168 lines
4.4 KiB
JavaScript
168 lines
4.4 KiB
JavaScript
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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"use strict";
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(function() {
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gapp.register("mesh.group", [
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"add.array", // dep: add.array
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"add.three", // dep: add.three
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"moto.license", // dep: moto.license
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"moto.broker", // dep: moto.broker
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"mesh.object", // dep: mesh.object
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"mesh.model", // dep: mesh.model
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"mesh.api", // dep: mesh.api
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]);
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let mesh = self.mesh = self.mesh || {};
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if (mesh.group) return;
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let { Quaternion, Group, Vector3 } = THREE;
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let broker = gapp.broker;
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let call = broker.send;
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let space = moto.Space;
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let worker = moto.client.fn;
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let lookUp = new Vector3(0,0,-1);
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mesh.group = class MeshGroup extends mesh.object {
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// @param group {MeshModel[]}
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constructor(models = [], id, name) {
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super(id);
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this.group3 = new Group();
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this.models = [];
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this.name = name;
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for (let model of models) {
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this.add(model);
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}
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}
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get type() {
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return "group";
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}
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get object() {
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return this.group3;
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}
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// @param model {MeshModel}
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add(model) {
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model.group = this;
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this.models.addOnce(model);
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this.group3.add(model.mesh);
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space.update();
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call.model_add({model, group:this});
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worker.group_add({id: this.id, model:model.id});
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// update data store
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mesh.db.space.put(this.id, this.models.map(m => m.id));
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return this;
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}
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// @param model {MeshModel}
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// @param free {boolean} prevent cleanup of model so it can be re-used
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remove(model, opt = { free: true }) {
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// console.log('group',this,'remove',model);
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// remove all models and group
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if (arguments.length === 0) {
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for (let m of this.models.slice()) {
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this.remove(m);
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}
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return;
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}
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this.models.remove(model);
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this.group3.remove(model.mesh);
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// create message for listeners
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call.model_remove({model, group:this});
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// trigger sync with worker
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worker.group_remove({id: this.id, model: model.id});
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// ensure worker cleanup of model
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if (opt.free) model.remove(true);
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// auto-remove group when empty
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if (this.group3.children.length === 0) {
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mesh.api.group.remove(this);
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// manage lifecycle with worker, mesh app caches, etc
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this.destroy();
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} else {
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// update data store
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mesh.db.space.put(this.id, this.models.map(m => m.id));
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}
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space.update();
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return this;
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}
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// rotate model so face normal points toward floor
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faceDown(normal) {
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let q = new Quaternion().setFromUnitVectors(normal, lookUp);
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this.qrotation(q);
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this.floor();
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}
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promote() {
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this.centerModels();
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let { dim, mid } = this.bounds;
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let { x, y, z } = dim;
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let max = Math.max(x, y, z);
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if (max < 2) {
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mesh.api.log.emit(`auto-scaling import from ${max.round(5)}`);
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this.scale(1000, 1000, 1000);
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}
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let { center, floor } = mesh.api.prefs.map.space;
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if (center !== false) this.centerXY();
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if (floor !== false) this.floor();
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return this;
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}
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scale(x = 1, y = 1, z = 1) {
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for (let m of this.models) {
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m.scale(x, y, z);
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}
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return this;
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}
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// center objects to group bounds
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// dependent on first being added to world/scene
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centerModels() {
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let bounds = this.bounds;
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for (let model of this.models) {
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model.center(bounds);
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}
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let { center } = mesh.api.prefs.map.space;
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if (center === false) {
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let { mid } = bounds;
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this.move(mid.x, mid.y, mid.z);
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}
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return this;
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}
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opacity() {
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for (let model of this.models) {
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model.opacity(...arguments);
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}
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}
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wireframe() {
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for (let model of this.models) {
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model.wireframe(...arguments);
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}
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}
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normals() {
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for (let model of this.models) {
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model.normals(...arguments);
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}
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}
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select() {
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for (let model of this.models) {
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model.select(...arguments);
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}
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}
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// ok, this is confusing, but necessary for now :/
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setSelected() {
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super.select();
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return this;
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}
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};
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})();
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