grid-apps-cmms/src.old/kiri-mode/cam/prepare.js

1120 lines
41 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
// dep: geo.paths
// dep: geo.point
// dep: geo.polygons
// dep: kiri.render
// dep: kiri-mode.cam.driver
// dep: kiri.print
// use: kiri-mode.cam.ops
gapp.register("kiri-mode.cam.prepare", (root, exports) => {
const { base, kiri } = root;
const { paths, polygons, newPoint, util } = base;
const { toRadians} = util
const { tip2tipEmit, poly2polyEmit, arcToPath } = paths;
const { driver, render } = kiri;
const { CAM } = driver;
const POLY = polygons;
/**
* DRIVER PRINT CONTRACT
*
* @param {Object} print state object
* @param {Function} update incremental callback
* @param {Number} [index] into widget array
* @param {Object} [firstPoint] starting point
*/
CAM.prepare = async function(widall, settings, update) {
const widgets = widall.filter(w => !w.track.ignore && !w.meta.disabled);
const count = widgets.length;
const weight = 1/count;
const print = self.worker.print = kiri.newPrint(settings, widgets);
print.output = [];
let point;
widgets.forEach((widget, index) => {
point = prepEach(widget, settings, print, point, (progress, msg) => {
update((index * weight + progress * weight) * 0.75, msg || "prepare");
});
});
const output = print.output.filter(level => Array.isArray(level));
if (render) // allows it to run from CLI
return render.path(
output,
(progress, layer) => {
update(0.75 + progress * 0.25, "render", layer);
}, {
thin: true,
print: 0,
move: 0x557799,
speed: false,
moves: true,
other: "moving",
action: "milling",
maxspeed: settings.process.camFastFeed || 6000
}
);
};
function prepEach(widget, settings, print, firstPoint, update) {
if (widget.camops.length === 0 || widget.meta.disabled) return;
let device = settings.device,
process = settings.process,
isIndexed = process.camStockIndexed,
startCenter = process.camOriginCenter,
alignTop = settings.controller.alignTop,
stock = settings.stock || {},
stockz = stock.z * (isIndexed ? 0.5 : 1),
outer = settings.bounds || widget.getPositionBox(),
outerz = outer.max.z,
slices = widget.slices,
zclear = (process.camZClearance || 1),
zmax_force = process.camForceZMax || false,
zmax_outer = stockz + zclear,
wztop = widget.track.top,
ztOff = stockz - wztop,
bounds = widget.getBoundingBox(),
boundsz = isIndexed ? stock.z / 2 : bounds.max.z + ztOff,
zadd = !isIndexed ? stock.z - boundsz : alignTop ? outerz - boundsz : 0,
zmax = outerz + zclear + (process.camOriginOffZ || 0),
wmpos = widget.track.pos,
wmx = wmpos.x,
wmy = wmpos.y,
originx = (startCenter ? 0 : -stock.x / 2) + (process.camOriginOffX || 0),
originy = (startCenter ? 0 : -stock.y / 2) + (process.camOriginOffY || 0),
origin = newPoint(originx + wmx, originy + wmy, zmax),
output = print.output,
easeDown = process.camEaseDown,
easeAngle = process.camEaseAngle,
depthFirst = process.camDepthFirst,
engageFactor = process.camFullEngage,
arcTolerance = process.camArcTolerance,
arcRes = toRadians(process.camArcResolution),
tolerance = 0,
drillDown = 0,
drillLift = 0,
drillDwell = 0,
drillThru = 0,
lasering = false,
laserPower = 0,
newOutput = print.output || [],
layerOut = [],
printPoint,
isNewMode,
isPocket,
isContour,
isRough,
isLathe,
isIndex,
tool,
toolType,
toolDiam,
toolDiamMove,
plungeRate = process.camFastFeedZ,
feedRate,
lastTool,
lastPush,
lastPoint,
currentOp,
nextIsMove = true,
synthPlunge = false,
spindle = 0,
spindleMax = device.spindleMax,
maxToolDiam = widget.maxToolDiam,
terrain = widget.terrain ? widget.terrain.map(data => {
return {
z: data.z,
tops: data.tops,
};
}) : zmax;
function newLayer(op) {
if (layerOut.length || layerOut.mode) {
newOutput.push(layerOut);
}
layerOut = [];
layerOut.mode = op || currentOp;
layerOut.spindle = spindle;
}
function addGCode(text) {
if (!(text && text.length)) {
return;
}
if (!Array.isArray(text)) {
text = text.trim().split('\n');
}
newOutput.push([{ gcode: text }]);
if (layerOut.length) {
layerOut = [];
layerOut.mode = currentOp;
layerOut.spindle = spindle;
}
}
// non-zero means contouring
function setTolerance(dist) {
tolerance = dist;
if (isContour) {
// avoid moves to safe Z when contouring short steps
toolDiamMove = currentOp.step * toolDiam * 1.5;
}
}
function setPrintPoint(point) {
ops.printPoint = printPoint = point;
}
function setSpindle(speed) {
spindle = Math.min(speed, spindleMax);
}
function setTool(toolID, feed, plunge) {
if (toolID !== lastTool) {
tool = new CAM.Tool(settings, toolID);
toolType = tool.getType();
toolDiam = tool.fluteDiameter();
toolDiamMove = toolType === 'endmill' ? toolDiam : tolerance * 2;
lastTool = toolID;
}
feedRate = feed || feedRate || plunge;
plungeRate = Math.min(feedRate || plunge, plunge || plungeRate || feedRate);
}
function setLasering(bool, power = 0) {
lasering = bool ? currentOp : undefined;
laserPower = power;
}
function setDrill(down, lift, dwell, thru) {
drillDown = down;
drillLift = lift;
drillDwell = dwell;
drillThru = thru;
}
function emitDrills(polys) {
polys = polys.slice();
for (;;) {
let closestDist = Infinity,
closestI,
closest = null,
dist;
for (let i=0; i<polys.length; i++) {
if (!polys[i]) continue;
if ((dist = polys[i].first().distTo2D(printPoint)) < closestDist) {
closestDist = dist;
closest = polys[i];
closestI = i;
}
}
if (!closest) return;
polys[closestI] = null;
printPoint = closest.first();
emitDrill(closest, drillDown, drillLift, drillDwell);
}
}
function emitDrill(poly, down, lift, dwell) {
let remain = poly.first().z - poly.last().z,
points = [],
point = poly.first();
if (down <= 0) {
down = remain;
}
for (;;) {
if (remain > down * 2) {
points.push(point.clone());
point.z -= down;
remain -= down;
} else if (remain < down) {
points.push(point.clone());
point.z -= remain;
points.push(point.clone());
break;
} else {
points.push(point.clone());
point.z -= remain / 2;
points.push(point.clone());
point.z -= remain / 2;
points.push(point.clone());
break;
}
}
camOut(point.clone().setZ(zmax));
points.forEach(function(point, index) {
camOut(point, 1);
if (index > 0 && index < points.length - 1) {
if (dwell) camDwell(dwell);
if (lift) camOut(point.clone().setZ(point.z + lift), 0);
}
})
camOut(point.clone().setZ(zmax),0);
newLayer();
}
/**
* @param {Point} point
* @param {number} emit (0=move, 1=/laser on/cut mode, 2/3= G2/G3 arc)
* @param {number} [speed] feed/plunge rate in mm/min
* @param {number} [tool] tool number
*/
function layerPush(point, emit, speed, tool, options) {
const { type, center, arcPoints } = options ?? {};
const dz = (point && lastPush && lastPush.point) ? point.z - lastPush.point.z : 0;
if (dz < 0 && speed > plungeRate) {
speed = plungeRate;
}
layerOut.mode = currentOp;
if (lasering) {
let power = emit ? laserPower : 0;
if (emit && lasering.adapt) {
let { minz, maxz, minp, maxp, adaptrp } = lasering;
maxz = maxz || wztop;
let deltaz = maxz - minz;
let { z } = point;
if (adaptrp) {
while (z > maxz) z -= deltaz;
while (z < minz) z += deltaz;
} else if (z < minz || z > maxz) {
// skip outside of band
return point;
}
z -= minz;
if (minp < maxp) {
power = minp + (z / deltaz) * (maxp - minp);
} else {
power = minp - (z / deltaz) * (minp - maxp);
}
}
if (lasering.flat) {
point.z = (stock && stock.z ? stock.z : wztop) + lasering.flatz;
}
print.addOutput(layerOut, point, power, speed, tool, {type:'laser'});
} else {
print.addOutput(layerOut, point, emit, speed, tool, {type, center, arcPoints});
}
lastPush = { point, emit, speed, tool };
return point;
}
function camDwell(time) {
layerPush(
null,
0,
time,
tool
);
}
/**
* Move a point by the widget's movement offset.
* @param {Point} p - point to move
* @return {Point} new point with offset applied
*/
function applyWidgetMovement(p){
return newPoint(
p.x + wmx,
p.y + wmy,
p.z + zadd
)
}
/**
* emit a cut, arc, or move operation from the current location to a new location
* @param {Point} point destination for move
* @param {0|1|2|3} emit G0, G1, G2, G3
* @param {number} opts.radius arc radius; truthy values for arc move
* @param {boolean} opts.clockwise arc direction
* @param {number} opts.moveLen typically = tool diameter used to trigger terrain detection
* @param {number} opts.factor speed scale factor
*/
function camOut(point, emit,opts) {
// console.log({point, emit, opts})
let {
center = {},
clockwise = true,
arcPoints = [],
moveLen = toolDiamMove,
factor = 1,
} = opts ?? {}
// console.log({radius})
const isArc = emit == 2 || emit == 3;
//apply widget movement pos
point = applyWidgetMovement(point);
// console.log(point.z);
if (nextIsMove) {
emit = 0;
nextIsMove = false;
}
let rate = feedRate * factor;
// carry rotation forward when not overridden
if (point.a === undefined && lastPoint) {
point.a = lastPoint.a;
} else if (lastPoint && point.a !== undefined && lastPoint.a !== undefined) {
let DA = lastPoint.a - point.a;
let MZ = Math.max(lastPoint.z, point.z)
// find arc length
let AL = (Math.abs(DA) / 360) * (2 * Math.PI * MZ);
if (AL >= 1) {
let lerp = base.util.lerp(lastPoint.a, point.a, 1);
// create interpolated point set for rendering and animation
// console.log({ DA, MZ, AL }, lerp.length);
for (let a of lerp) {
let lp = point.clone().setA(a);
// console.log(lp.a, lp.x, lp.y, lp.z);
lastPoint = layerPush(
lp,
emit,
rate,
tool,
{type:"lerp"},
);
}
}
}
// before first point, move cutting head to point above it
// then set that new point as the lastPoint
if (!lastPoint) {
let above = point.clone().setZ(stockz + zclear);
// let above = point.clone().setZ(zmax + zadd + ztOff);
lastPoint = layerPush(above, 0, 0, tool);
}
// measure deltas to last point in XY and Z
let deltaXY = lastPoint.distTo2D(point),
deltaZ = point.z - lastPoint.z,
absDeltaZ = Math.abs(deltaZ),
isMove = emit == 0;
// drop points too close together
if (!isLathe && !isArc && deltaXY < 0.001 && point.z === lastPoint.z) {
// console.trace(["drop dup",lastPoint,point]);
return;
}
// convert short planar moves to cuts in some cases
if (!isRough&& !isArc && isMove && deltaXY <= moveLen && deltaZ <= 0 && !lasering ) {
let iscontour = tolerance > 0;
let isflat = absDeltaZ < 0.001;
// restrict this to contouring
if (isflat || (iscontour && absDeltaZ <= tolerance)) {
emit = 1;
isMove = false;
} else if (deltaZ <= -tolerance) {
// move over before descending
layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool);
// new pos for plunge calc
deltaXY = 0;
}
} else if (isMove && isLathe) {
if (point.z > lastPoint.z) {
layerPush(lastPoint.clone().setZ(point.z), 0, 0, tool);
} else if (point.z < lastPoint.z) {
layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool);
}
} else if (isMove) {
// for longer moves, check the terrain to see if we need to go up and over
const bigXY = (deltaXY > moveLen && !lasering);
const bigZ = (deltaZ > toolDiam/2 && deltaXY > tolerance);
const midZ = (tolerance && absDeltaZ >= tolerance) && !isContour;
if (bigXY || bigZ || midZ) {
let maxz = getZClearPath(
terrain,
lastPoint.x - wmx,
lastPoint.y - wmy,
point.x - wmx,
point.y - wmy,
Math.max(point.z, lastPoint.z),
zadd,
maxToolDiam/2,
zclear
),
maxZdelta = Math.max(maxz - point.z, maxz - lastPoint.z),
mustGoUp = maxZdelta >= tolerance,
clearz = maxz;
let zIsBelow = point.z <= maxz;
if (zmax_force) {
clearz = maxz = zmax + zadd;
zIsBelow = true;
}
// up if any point between higher than start/outline, go up first
if (mustGoUp || zIsBelow) {
const zClearance = clearz + (isIndexed ? 0 : ztOff);
if (zIsBelow) {
layerPush(lastPoint.clone().setZ(zClearance), 0, 0, tool);
}
layerPush(point.clone().setZ(zClearance), 0, 0, tool);
// new pos for plunge calc
deltaXY = 0;
}
} else if (isRough && deltaZ < 0) {
layerPush(point.clone().setZ(lastPoint.z), 0, 0, tool);
}
}
// set new plunge rate
if (!lasering && deltaZ < -tolerance && !isLathe) {
let threshold = Math.min(deltaXY / 2, absDeltaZ),
modifier = threshold / absDeltaZ;
if (synthPlunge && threshold && modifier && deltaXY > tolerance) {
// use modifier to speed up long XY move plunge rates
// console.log('modifier', modifier);
rate = Math.round(plungeRate + ((feedRate - plungeRate) * modifier));
cut = 1;
} else {
rate = 1 / Math.hypot(deltaXY / feedRate , absDeltaZ / plungeRate );
}
}
if(isArc) {
layerOut.mode = currentOp;
layerOut.spindle = spindle;
lastPoint = layerPush(
point,
clockwise ? 2 : 3,
rate,
tool,
{
center,
arcPoints
}
);
}else{
// for g1 moves
// TODO: synthesize move speed from feed / plunge accordingly
layerOut.mode = currentOp;
layerOut.spindle = spindle;
lastPoint = layerPush(
point,
emit,
rate,
tool
);
}
}
/**
* output an array of slices that form a pocket
* used by rough and pocket ops, does not support arcs
*
* @param {Slice[]} top-down Z stack of slices
* @param {*} opts
*/
function sliceOutput(sliceOut, opts = {}) {
const { cutdir, depthFirst, easeDown, progress } = opts;
let total = 0;
let depthData = [];
for (let slice of sliceOut) {
let polys = [], t = [], c = [];
POLY.flatten(slice.camLines).forEach(function (poly) {
let child = poly.parent;
if (depthFirst) { poly = poly.clone(); poly.parent = child ? 1 : 0 }
if (child) c.push(poly); else t.push(poly);
poly.layer = depthData.layer;
polys.push(poly);
});
// set cut direction on outer polys
POLY.setWinding(t, cutdir);
// set cut direction on inner polys
POLY.setWinding(c, !cutdir);
if (depthFirst) {
depthData.push(polys);
} else {
// if not depth first, output the polys in slice order
printPoint = poly2polyEmit(polys, printPoint, function(poly, index, count) {
poly.forEachPoint(function(point, pidx, points, offset) {
// scale speed of first cutting poly since it engages the full bit
camOut(point.clone(), offset !== 0, undefined, count === 1 ? engageFactor : 1);
}, poly.isClosed(), index);
}, { swapdir: false });
newLayer();
}
progress(++total, sliceOut.length);
}
// crucially returns true for -0 as well as other negative #s
function isNeg(v) {
return v < 0 || (v === 0 && 1/v === -Infinity);
}
if (depthFirst) {
// get inside vals (the positive ones)
let ins = depthData.map(a => a.filter(p => !isNeg(p.depth)));
let itops = ins.map(level => {
return POLY.nest(level.filter(poly => poly.depth === 0).clone());
});
// get outside vals (the negative ones)
let outs = depthData.map(a => a.filter(p => isNeg(p.depth)));
let otops = outs.map(level => {
return POLY.nest(level.filter(poly => poly.depth === 0).clone());
});
printPoint = depthRoughPath(printPoint, 0, ins, itops, polyEmit, false, easeDown);
printPoint = depthRoughPath(printPoint, 0, outs, otops, polyEmit, false, easeDown);
}
}
/**
* Ease down along the polygonal path.
*
* 1. Travel from fromPoint to closest point on polygon, to rampZ above that that point,
* 2. ease-down starts, following the polygonal path, decreasing Z at a fixed slope until target Z is hit,
*/
function generateEaseDown(fn,poly, fromPoint, degrees = 45){
let index = poly.findClosestPointTo(fromPoint).index,
fromZ = fromPoint.z,
offset = 0,
points = poly.points,
length = points.length,
touch = -1, // first point to touch target z
targetZ = points[0].z,
dist2next,
last,
next,
done;
// Slope for computations.
const slope = Math.tan((degrees * Math.PI) / 180);
// Z height above polygon Z from which to start the ease-down.
// Machine will travel from "fromPoint" to "nearest point x, y, z' => with z' = point z + rampZ",
// then start the ease down along path.
const rampZ = 2.0;
while (true) {
next = points[index % length];
if (last && next.z < fromZ) {
// When "in Ease-Down" (ie. while target Z not yet reached) - follow path while slowly decreasing Z.
let deltaZ = fromZ - next.z;
dist2next = last.distTo2D(next);
let deltaZFullMove = dist2next * slope;
if (deltaZFullMove > deltaZ) {
// Too long: easing along full path would overshoot depth, synth intermediate point at target Z.
//
// XXX: please check my super basic trig - this should follow from `last` to `next` up until the
// intersect at the target Z distance.
fn(last.followTo(next, dist2next * deltaZ / deltaZFullMove).setZ(next.z), offset++);
} else {
// Ok: execute full move at desired slope.
next = next.clone().setZ(fromZ - deltaZFullMove);
}
fromZ = next.z;
} else if (offset === 0 && next.z < fromZ) {
// First point, move to rampZ height above next.
let deltaZ = fromZ - next.z;
fromZ = next.z + Math.min(deltaZ, rampZ)
next = next.clone().setZ(fromZ);
}
last = next;
fn(next, offset++);
if (touch < 0 && next.z <= targetZ) {
// Save touch-down index so as to be able to "complete" the full cut at target Z,
// i.e. keep following the path loop until the touch down point is reached again.
touch = ((index + length) % length);
break; //break after touch
}
index++;
}
return touch;
}
// coming from a previous widget, use previous last point
lastPoint = firstPoint;
// make top start offset configurable
printPoint = firstPoint || origin;
// accumulated data for depth-first optimizations
// let depthData = {
// rough: [],
// outline: [],
// roughDiam: 0,
// outlineDiam: 0,
// contourx: [],
// contoury: [],
// trace: [],
// drill: [],
// layer: 0,
// };
let ops = {
stock,
setTool,
setDrill,
setSpindle,
setTolerance,
setPrintPoint,
setLasering,
getPrintPoint() { return printPoint },
printPoint,
newLayer,
addGCode,
camOut,
polyEmit,
poly2polyEmit,
tip2tipEmit,
depthRoughPath,
depthOutlinePath,
sliceOutput,
emitDrills,
emitTrace,
bounds,
zclear,
zmax,
lastPoint: () => { return lastPoint }
};
let opSum = 0;
let opTot = widget.camops.map(op => op.weight()).reduce((a,v) => a + v);
for (let op of widget.camops) {
setTolerance(0);
nextIsMove = true;
currentOp = op.op;
isIndex = currentOp.type === 'index';
isLathe = currentOp.type === 'lathe';
isRough = currentOp.type === 'rough';
isPocket = currentOp.type === 'pocket';
isContour = currentOp.type === 'contour' || (isPocket && currentOp.contour);
let weight = op.weight();
newLayer(op.op);
op.prepare(ops, (progress, message) => {
update((opSum + (progress * weight)) / opTot, message || op.type(), message);
});
opSum += weight;
if (tool && lastPoint) {
newLayer();
if (!isIndex) {
layerPush(printPoint = lastPoint.clone().setZ(zmax_outer), 0, 0, tool);
newLayer();
}
}
}
function emitTrace(slice) {
let { tool, rate, plunge } = slice.camTrace;
setTool(tool, rate, plunge);
let traceTool = new CAM.Tool(settings, tool);
let traceToolDiam = traceTool.fluteDiameter();
printPoint = poly2polyEmit(slice.camLines, printPoint, polyEmit, { swapdir: false });
newLayer();
}
/**
* Output a single polygon as gcode. The polygon is walked in either the
* clockwise or counter-clockwise direction depending on the winding of the
* polygon. The first point of the polygon is assumed to be the starting
* point, and the last point is assumed to be the ending point. If the
* polygon is closed, the starting and ending points are the same. The
* function will automatically output a rapid move to the first point of
* the polygon if that point is not the current position.
*
* @param {Polygon} poly - the polygon to output
* @param {number} index - unused
* @param {number} count - 1 to set engage factor
* @param {Point} fromPoint - the point to rapid move from
* @param {Object} camOutOpts - optional parameters to pass to camOut
* @returns {Point} - the last point of the polygon
*/
function polyEmit(poly, index, count, fromPoint) {
let arcMax = Infinity, // no max arc radius
lineTolerance = 0.001; // do not consider points under 0.001mm for arcs
fromPoint = fromPoint || printPoint;
let arcQ = [];
arcQ.angle = []
let closest = poly.findClosestPointTo(fromPoint);
let lastPoint = closest.point;
let startIndex = closest.index;
// console.log({poly, index, count, fromPoint,startIndex})
// scale speed of first cutting poly since it engages the full bit
let scale = ((isRough || isPocket) && count === 1) ? engageFactor : 1;
if (easeDown && poly.isClosed()) { //if doing ease-down
let last = generateEaseDown((point,offset )=>{ //generate ease-down points
if(offset == 0) camOut(point.clone(), 0, {factor:engageFactor});
camOut(point.clone(), 1, {factor:scale}); // and pass them to camOut
}, poly, fromPoint, easeAngle);
lastPoint = poly.points[last];
startIndex = last;
}
// console.log(poly,poly.isClosed(),startIndex)
//A is first point of segment, B is last
poly.forEachSegment( ( pointA, pointB, indexA, indexB) => {
// if(offset == 0) console.log("forEachPoint",point,pidx,points)
// console.log({pointA, pointB, indexA, indexB,startIndex})
if(indexA == startIndex){
camOut(pointA.clone(), 0, {factor:engageFactor});
// if first point, move to and call export function
quePush(pointA);
}
lastPoint = arcExport(pointB, pointA);
}, !poly.isClosed(), startIndex);
// console.log("at end of arcExport",structuredClone(arcQ));
if(arcQ.length > 3){
//if few points left, emit as lines
drainQ();
}
while (arcQ.length){
camOut(arcQ.shift(),1);
}
function quePush(point){
arcQ.push(point);
}
function arcExport(point,lastp){
let dist = lastp? point.distTo2D(lastp) : 0;
if (lastp) {
if (dist >lineTolerance && lastp) {
let rec = Object.assign(point,{dist});
arcQ.push(rec);
// ondebug({arcQ});
if (arcQ.length > 2) {
let el = arcQ.length;
let e1 = arcQ[0]; // first in arcQ
let e2 = arcQ[Math.floor(el/2)]; // mid in arcQ
let e3 = arcQ[el-1]; // last in arcQ
let e4 = arcQ[el-2]; // second last in arcQ
let e5 = arcQ[el-3]; // third last in arcQ
let cc = util.center2d(e1, e2, e3, 1); // find center
let lr = util.center2d(e3, e4, e5, 1); // find local radius
let dc = 0;
let radFault = false;
if (lr) {
let angle = 2 * Math.asin(dist/(2*lr.r));
radFault = Math.abs(angle) > arcRes; // enforce arcRes(olution)
} else {
radFault = true;
// console.log("too much angle")
}
if (cc) {
if ([cc.x,cc.y,cc.z,cc.r].hasNaN()) {
// console.log({cc, e1, e2, e3});
}
if (arcQ.length === 3) {
arcQ.center = [ cc ];
arcQ.xSum = cc.x;
arcQ.ySum = cc.y;
arcQ.rSum = cc.r;
// check if first angles should have caused radFault
let a = toRadians(arcQ[0].slopeTo(cc).angle)
let b = toRadians(arcQ[1].slopeTo(cc).angle)
let angle = Math.abs(b-a)
if( Math.abs(angle) > arcRes){
// if so, remove first point
camOut(arcQ.shift(), 1)
radFault = true
}
} else {
// check center point delta
arcQ.xSum = arcQ.center.reduce( function (t, v) { return t + v.x }, 0 );
arcQ.ySum = arcQ.center.reduce( function (t, v) { return t + v.y }, 0 );
arcQ.rSum = arcQ.center.reduce( function (t, v) { return t + v.r }, 0 );
let dx = cc.x - arcQ.xSum / arcQ.center.length;
let dy = cc.y - arcQ.ySum / arcQ.center.length;
dc = Math.hypot(dx, dy); // delta center distance
}
// if new point is off the arc
// if (deem || depm || desp || dc > arcTolerance || cc.r < arcMin || cc.r > arcMax || dist > cc.r) {
if ( dc * arcQ.center.length / arcQ.rSum > arcTolerance || dist > cc.r || cc.r > arcMax || radFault ) {
// let debug = [deem, depm, desp, dc * arcQ.center.length / arcQ.rSum > arcTolerance, dist > cc.r, cc.r > arcMax, radFault];
// console.log("point off the arc,",structuredClone(arcQ),);
if (arcQ.length === 4) {
// not enough points for an arc, drop first point and recalc center
camOut(arcQ.shift(),1);
let tc = util.center2d(arcQ[0], arcQ[1], arcQ[2], 1);
// the new center is invalid as well. drop the first point
if (!tc) {
camOut(arcQ.shift(),1);
} else {
arcQ.center = [ tc ];
let angle = 2 * Math.asin(arcQ[1].dist/(2*tc.r));
if (Math.abs(angle) > arcRes) { // enforce arcRes on initial angle
camOut(arcQ.shift(),1);
}
}
} else {
// enough to consider an arc, emit and start new arc
let defer = arcQ.pop();
drainQ();
// re-add point that was off the last arc
arcQ.push(defer);
}
} else {
// new point is on the arc
arcQ.center.push(cc);
}
} else {
// drainQ on invalid center
drainQ();
}
}
} else {
// if dist to small, output as a cut
// console.trace('point too small', point,lastp,dist);
camOut(point, 1);
}
} else {
// if first point, emit and set
camOut(point, 1);
// TODO disabling out of plane z moves until a better mechanism
// can be built that doesn't rely on computed zpos from layer heights...
// when making z moves (like polishing) allow slowdown vs fast seek
// let moveSpeed = (lastp && lastp.z !== z) ? speedMMM : seekMMM;
// moveTo({x:x, y:y, z:z}, moveSpeed);
}
return point;
}
function drainQ() {
let arcPreviewRes = 64
if (!arcTolerance) {
return;
}
if (arcQ.length > 4) {
// ondebug({arcQ});
let vec1 = new THREE.Vector2(arcQ[1].x - arcQ[0].x, arcQ[1].y - arcQ[0].y);
let vec2 = new THREE.Vector2(arcQ.center[0].x - arcQ[0].x, arcQ.center[0].y - arcQ[0].y);
let clockwise = vec1.cross(vec2) < 0
let gc = clockwise ? 2 :3
let from = arcQ[0];
let to = arcQ.peek();
let delta = from.distTo2D(to)
arcQ.xSum = arcQ.center.reduce( (t, v) => t + v.x , 0 );
arcQ.ySum = arcQ.center.reduce( (t, v) => t + v.y , 0 );
arcQ.rSum = arcQ.center.reduce( (t, v) => t + v.r , 0 );
let cl = arcQ.center.length;
let center = newPoint(
arcQ.xSum / cl,
arcQ.ySum / cl,
)
// console.log("draining")
if(arcQ.length == poly.points.length ){
//if is a circle
// generate circle
// console.log("circle",{from, to,center});
let arcPoints = arcToPath( from, from, arcPreviewRes,{ clockwise,center})
.map(applyWidgetMovement);
camOut(from,1);
camOut(from,gc,{ center:center.sub(from), clockwise, arcPoints});
// lastPoint = to.clone();
}else{
//if a non-circle arc
let arcPoints = arcToPath( from, to, arcPreviewRes,{ clockwise,center})
.map(applyWidgetMovement);
// console.log("arc")
// first arc point
camOut(from,1);
// rest of arc to final point
camOut(to,gc,{ center:center.sub(from), clockwise, arcPoints});
lastPoint = to.clone();
}
} else {
//if q too short, emit as lines
for (let rec of arcQ) {
camOut(rec,1);
}
lastPoint = arcQ.peek().clone();
}
arcQ.length = 0;
arcQ.center = undefined;
}
// newLayer();
return lastPoint;
}
function depthRoughPath(start, depth, levels, tops, emitter, fit, ease) {
let level = levels[depth];
if (!(level && level.length)) {
return start;
}
let ltops = tops[depth];
let fitted = fit ? ltops.filter(poly => poly.isInside(fit, 0.05)) : ltops;
let ftops = fitted.filter(top => !top.level_emit);
if (ftops.length > 1) {
ftops = POLY.route(ftops, start);
}
function roughTopEmit(top, index, count, start) {
top.level_emit = true;
let inside = level.filter(poly => poly.isInside(top));
if (ease) {
start.z += ease;
}
start = poly2polyEmit(inside, start, emitter, { mark: "emark", perm: true, swapdir: false });
if (ease) {
start.z += ease;
}
start = depthRoughPath(start, depth + 1, levels, tops, emitter, top, ease);
return start;
}
// output fragments (due to tabs) last
let frag = ftops.filter(p => p.open);
let full = ftops.filter(p => !p.open);
poly2polyEmit(full, start, roughTopEmit, { mark: "emark", swapdir: false });
poly2polyEmit(frag, start, roughTopEmit, { mark: "emark", swapdir: false });
return start;
}
function depthOutlinePath(start, depth, levels, radius, emitter, dir, ease) {
let bottm = depth < levels.length - 1 ? levels[levels.length - 1] : null;
let above = levels[depth-1];
let level = levels[depth];
if (!level) {
return start;
}
if (above) {
level = level.filter(lp => {
const conf = above.filter(ap => !ap.level_emit && lp.isNear(ap, radius, true));
return conf.length === 0;
});
}
// const thru = []; // match thru polys
level = level.filter(lp => {
if (lp.level_emit) {
return false;
}
// if (bottm && !clr) {
// const tm = bottm.filter(bp => lp.isEquivalent(bp));
// thru.appendAll(tm);
// return tm.length === 0;
// }
return true;
});
// limit level search to polys matching winding (inside vs outside)
level = level.filter(p => p.isClockwise() === dir);
// omit polys that match bottom level polys unless level above is cleared
start = poly2polyEmit(level, start, (poly, index, count, fromPoint) => {
poly.level_emit = true;
if (ease) {
fromPoint.z += ease;
}
fromPoint = polyEmit(poly, index, count, fromPoint);
if (ease) {
fromPoint.z += ease;
}
fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, dir, ease);
fromPoint = depthOutlinePath(fromPoint, depth + 1, levels, radius, emitter, !dir, ease);
return fromPoint;
}, { weight: false, swapdir: false });
return start;
}
// last layer/move is to zmax
// re-inject that point into the last layer generated
if (lastPoint && newOutput.length) {
let lastLayer = newOutput.filter(layer => Array.isArray(layer)).peek();
if (Array.isArray(lastLayer)) {
print.addOutput(lastLayer, printPoint = lastPoint.clone().setZ(zmax_outer), 0, 0, tool);
}
}
// console.log("prepare output", newOutput);
// replace output single flattened layer with all points
print.output = newOutput;
return printPoint;
};
/**
* return tool Z clearance height for a line segment movement path
*/
function getZClearPath(terrain, x1, y1, x2, y2, z, zadd, off, over) {
// when terrain skipped, top + pass used
if (terrain > 0) {
return terrain;
}
let maxz = z;
let check = [];
for (let i=0; i<terrain.length; i++) {
let data = terrain[i];
check.push(data);
if (data.z + zadd < z) {
break;
}
}
check.reverse();
for (let i=0; i<check.length; i++) {
let data = check[i];
let p1 = newPoint(x1, y1);
let p2 = newPoint(x2, y2);
let int = data.tops.map(p => p.intersections(p1, p2, true)).flat();
if (int.length) {
maxz = Math.max(maxz, data.z + zadd + over);
continue;
}
let s1 = p1.slopeTo(p2).toUnit().normal();
let s2 = p2.slopeTo(p1).toUnit().normal();
let pa = p1.projectOnSlope(s1, off);
let pb = p2.projectOnSlope(s1, off);
int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
if (int.length) {
maxz = Math.max(maxz, data.z + zadd + over);
continue;
}
pa = p1.projectOnSlope(s2, off);
pb = p2.projectOnSlope(s2, off);
int = data.tops.map(p => p.intersections(pa, pb, true)).flat();
if (int.length) {
maxz = Math.max(maxz, data.z + zadd + over);
continue;
}
}
return maxz;
}
});