openscad-playground/src/index.tsx

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// Portions of this file are Copyright 2021 Google LLC, and licensed under GPL2+. See COPYING.
import React from 'react';
import ReactDOM from 'react-dom/client';
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import {App} from './components/App.tsx';
import { createEditorFS } from './fs/filesystem.ts';
import { registerOpenSCADLanguage } from './language/openscad-register-language.ts';
import { zipArchives } from './fs/zip-archives.ts';
import {readStateFromFragment} from './state/fragment-state.ts'
import { createInitialState } from './state/initial-state.ts';
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import './index.css';
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import debug from 'debug';
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import { isInStandaloneMode, registerCustomAppHeightCSSProperty } from './utils.ts';
import { State, StatePersister } from './state/app-state.ts';
import { writeStateInFragment } from "./state/fragment-state.ts";
import "primereact/resources/themes/lara-light-indigo/theme.css";
import "primereact/resources/primereact.min.css";
import "primeicons/primeicons.css";
import "primeflex/primeflex.min.css";
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const log = debug('app:log');
if (process.env.NODE_ENV !== 'production') {
debug.enable('*');
log('Logging is enabled!');
} else {
debug.disable();
}
declare var BrowserFS: BrowserFSInterface
window.addEventListener('load', async () => {
//*
🌈 Colorful Playground (#37) * glb (color-assimp2 branch) + model-viewer * color support + customizable output format * cleanup * disable monaco on iOS * reinstate STL viewer when output is stl * default to stl * fix iOS editor * script to build openscad-wasm from a branch / local repo * update fork link + build instructions * Update build-openscad-wasm.sh * Update initial-state.ts * update openscad3 refs * update wasm build script * Update Dockerfile.wasm * add jszip dep * multimaterial: color conversion + 3MF face painting * ignore ts error about compression apis * Update tsconfig.json * multimaterial support w/ extruder colors input component * fix wasm build script * symlinks for openscad.{js,wasm} under src * fix error line shift for bundled files * remove obsolete build script * set OPENSCADPATH env var * render-colors feature renamed * Customizer + prepare Multi-asset support * hide customizer button if unselected, hide it if no params, * Create build-openscad-wasm.sh * update build script * complete sound * fetchSource util * wider rotation allowance * use CSG-modules.scad as default * Update CustomizerPanel.tsx * Update index.html * capture save, allow Ctrl+Shift+Save to save project * customizer: fieldsets are better than accordion * expand customizer tabs by default * tooltip for reset buttons * pretty c++ exceptions * Delete inline-openscad-worker.ts * shuffle ux * use uzip instead of jszip for 3mf materialization * handle legacy links * update links to fork * use render-modifiers feature from color-assimp2 in preview mode * include NopSCADlib's STL files in archive * bind global f5 / f6 * update homepage back to openscad2 * styling fixes (editor alpha, customizer margins) * Add help link for customizer * fix customizer sliders (also need to show value input) * fix vector customizer component * style fallback editor * shorter logs button * customizer: rm reset button tooltip * customizer: allow dnd on viewer below, tweak background * add lights to modelviewer using an env image (gltf lights hard to plug across assimp for now) * update customizer styles * Update .gitignore * add license for UZIP.js (MIT) * Update skybox-lights.jpg * Update actions.ts * include NopSCADlib's STLs * Update LICENSE.md * include YAPP_Box examples * limit customizer height * Update skybox-lights.jpg * Update skybox-lights.jpg * Update openscad-worker.ts * build-openscad-wasm.sh fix: docker won't mount files outside home directory * Use Google CDN instead of unpkg for modelviewer * tmp updates before merge * Add ccache support to build-openscad-wasm.sh * Fix makefile * Update README.md * Fix ts imports * Delete build-openscad-wasm.sh * Crude off -> glb converter * Remove assimp related code * gltf diffs * Build using head openscad * readme: Update build prerequisites * make: attempt to build wasm binary in parallel first * Remove 3mf extruder color mapping & fix render / export flows (render all 3d to off) * off2glb: triangulate faces + add default color * Add simple e2e puppeteer test * ci: update pinned build to master output artefact * Update Makefile * Update test.yml * Update test.yml * Update test.yml * Update test.yml * ci: use relative node version names * Update test.yml * state: Remove renderFormat, introduce is2D * disable service worker in devel mode * remove dead code * build: fix NODE_ENV define * ci: simplify env vars * cleanups * Update README.md
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if (process.env.NODE_ENV === 'production') {
if ('serviceWorker' in navigator) {
try {
const registration = await navigator.serviceWorker.register('./sw.js');
console.log('ServiceWorker registration successful with scope: ', registration.scope);
registration.onupdatefound = () => {
const installingWorker = registration.installing;
if (installingWorker) {
installingWorker.onstatechange = () => {
if (installingWorker.state === 'installed' && navigator.serviceWorker.controller) {
// Reload to activate the service worker and apply caching
window.location.reload();
return;
}
};
}
};
} catch (err) {
console.log('ServiceWorker registration failed: ', err);
}
}
}
//*/
registerCustomAppHeightCSSProperty();
const fs = await createEditorFS({prefix: '/libraries/', allowPersistence: isInStandaloneMode()});
await registerOpenSCADLanguage(fs, '/', zipArchives);
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let statePersister: StatePersister;
let persistedState: State | null = null;
if (isInStandaloneMode()) {
const fs: FS = BrowserFS.BFSRequire('fs')
try {
const data = JSON.parse(new TextDecoder("utf-8").decode(fs.readFileSync('/state.json')));
const {view, params} = data
persistedState = {view, params};
} catch (e) {
console.log('Failed to read the persisted state from local storage.', e)
}
statePersister = {
set: async ({view, params}) => {
fs.writeFile('/state.json', JSON.stringify({view, params}));
}
};
} else {
persistedState = await readStateFromFragment();
statePersister = {
set: writeStateInFragment,
};
}
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const initialState = createInitialState(persistedState);
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
root.render(
<React.StrictMode>
<App initialState={initialState} statePersister={statePersister} fs={fs} />
</React.StrictMode>
);
});