openscad-playground/src/runner/actions.ts

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// Portions of this file are Copyright 2021 Google LLC, and licensed under GPL2+. See COPYING.
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api';
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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import { ProcessStreams, spawnOpenSCAD } from "./openscad-runner";
import { processMergedOutputs } from "./output-parser";
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import { AbortablePromise, turnIntoDelayableExecution } from '../utils';
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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import { Source } from '../state/app-state';
import { VALID_EXPORT_FORMATS_2D, VALID_EXPORT_FORMATS_3D, VALID_RENDER_FORMATS } from '../state/formats';
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import { ParameterSet } from '../state/customizer-types';
const syntaxDelay = 300;
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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type SyntaxCheckArgs = {
activePath: string,
sources: Source[],
}
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type SyntaxCheckOutput = {logText: string, markers: monaco.editor.IMarkerData[], parameterSet?: ParameterSet};
export const checkSyntax =
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
turnIntoDelayableExecution(syntaxDelay, (sargs: SyntaxCheckArgs) => {
const {
activePath,
sources,
} = sargs;
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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const content = '$preview=true;\n' + sources[0].content;
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const outFile = 'out.json';
const job = spawnOpenSCAD({
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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mountArchives: true,
inputs: sources,
args: [activePath, "-o", outFile, "--export-format=param"],
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outputPaths: [outFile],
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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}, (streams) => {
console.log(JSON.stringify(streams));
});
return AbortablePromise<SyntaxCheckOutput>((res, rej) => {
(async () => {
try {
const result = await job;
// console.log(result);
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let parameterSet: ParameterSet | undefined = undefined;
if (result.outputs && result.outputs.length == 1) {
let [[, content]] = result.outputs;
content = new TextDecoder().decode(content as any);
try {
parameterSet = JSON.parse(content)
// console.log('PARAMETER SET', JSON.stringify(parameterSet, null, 2))
} catch (e) {
console.error(`Error while parsing parameter set: ${e}\n${content}`);
}
} else {
console.error('No output from runner!');
}
res({
...processMergedOutputs(result.mergedOutputs, {shiftSourceLines: {
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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sourcePath: sources[0].path,
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skipLines: 1,
}}),
parameterSet,
});
} catch (e) {
console.error(e);
rej(e);
}
})()
return () => job.kill();
});
});
var renderDelay = 1000;
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
export type RenderOutput = {
outFile: File,
logText: string,
markers: monaco.editor.IMarkerData[],
elapsedMillis: number}
export type RenderArgs = {
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
scadPath: string,
sources: Source[],
2024-07-08 02:21:33 +01:00
vars?: {[name: string]: any},
features?: string[],
extraArgs?: string[],
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
isPreview: boolean,
mountArchives: boolean,
renderFormat: keyof typeof VALID_EXPORT_FORMATS_2D | keyof typeof VALID_EXPORT_FORMATS_3D | keyof typeof VALID_RENDER_FORMATS,
streamsCallback: (ps: ProcessStreams) => void,
}
2024-07-08 02:21:33 +01:00
function formatValue(any: any): string {
if (typeof any === 'string') {
return `"${any}"`;
} else if (any instanceof Array) {
return `[${any.map(formatValue).join(', ')}]`;
} else {
return `${any}`;
}
}
export const render =
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
turnIntoDelayableExecution(renderDelay, (renderArgs: RenderArgs) => {
const {
scadPath,
sources,
isPreview,
mountArchives,
vars,
features: additionalFeatures,
extraArgs,
renderFormat,
streamsCallback,
} = renderArgs;
2023-03-25 20:41:16 +00:00
const prefixLines: string[] = [];
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
let features: string[]
if (isPreview) {
2023-03-25 20:41:16 +00:00
prefixLines.push('$preview=true;');
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
features = ['render-modifiers', ...(additionalFeatures ?? [])];
} else {
features = (additionalFeatures ?? []).filter(f => f != 'render-modifiers');
2023-03-25 20:41:16 +00:00
}
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
if (!scadPath.endsWith('.scad')) throw new Error('First source must be a .scad file, got ' + sources[0].path + ' instead');
const source = sources.filter(s => s.path === scadPath)[0];
if (!source) throw new Error('Active path not found in sources!');
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
if (source.content == null) throw new Error('Source content is null!');
const content = [...prefixLines, source.content].join('\n');
const actualRenderFormat = renderFormat == 'glb' ? 'off' : renderFormat;
const outFile = 'out.' + actualRenderFormat;
const args = [
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
scadPath,
"-o", outFile,
"--backend=manifold",
"--export-format=" + (actualRenderFormat == 'stl' ? 'binstl' : actualRenderFormat),
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...(Object.entries(vars ?? {}).flatMap(([k, v]) => [`-D${k}=${formatValue(v)}`])),
...(features ?? []).map(f => `--enable=${f}`),
...(extraArgs ?? [])
]
const job = spawnOpenSCAD({
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
mountArchives: mountArchives,
inputs: sources.map(s => s.path === scadPath ? {path: s.path, content} : s),
2023-03-25 20:41:16 +00:00
args,
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
outputPaths: [outFile],
}, streamsCallback);
return AbortablePromise<RenderOutput>((resolve, reject) => {
(async () => {
try {
const result = await job;
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
// console.log(result);
const {logText, markers} = processMergedOutputs(result.mergedOutputs, {
shiftSourceLines: {
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
sourcePath: source.path,
skipLines: prefixLines.length
}
});
if (result.error) {
reject(result.error);
}
const [output] = result.outputs ?? [];
2023-03-26 07:48:04 +01:00
if (!output) {
reject(new Error('No output from runner!'));
return;
}
const [filePath, content] = output;
const filePathFragments = filePath.split('/');
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
let fileName = filePathFragments[filePathFragments.length - 1];
// TODO: have the runner accept and return files.
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00
const type = filePath.endsWith('.svg') ? 'image/svg+xml' : 'application/octet-stream';
let blob = new Blob([content]);
let outFile = new File([blob], fileName, {type});
resolve({outFile, logText, markers, elapsedMillis: result.elapsedMillis});
} catch (e) {
console.error(e);
reject(e);
}
})();
return () => job.kill()
});
});
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
2024-12-22 22:41:35 +00:00