openscad-playground/tests/e2e.test.js

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🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
const longTimeout = 60000;
const isProd = process.env.NODE_ENV === 'production';
const url = isProd ? 'http://localhost:3000/dist/' : 'http://localhost:4000';
describe('e2e', () => {
test('should load the page', async () => {
const messages = [];
page.on('console', (msg) => messages.push({type: msg.type(), text: msg.text()}));
page.goto(url);
await page.waitForSelector('model-viewer');
console.log('Messages:', JSON.stringify(messages, null, 2));
const errors = messages.filter(msg => msg.type === 'error');
expect(errors).toHaveLength(0);
const successMessage = messages.filter(msg => msg.type === 'debug' && msg.text === 'stderr: Top level object is a list of objects:');
expect(successMessage).toHaveLength(1);
}, longTimeout);
});