// Auto-generated shader header from smaa_pass_1_frag_luma.glsl
#ifndef GLSL_SMAA_PASS_1_FRAG_LUMA_H
#define GLSL_SMAA_PASS_1_FRAG_LUMA_H

#include <string>

namespace KIGFX {
namespace BUILTIN_SHADERS {
    extern std::string glsl_smaa_pass_1_frag_luma;
}
}

#endif // GLSL_SMAA_PASS_1_FRAG_LUMA_H
