grid-apps-cmms/src.old/kiri-mode/cam/animate.js

648 lines
19 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
// dep: kiri-mode.cam.driver
// dep: kiri-mode.cam.animate2
gapp.register("kiri-mode.cam.animate", [], (root, exports) => {
const { kiri } = root;
const { driver } = kiri;
const { CAM } = driver;
const asLines = false;
const asPoints = false;
// ---( CLIENT FUNCTIONS )---
// tint points below z=0 with red
function add_red_neg_z(material) {
material.onBeforeCompile = (shader) => {
shader.vertexShader = shader.vertexShader.replace(
`#include <worldpos_vertex>`,
`
#include <worldpos_vertex>
vWorldPosition = vec3(transformed);
`
);
shader.vertexShader = `
varying vec3 vWorldPosition;
` + shader.vertexShader;
shader.fragmentShader = `
varying vec3 vWorldPosition;
` + shader.fragmentShader;
shader.fragmentShader = shader.fragmentShader.replace(
`#include <dithering_fragment>`,
`
#include <dithering_fragment>
if (vWorldPosition.z < 0.0) {
gl_FragColor.rgb += vec3(0.5, 0.0, 0.0); // Add red tint
}
`
);
};
return material;
}
kiri.load(() => {
if (!kiri.client) {
return;
}
let meshes = {},
button = {},
label = {},
unitScale = 1,
speedValues = [ 1, 2, 4, 8, 32 ],
speedPauses = [ 30, 20, 10, 5, 0 ],
speedNames = [ "1x", "2x", "4x", "8x", "!!" ],
speedMax = speedValues.length - 1,
speedIndex = 0,
speed,
color = 0,
material,
origin,
posOffset = { x:0, y:0, z:0 };
const { moto } = root;
const { space } = moto;
const { api } = kiri;
function animate_clear(api) {
let { anim } = api.ui;
moto.space.platform.showGridBelow(true);
kiri.client.animate_cleanup();
Object.keys(meshes).forEach(id => deleteMesh(id));
toggleStock(undefined,true,false);
api.uc.setVisible(anim.laba, false);
api.uc.setVisible(anim.vala, false);
}
function animate(api, delay) {
let alert = api.alerts.show("building animation");
let settings = api.conf.get();
kiri.client.animate_setup(settings, data => {
checkMeshCommands(data);
if (!(data && data.mesh_add)) {
return;
}
let { anim } = api.ui;
Object.assign(button, {
replay: anim.replay,
play: anim.play,
step: anim.step,
pause: anim.pause,
speed: anim.speed,
trans: anim.trans,
model: anim.model,
shade: anim.shade
});
Object.assign(label, {
progress: anim.progress,
speed: anim.labspd,
x: anim.valx,
y: anim.valy,
z: anim.valz,
});
origin = settings.origin;
speedIndex = api.local.getInt('cam.anim.speed') || 0;
updateSpeed();
setTimeout(step, delay || 0);
button.replay.onclick = replay;
button.play.onclick = play;
button.step.onclick = step;
button.pause.onclick = pause;
button.speed.onclick = fast;
button.trans.onclick = toggleTrans;
button.model.onclick = toggleModel;
button.shade.onclick = toggleStock;
button.play.style.display = '';
button.pause.style.display = 'none';
api.event.emit('animate', 'CAM');
api.alerts.hide(alert);
moto.space.platform.showGridBelow(false);
toggleTrans(0,api.local.getBoolean('cam.anim.trans', true));
toggleModel(0,api.local.getBoolean('cam.anim.model', false));
toggleStock(0,api.local.getBoolean('cam.anim.stock', false));
});
}
gapp.overlay(kiri.client, {
animate(data, ondone) {
kiri.client.send("animate", data, ondone);
},
animate_setup(settings, ondone) {
color = settings.controller.dark ? 0x48607B : 0x607FA4;
unitScale = settings.controller.units === 'in' ? 1/25.4 : 1;
let flatShading = true,
transparent = true,
opacity = 0.9,
side = THREE.DoubleSide;
material = new THREE.MeshPhongMaterial({
flatShading,
transparent,
opacity,
color,
side
});
add_red_neg_z(material);
kiri.client.send("animate_setup", {settings}, ondone);
},
animate_cleanup(data, ondone) {
kiri.client.send("animate_cleanup", data, ondone);
}
});
gapp.overlay(CAM, {
animate,
animate_clear
});
function meshAdd(id, ind, pos, sab) {
const geo = new THREE.BufferGeometry();
if (sab) {
// use array buffer shared with worker
pos = new Float32Array(sab);
}
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
if (ind.length) {
geo.setIndex(new THREE.BufferAttribute(new Uint32Array(ind), 1));
}
let mesh;
if (asPoints) {
const mat = new THREE.PointsMaterial({
transparent: true,
opacity: 0.75,
color: 0x888888,
size: 0.3
});
mesh = new THREE.Points(geo, mat);
} else if (asLines) {
const mat = new THREE.LineBasicMaterial({
transparent: true,
opacity: 0.75,
color
});
mesh = new THREE.LineSegments(geo, mat);
} else {
geo.computeVertexNormals();
mesh = new THREE.Mesh(geo, material);
mesh.renderOrder = -10;
}
space.world.add(mesh);
meshes[id] = mesh;
}
function meshUpdates(id) {
const mesh = meshes[id];
if (!mesh) {
return; // animate cancelled
}
mesh.geometry.attributes.position.needsUpdate = true;
space.update();
}
function deleteMesh(id) {
space.world.remove(meshes[id]);
delete meshes[id];
}
function toggleModel(ev,bool) {
api.local.toggle('cam.anim.model', bool);
api.widgets.all().forEach(w => w.toggleVisibility(bool));
}
function toggleStock(ev,bool,set) {
set !== false && api.local.toggle('cam.anim.stock', bool);
return api.event.emit('cam.stock.toggle', bool ?? undefined);
}
function toggleTrans(ev,bool) {
bool = api.local.toggle('cam.anim.trans', bool);
material.transparent = bool;
material.needsUpdate = true;
}
function step() {
updateSpeed();
kiri.client.animate({speed, steps: 1}, handleGridUpdate);
}
function play(opts) {
const { steps } = opts;
updateSpeed();
if (steps !== 1) {
button.play.style.display = 'none';
button.pause.style.display = '';
}
kiri.client.animate({
speed,
steps: steps || Infinity,
pause: speedPauses[speedIndex]
}, handleGridUpdate);
}
function fast(opts) {
const { steps } = opts;
updateSpeed(1);
button.play.style.display = 'none';
button.pause.style.display = '';
kiri.client.animate({
speed,
steps: steps || Infinity,
pause: speedPauses[speedIndex]
}, handleGridUpdate);
}
function pause() {
button.play.style.display = '';
button.pause.style.display = 'none';
kiri.client.animate({speed: 0}, handleGridUpdate);
}
function handleGridUpdate(data) {
checkMeshCommands(data);
if (data && data.progress) {
label.progress.value = (data.progress * 100).toFixed(1);
}
}
function updateSpeed(inc = 0) {
if (inc === Infinity) {
speedIndex = speedMax;
} else if (inc > 0) {
speedIndex = (speedIndex + inc) % speedValues.length;
}
api.local.set('cam.anim.speed', speedIndex);
speed = speedValues[speedIndex];
label.speed.value = speedNames[speedIndex];
}
function replay() {
animate_clear(api);
setTimeout(() => {
animate(api, 50);
}, 250);
}
function checkMeshCommands(data) {
if (!data) {
return;
}
if (data.mesh_add) {
const { id, ind, pos, offset, sab } = data.mesh_add;
meshAdd(id, ind, pos, sab);
space.refresh();
if (offset) {
posOffset = offset;
}
}
if (data.mesh_del) {
deleteMesh(data.mesh_del);
}
if (data.mesh_move) {
const { id, pos } = data.mesh_move;
const mesh = meshes[id];
if (mesh) {
mesh.position.x = pos.x;
mesh.position.y = pos.y;
mesh.position.z = pos.z;
space.update();
}
label.x.value = (pos.x - origin.x).toFixed(2);
label.y.value = (pos.y + origin.y).toFixed(2);
label.z.value = (pos.z - origin.z).toFixed(2);
}
if (data.mesh_update) {
meshUpdates(data.id);
}
}
});
// ---( WORKER FUNCTIONS )---
kiri.load(() => {
if (!kiri.worker) {
return;
}
let stock, center, grid, gridX, gridY, rez;
let path, pathIndex, tool, tools, last, toolID = 1;
kiri.worker.animate_setup = function(data, send) {
const { settings } = data;
const { process } = settings;
const print = worker.print;
const density = parseInt(settings.controller.animesh) * 1000;
pathIndex = 0;
path = print.output.flat();
tools = settings.tools;
stock = settings.stock;
rez = 1/Math.sqrt(density/(stock.x * stock.y));
//destructure arcs into path points
path = path.map(o=>
o.arcPoints
? [
...o.arcPoints.map(point=>
({
...o,
point
})
),
o
]
: o
)
.flat();
const step = rez;
const stepsX = Math.floor(stock.x / step);
const stepsY = Math.floor(stock.y / step);
const { pos, ind, sab } = createGrid(stepsX, stepsY, stock, step, true);
const offset = {
x: process.camOriginCenter ? 0 : stock.x / 2,
y: process.camOriginCenter ? 0 : stock.y / 2,
z: process.camOriginTop ? -stock.z : 0
}
grid = pos;
gridX = stepsX;
gridY = stepsY;
tool = null;
last = null;
animating = false;
animateClear = false;
center = Object.assign({}, stock.center);
center.z -= stock.z / 2;
send.data({ mesh_add: { id: 0, ind, offset, sab } }, [ ]); // sab not transferrable
send.data({ mesh_move: { id: 0, pos: center } });
send.done();
};
kiri.worker.animate = function(data, send) {
renderPause = data.pause || renderPause;
renderSpeed = data.speed || 0;
if (animating) {
return send.done();
}
renderSteps = data.steps || 1;
renderDone = false;
animating = renderSpeed > 0;
renderPath(send);
};
kiri.worker.animate_cleanup = function(data, send) {
if (animating) {
animateClear = true;
}
};
function createGrid(stepsX, stepsY, size, step, stock) {
const gridPoints = stepsX * stepsY;
const sab = new SharedArrayBuffer(gridPoints * 3 * 4)
const pos = new Float32Array(sab);
const ind = [];
const ox = size.x / 2;
const oy = size.y / 2;
let ex = stepsX - 1;
let ey = stepsY - 1;
// initialize grid points
for (let x=0, ai=0; x<stepsX; x++) {
for (let y=0; y<stepsY; y++) {
let px = pos[ai++] = x * step - ox + step / 2;
let py = pos[ai++] = y * step - oy + step / 2;
pos[ai++] = stock && (x * y === 0 || x === ex || y === ey) ? 0 : size.z;
if (asPoints) {
continue;
}
if (asLines) {
if (y > 0) ind.appendAll([
(stepsY * x) + (y - 1),
(stepsY * x) + (y )
]);
if (x > 0) ind.appendAll([
(stepsY * (x - 1)) + y,
(stepsY * (x )) + y
]);
} else {
if (x > 0 && y > 0) {
let v0 = stepsY * (x - 1) + y - 1;
let v1 = stepsY * (x - 0) + y - 1;
let v2 = stepsY * (x - 0) + y;
let v3 = stepsY * (x - 1) + y;
ind.appendAll([
v0, v1, v2, v0, v2, v3
]);
}
}
}
}
return { pos, ind, sab };
}
let animateClear = false;
let animating = false;
let renderDist = 0;
let renderDone = false;
let renderPause = 10;
let renderSteps = 0;
let renderSpeed = 0;
let skipMove = null;
let toolUpdate;
let depth = 0;
// send latest tool position and progress bar
function renderUpdate(send) {
if (toolUpdate) {
send.data(toolUpdate);
}
send.data({ progress: pathIndex / path.length, id: 0, mesh_update: 1 });
}
function renderPath(send) {
if (renderDone) {
return;
}
if (renderSteps-- === 0) {
animating = false;
renderPath(send);
return;
}
if (animating === false || animateClear || renderSpeed === 0) {
renderUpdate(send);
renderDone = true;
animating = false;
animateClear = false;
send.done();
return;
}
let next = path[pathIndex];
while (next && next.type === 'laser') {
last = next;
next = path[++pathIndex];
}
if (!next) {
animating = false;
renderPath(send);
return;
}
pathIndex++;
const firstTool = !tool && next.tool;
const toolChange = !firstTool && (tool.getID() !== next.tool.getID());
if (firstTool || toolChange) {
// on real tool change, go to safe Z first
if (tool && last.point) {
let pos = last.point = {
x: last.point.x,
y: last.point.y,
z: stock.z
};
send.data({ mesh_move: { toolID, pos }});
}
updateTool(next.tool, send);
}
const id = toolID;
const rezstep = rez;
if (last) {
const lp = last.point, np = next.point;
last = next;
// dwell ops have no point
if (!np || !lp) {
return renderPath(send);
}
const dx = np.x - lp.x, dy = np.y - lp.y, dz = np.z - lp.z;
const dist = Math.sqrt(dx*dx + dy*dy + dz*dz);
renderDist += dist;
// skip moves that are less than grid resolution
if (renderDist < rezstep) {
renderPath(send);
return;
}
const md = Math.max(Math.abs(dx), Math.abs(dy), Math.abs(dz));
const st = Math.ceil(md / rezstep);
const mx = dx / st, my = dy / st, mz = dz / st;
const moves = [];
for (let i=0, x=lp.x, y=lp.y, z=lp.z; i<st; i++) {
moves.push({x,y,z});
x += mx;
y += my;
z += mz;
}
moves.push(next.point);
renderMoves(id, moves, send);
} else {
last = next;
if (tool) {
tool.pos = next.point;
toolUpdate = { mesh_move: { id, pos: next.point }};
}
renderPath(send);
}
}
function renderMoves(id, moves, send, seed = 0) {
for (let index = seed; index<moves.length; index++) {
const pos = moves[index];
if (!pos) {
throw `no pos @ ${index} of ${moves.length}`;
}
tool.pos = pos;
deformMesh(pos, send);
toolUpdate = { mesh_move: { id, pos }};
// pause renderer at specified offsets
if ((renderSpeed && renderDist >= renderSpeed) || (depth > 600)) {
renderDist = depth = 0;
renderUpdate(send);
setTimeout(() => {
renderMoves(id, moves, send, index);
}, renderPause);
return;
}
}
depth++;
renderPath(send);
}
// update stock mesh to reflect tool tip geometry at given XYZ position
function deformMesh(pos, send) {
const prof = tool.profile;
const { size, pix } = tool.profileDim;
const mid = Math.floor(pix / 2);
const rx = Math.floor((pos.x + stock.x / 2 - size / 2 - center.x) / rez);
const ry = Math.floor((pos.y + stock.y / 2 - size / 2 - center.y) / rez);
let upos = 0;
// deform mesh to lowest point on tool profile
for (let i=0, il=prof.length; i < il; ) {
const dx = mid + prof[i++];
const dy = mid + prof[i++];
const dz = prof[i++];
const gx = rx + dx;
const gy = ry + dy;
if (gx < 0|| gy < 0 || gx > gridX-1 || gy > gridY-1) {
continue;
}
const gi = gx * gridY + gy;
const iz = gi * 3 + 2;
const cz = grid[iz];
const tz = tool.pos.z - dz;
if (tz < cz) {
upos++;
grid[iz] = tz;
}
}
}
function updateTool(toolobj, send) {
if (tool) {
send.data({ mesh_del: toolID });
}
tool = new CAM.Tool({ tools }, toolobj.getID());
tool.generateProfile(rez);
const flen = tool.fluteLength() || 15;
const slen = tool.shaftLength() || 15;
// const frad = tool.fluteDiameter() / 2;
const prof = tool.profile;
const { size, pix } = tool.profileDim;
const { pos, ind, sab } = createGrid(pix, pix, {x:size, y:size, z:flen+slen}, rez);
const mid = Math.floor(pix/2);
// deform mesh to fit tool profile
for (let i=0, il=prof.length; i < il; ) {
const dx = mid + prof[i++];
const dy = mid + prof[i++];
const dz = prof[i++];
pos[(dx * pix + dy) * 3 + 2] = -dz;
}
send.data({ mesh_add: { id:++toolID, ind, sab }});
}
});
});