openscad-playground/webpack.config.js

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const CopyPlugin = require("copy-webpack-plugin");
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const WorkboxPlugin = require('workbox-webpack-plugin');
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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const webpack = require('webpack');
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const path = require('path');
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module.exports = [{
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entry: './src/index.tsx',
// devtool: 'inline-source-map',
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module: {
rules: [
{
test: /\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/,
},
{
test: /\.css$/i,
use: [
"style-loader",
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{
loader: 'css-loader',
options:{url: false},
}
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]
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},
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// {
// test: /\.(png|gif|woff|woff2|eot|ttf|svg)$/,
// loader: "url-loader?limit=100000"
// },
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],
},
resolve: {
extensions: ['.tsx', '.ts', '.js'],
},
output: {
filename: 'index.js',
path: path.resolve(__dirname, 'dist'),
},
devServer: {
static: path.join(__dirname, "dist"),
compress: true,
port: 4000,
},
plugins: [
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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new webpack.EnvironmentPlugin({
'process.env.NODE_ENV': 'development',
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}),
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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...(process.env.NODE_ENV === 'production' ? [
new WorkboxPlugin.GenerateSW({
exclude: [
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/(^|\/)\./,
/\.map$/,
/^manifest.*\.js$/,
],
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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// these options encourage the ServiceWorkers to get in there fast
// and not allow any straggling "old" SWs to hang around
swDest: path.join(__dirname, "dist", 'sw.js'),
maximumFileSizeToCacheInBytes: 200 * 1024 * 1024,
clientsClaim: true,
skipWaiting: true,
runtimeCaching: [{
urlPattern: ({request, url}) => true,
handler: 'StaleWhileRevalidate',
options: {
cacheName: 'all',
expiration: {
maxEntries: 1000,
purgeOnQuotaError: true,
},
},
}],
}),
] : []),
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new CopyPlugin({
patterns: [
{
from: path.resolve(__dirname, 'public'),
toType: 'dir',
},
{
from: path.resolve(__dirname, 'node_modules/primeicons/fonts'),
to: path.resolve(__dirname, 'dist/fonts'),
toType: 'dir',
},
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{
from: path.resolve(__dirname, 'src/wasm/openscad.js'),
from: path.resolve(__dirname, 'src/wasm/openscad.wasm'),
},
],
}),
],
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}/*, {
entry: './src/sw.ts',
module: {
rules: [
{
test: /\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/,
},
],
},
resolve: {
extensions: ['.ts', '.js'],
},
output: {
filename: 'sw.js',
path: path.resolve(__dirname, 'dist'),
},
}*/];