grid-apps-cmms/src/mode/fdm/prepare.js
2020-12-31 23:22:39 -05:00

681 lines
25 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
(function() {
let KIRI = self.kiri,
BASE = self.base,
UTIL = BASE.util,
POLY = BASE.polygons,
FDM = KIRI.driver.FDM,
newPoint = BASE.newPoint,
newPolygon = BASE.newPolygon;
/**
* DRIVER PRINT CONTRACT
*
* @param {Function} update progress callback
* @returns {Object[]} returns array of render objects
*/
FDM.prepare = function(widgets, settings, update) {
settings = FDM.fixExtruders(settings);
let device = settings.device,
nozzle = device.extruders[0].extNozzle,
process = settings.process,
bounds = settings.bounds,
mode = settings.mode,
output = [],
printPoint = newPoint(0,0,0),
firstLayerHeight = process.firstSliceHeight || process.sliceHeight,
maxLayers = 0,
layer = 0,
zoff = 0,
meshIndex,
lastIndex,
closest,
mindist,
minidx,
find,
layerout = [],
slices = [],
sliceEntry,
print = self.worker.print = KIRI.newPrint(settings, widgets),
isThin = settings.controller.lineType === "line",
isFlat = settings.controller.lineType === "flat";
// compute bounds if missing
if (!bounds) {
bounds = new THREE.Box3();
for (let widget of widgets) {
let wp = widget.track.pos;
let wb = widget.bounds.clone();
wb.min.x += wp.x;
wb.max.x += wp.x;
wb.min.y += wp.y;
wb.max.y += wp.y;
bounds.union(wb);
}
settings.bounds = bounds;
}
// TODO pick a widget with a slice on the first layer and use that nozzle
// create brim, skirt, raft if specificed in FDM mode (code shared by laser)
if (process.outputBrimCount || process.outputRaft) {
let brims = [],
offset = process.outputBrimOffset || (process.outputRaft ? 4 : 0);
// compute first brim
widgets.forEach(function(widget) {
let tops = [];
// collect top outer polygons
widget.slices[0].tops.forEach(function(top) {
tops.push(top.poly.clone());
});
// collect support polygons
if (widget.slices[0].supports)
widget.slices[0].supports.forEach(function(support) {
tops.push(support.clone());
});
// nest and offset tops
POLY.nest(tops).forEach(function(poly) {
poly.offset(-offset + nozzle / 2).forEach(function(brim) {
brim.move(widget.mesh.position);
brims.push(brim);
});
});
});
// merge brims
brims = POLY.union(brims);
// if brim is offset, over-expand then shrink to induce brims to merge
if (offset && brims.length) {
let extra = process.sliceSupportExtra + 2;
let zheight = brims[0].getZ();
brims = POLY.expand(brims, extra, zheight, null, 1);
brims = POLY.expand(brims, -extra, zheight, null, 1);
}
// if raft is specified
if (process.outputRaft) {
let offset = newPoint(0,0,0),
height = nozzle;
// cause first point of raft to be used
printPoint = null;
let raft = function(height, angle, spacing, speed, extrude) {
let slice = kiri.newSlice(zoff + height / 2);
brims.forEach(function(brim) {
// use first point of first brim as start point
if (printPoint === null) printPoint = brim.first();
let t = slice.addTop(brim);
t.traces = [ brim ];
t.inner = POLY.expand(t.traces, -nozzle * 0.5, 0, null, 1);
// tweak bounds for fill to induce an offset
t.inner[0].bounds.minx -= nozzle/2;
t.inner[0].bounds.maxx += nozzle/2;
t.fill_lines = POLY.fillArea(t.inner, angle, spacing, []);
})
offset.z = slice.z;
printPoint = print.slicePrintPath(slice, printPoint, offset, layerout, {
speed: speed,
mult: extrude,
});
layerout.height = height;
output.append(layerout);
layerout = [];
zoff += height;
};
raft(nozzle/1, process.sliceFillAngle + 0 , nozzle * 6.0, process.firstLayerRate / 3, 4);
raft(nozzle/1, process.sliceFillAngle + 0 , nozzle * 6.0, process.firstLayerRate / 2, 4);
raft(nozzle/2, process.sliceFillAngle + 90, nozzle * 3.0, process.outputFeedrate, 2.5);
raft(nozzle/2, process.sliceFillAngle + 0 , nozzle * 1.0, process.outputFeedrate, 1.5);
raft(nozzle/2, process.sliceFillAngle + 0 , nozzle * 1.0, process.outputFeedrate, 1.0);
// raise first layer off raft slightly to lessen adhesion
firstLayerHeight += process.outputRaftSpacing || 0;
// retract after last raft layer
output.last().last().retract = true;
}
// raft excludes brims
else
// if using brim vs raft
if (process.outputBrimCount) {
let polys = [],
preout = [];
// expand specified # of brims
brims.forEach(function(brim) {
POLY.offset([brim], nozzle, {
outs: polys,
flat: true,
count: process.outputBrimCount,
z: firstLayerHeight / 2
});
});
// output brim points
printPoint = print.poly2polyEmit(polys, printPoint, function(poly, index, count, startPoint) {
return print.polyPrintPath(poly, startPoint, preout, {
rate: process.firstLayerRate,
onfirst: function(point) {
if (preout.length && point.distTo2D(startPoint) > 2) {
// retract between brims
preout.last().retract = true;
}
}
});
});
print.addPrintPoints(preout, layerout, null);
if (preout.length) {
// retract between brims and print
preout.last().retract = true;
}
}
// recompute bounds for purge block offsets
let bbounds = BASE.newBounds();
brims.forEach(brim => {
bbounds.merge(brim.bounds);
});
bounds.min.x = Math.min(bounds.min.x, bbounds.minx);
bounds.min.y = Math.min(bounds.min.y, bbounds.miny);
bounds.max.x = Math.max(bounds.max.x, bbounds.maxx);
bounds.max.y = Math.max(bounds.max.y, bbounds.maxy);
}
// synthesize a support widget, if needed
{
let swidget = KIRI.newWidget();
let sslices = swidget.slices = [];
widgets.forEach(function(widget) {
let slices = widget.slices;
while (sslices.length < slices.length) {
let sslice = KIRI.newSlice(slices[sslices.length].z);
sslice.extruder = process.sliceSupportNozzle;
sslices.push(sslice);
}
slices.forEach((slice,index) => {
if (!slice.supports) return;
if (!sslices[index].supports) {
sslices[index].supports = [];
}
sslices[index].supports.appendAll(slice.supports.map(p => {
if (p.fill) p.fill.forEach(p => p.move(widget.track.pos));
return p.move(widget.track.pos);
}));
});
});
swidget.support = true;
swidget.mesh = { widget: swidget }; // fake for lookup
settings.widget[swidget.id] = { extruder: process.sliceSupportNozzle };
widgets.push(swidget);
}
let extruders = [];
let extcount = 0;
// find max layers (for updates)
// generate list of used extruders for purge blocks
widgets.forEach(function(widget) {
maxLayers = Math.max(maxLayers, widget.slices.length);
let extruder = (settings.widget[widget.id] || {}).extruder || 0;
if (!extruders[extruder]) {
extruders[extruder] = {};
extcount++;
}
});
let blokpos, walkpos, blok;
if (bounds.min.x < bounds.min.y) {
let dx = ((bounds.max.x - bounds.min.x) - (extcount * 10)) / 2 + 5;
blokpos = { x:bounds.min.x + dx, y: bounds.max.y + 5};
walkpos = { x:10, y:0 };
blok = { x:9, y:4 };
} else {
let dy = ((bounds.max.y - bounds.min.y) - (extcount * 10)) / 2 + 5;
blokpos = { x:bounds.max.x + 5, y: bounds.min.y + dy};
walkpos = { x:0, y:10 };
blok = { x:4, y:9 };
}
// compute purge blocks
extruders = extruders.map((ext,i) => {
if (!ext) return ext;
let noz = device.extruders[i].extNozzle,
pos = {x:blokpos.x, y:blokpos.y, z:0},
rec = {
extruder: i,
poly: newPolygon().centerSpiral(pos, blok.x, blok.y, noz*2, 3)
};
blokpos.x += walkpos.x;
blokpos.y += walkpos.y;
return rec;
});
// generate purge block for given nozzle
function purge(nozzle, track, layer, start, z, using) {
if (extcount < 2) {
return start;
}
let rec = track[nozzle];
if (rec) {
track[nozzle] = null;
if (layer.last()) layer.last().retract = true;
start = print.polyPrintPath(rec.poly.clone().setZ(z), start, layer, {
tool: using || nozzle,
open: true,
simple: true
});
layer.last().retract = true;
return start;
} else {
console.log({already_purged: nozzle, from: track, layer});
return start;
}
}
// increment layer count until no widget has remaining slices
for (;;) {
// create list of mesh slice arrays with their platform offsets
for (meshIndex = 0; meshIndex < widgets.length; meshIndex++) {
let mesh = widgets[meshIndex].mesh;
if (!mesh.widget) {
continue;
}
let mslices = mesh.widget.slices;
if (mslices && mslices[layer]) {
slices.push({
slice: mslices[layer],
offset: mesh.position || {x:0, y:0, z:0},
widget: mesh.widget
});
}
}
// exit if no slices
if (slices.length === 0) {
break;
}
// track purge blocks generated for each layer
let track = extruders.slice();
let lastOut;
let lastExt;
// iterate over layer slices, find closest widget, print, eliminate
for (;;) {
closest = null;
mindist = Infinity;
let order = [];
// select slices of the same extruder type first then distance
for (meshIndex = 0; meshIndex < slices.length; meshIndex++) {
sliceEntry = slices[meshIndex];
if (sliceEntry) {
find = sliceEntry.slice.findClosestPointTo(printPoint.sub(sliceEntry.offset));
if (find) {
let ext = sliceEntry.slice.extruder;
let lex = lastOut ? lastOut.extruder : ext;
let dst = Math.abs(find.distance);
if (ext !== lex) dst *= 10000;
order.push({dst,sliceEntry,meshIndex});
}
}
}
order.sort((a,b) => {
return a.dst - b.dst;
});
if (order.length) {
let find = order.shift();
closest = find.sliceEntry;
minidx = find.meshIndex;
}
if (!closest) {
if (sliceEntry) lastOut = sliceEntry.slice;
break;
}
// retract between widgets
if (layerout.length && minidx !== lastIndex) {
layerout.last().retract = true;
}
layerout.height = layerout.height || closest.slice.height;
slices[minidx] = null;
closest.offset.z = zoff;
// detect extruder change and print purge block
if (!lastOut || lastOut.extruder !== closest.slice.extruder) {
printPoint = purge(closest.slice.extruder, track, layerout, printPoint, closest.slice.z);
}
// output seek to start point between mesh slices if previous data
printPoint = print.slicePrintPath(
closest.slice,
printPoint.sub(closest.offset),
closest.offset,
layerout,
{
first: closest.slice.index === 0,
support: closest.widget.support
}
);
lastOut = closest.slice;
lastExt = lastOut.ext
lastIndex = minidx;
}
// if a declared extruder isn't used in a layer, use selected
// extruder to fill the relevant purge blocks for later support
track.forEach(ext => {
if (ext) {
printPoint = purge(ext.extruder, track, layerout, printPoint, lastOut.z, lastExt);
}
});
// if layer produced output, append to output array
if (layerout.length) output.append(layerout);
// retract after last layer
if (layer === maxLayers && layerout.length) {
layerout.last().retract = true;
}
// notify progress
layerout.layer = layer++;
update((layer / maxLayers) * 0.5, "prepare");
slices = [];
layerout = [];
lastOut = undefined;
}
print.output = output;
print.render = FDM.prepareRender(output, (progress, layer) => {
update(0.5 + progress * 0.5, "render", layer);
}, { tools: device.extruders, thin: isThin, flat: isFlat, fdm: true });
return print.render;
};
class Counter {
constructor() {
this.map = {};
this.total = 0;
}
put(key) {
const map = this.map;
const kp = key || 'bad';
map[kp] = (map[kp] || 0) + 1;
this.total++;
}
get() {
return { map: this.map, total: this.total };
}
}
FDM.rateToColor = function(rate, max) {
return currentColorFunction(rate/max, 1, 0.85);
};
FDM.prepareRender = function(levels, update, options) {
levels = levels.filter(level => level.length);
if (levels.length === 0) {
self.worker.print.maxSpeed = 0;
return [];
}
const opts = options || {};
const tools = opts.tools || {};
const flat = opts.flat;
const thin = opts.thin && !flat;
const ckspeed = opts.speed !== false;
const moveColor = opts.move >= 0 ? opts.move : 0xaaaaaa;
const printColor = opts.print >= 0 ? opts.print : 0x777700;
const layers = [];
const moveOpt = {
face: moveColor,
line: flat ? 1 : moveColor,
opacity: flat ? 0.5 : 1
};
const printOpt = {
face: printColor,
line: flat ? 1 : printColor,
opacity: flat ? 0.5 : 1
};
const maxspd = levels.map(level => {
return level.map(o => o.speed || 0).reduce((a, v) => Math.max(a,v));
}).reduce((a, v) => Math.max(a, v)) + 1;
// for reporting
self.worker.print.maxSpeed = maxspd - 1;
self.worker.print.thinColor = thin;
self.worker.print.flatColor = flat;
let lastEnd = null;
let lastOut = null;
let current = null;
let retracted = false;
function color(point) {
return FDM.rateToColor(point.speed, maxspd);
}
levels.forEach((level, index) => {
const prints = {};
const moves = [];
const heads = [];
const retracts = [];
const engages = [];
const output = new KIRI.Layers();
layers.push(output);
const pushPrint = (toolid, poly) => {
toolid = toolid || 0;
const array = prints[toolid] = prints[toolid] || [];
const tool = tools[toolid] || {};
array.width = (tool.extNozzle || 1) / 2;
array.push(poly);
emits++;
};
let height = level.height / 2;
let width = 1;
let emits = 0;
level.forEach((out,oi) => {
if (retracted && out.emit) {
retracted = false;
engages.push(lastOut.point);
}
if (out.retract) {
retracts.push(out.point);
retracted = true;
}
if (!out.point) {
// in cam mode, these are drilling or dwell ops
return;
}
if (lastOut) {
if (lastOut.emit !== out.emit) {
heads.push({p1: lastOut.point, p2: out.point});
}
const op = out.point, lp = lastOut.point;
// const moved = Math.max(
// Math.abs(op.x - lp.x),
// Math.abs(op.y - lp.y),
// Math.abs(op.z - lp.z));
// if (moved < 0.0001) return;
if (out.emit) {
if (!lastOut.emit || (ckspeed && out.speed !== lastOut.speed) || lastEnd) {
current = newPolygon().setOpen();
current.push(lastOut.point);
current.color = color(out);
pushPrint(out.tool, current);
}
current.push(out.point);
} else {
if (lastOut.emit || lastEnd) {
current = newPolygon().setOpen();
current.push(lastOut.point);
moves.push(current);
}
current.push(out.point);
}
lastEnd = null;
} else {
current = newPolygon().setOpen();
current.push(out.point);
if (out.emit) {
current.color = color(out);
pushPrint(out.tool, current);
} else {
moves.push(current);
}
}
lastOut = out;
});
// all moves with an emit at the very end (common in contouring)
if (lastOut.emit && !emits) {
pushPrint(lastOut.tool, current)
}
lastEnd = lastOut;
if (retracts.length) {
output
.setLayer('retract', { line: 0x550000, face: 0xff0000, opacity: 0.5 }, true)
.addAreas(retracts.map(point => {
return newPolygon().centerCircle(point, 0.2, 16).setZ(point.z + 0.01);
}), { outline: true });
}
if (engages.length) {
output
.setLayer('engage', { line: 0x005500, face: 0x00ff00, opacity: 0.5 }, true)
.addAreas(engages.map(point => {
return newPolygon().centerCircle(point, 0.2, 16).setZ(point.z + 0.01);
}), { outline: true });
}
if (heads.length) {
output
.setLayer('arrows', { face: moveColor, line: 0x555555, opacity: 0.5 }, true)
.addAreas(heads.map(points => {
const {p1, p2} = points;
const slope = p2.slopeTo(p1);
const s1 = BASE.newSlopeFromAngle(slope.angle + 20);
const s2 = BASE.newSlopeFromAngle(slope.angle - 20);
const p3 = points.p2.projectOnSlope(s1, 0.4);
const p4 = points.p2.projectOnSlope(s2, 0.4);
return newPolygon().addPoints([p2,p3,p4]).setZ(p2.z + 0.01);
}), { thin: true, outline: true });
}
output
.setLayer(opts.other || 'move', moveOpt, opts.moves !== true)
.addPolys(moves, { thin: true, z: opts.z });
Object.values(prints).forEach(array => {
array.forEach(poly => {
if (flat && poly.appearsClosed()) {
poly.setClosed();
poly.points.pop();
poly.length--;
}
output
.setLayer(opts.action || 'print', printOpt)
.addPolys([ poly ],
thin ? { thin, z: opts.z, color: poly.color } :
flat ? {
flat, z: opts.z, color: poly.color,
outline: true, offset: array.width, open: poly.open } :
{
offset: array.width, height, z: opts.z,
color: { face: poly.color, line: poly.color }
})
});
});
update(index / levels.length, output);
});
return layers;
}
const colorFunctions = {
default: hsv2rgb.bind({ seg: 5, fn: color5 }),
dark: hsv2rgb.bind({ seg: 3, fn: color3 })
};
let currentColorFunction = colorFunctions.default;
// hsv values all = 0 to 1
function hsv2rgb(h, s, v) {
const div = this.seg;
const ss = 1 / div;
const seg = Math.floor(h / ss);
const rem = h - (seg * ss);
const inc = (rem / ss);
const dec = (1 - inc);
const rgb = {r: 0, g: 0, b: 0};
this.fn(rgb, inc, seg);
rgb.r = ((rgb.r * 255 * v) & 0xff) << 16;
rgb.g = ((rgb.g * 255 * v) & 0xff) << 8;
rgb.b = ((rgb.b * 255 * v) & 0xff);
return rgb.r | rgb.g | rgb.b;
}
function color5(rgb, inc, seg) {
const dec = 1 - inc;
switch (seg) {
case 0:
rgb.r = 1;
rgb.g = inc;
rgb.b = 0;
break;
case 1:
rgb.r = dec;
rgb.g = 1;
rgb.b = 0;
break;
case 2:
rgb.r = 0;
rgb.g = dec;
rgb.b = inc;
break;
case 3:
rgb.r = inc;
rgb.g = 0;
rgb.b = 1;
break;
case 4:
rgb.r = dec;
rgb.g = 0;
rgb.b = dec;
break;
}
}
function color3(rgb, inc, seg) {
const dec = 1 - inc;
switch (seg) {
case 0:
rgb.r = dec;
rgb.g = inc;
rgb.b = 0;
break;
case 1:
rgb.r = 0;
rgb.g = dec;
rgb.b = inc;
break;
case 2:
rgb.r = inc/2;
rgb.g = 0;
rgb.b = dec/2 + 0.5;
break;
}
}
})();