// Auto-generated shader header from smaa_pass_3_frag.glsl
#ifndef GLSL_SMAA_PASS_3_FRAG_H
#define GLSL_SMAA_PASS_3_FRAG_H

#include <string>

namespace KIGFX {
namespace BUILTIN_SHADERS {
    extern std::string glsl_smaa_pass_3_frag;
}
}

#endif // GLSL_SMAA_PASS_3_FRAG_H
