grid-apps-cmms/src/mesh/group.js
2022-01-20 23:29:35 -05:00

168 lines
4.4 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
(function() {
gapp.register("mesh.group", [
"add.array", // dep: add.array
"add.three", // dep: add.three
"moto.license", // dep: moto.license
"moto.broker", // dep: moto.broker
"mesh.object", // dep: mesh.object
"mesh.model", // dep: mesh.model
"mesh.api", // dep: mesh.api
]);
let mesh = self.mesh = self.mesh || {};
if (mesh.group) return;
let { Quaternion, Group, Vector3 } = THREE;
let broker = gapp.broker;
let call = broker.send;
let space = moto.Space;
let worker = moto.client.fn;
let lookUp = new Vector3(0,0,-1);
mesh.group = class MeshGroup extends mesh.object {
// @param group {MeshModel[]}
constructor(models = [], id, name) {
super(id);
this.group3 = new Group();
this.models = [];
this.name = name;
for (let model of models) {
this.add(model);
}
}
get type() {
return "group";
}
get object() {
return this.group3;
}
// @param model {MeshModel}
add(model) {
model.group = this;
this.models.addOnce(model);
this.group3.add(model.mesh);
space.update();
call.model_add({model, group:this});
worker.group_add({id: this.id, model:model.id});
// update data store
mesh.db.space.put(this.id, this.models.map(m => m.id));
return this;
}
// @param model {MeshModel}
// @param free {boolean} prevent cleanup of model so it can be re-used
remove(model, opt = { free: true }) {
// console.log('group',this,'remove',model);
// remove all models and group
if (arguments.length === 0) {
for (let m of this.models.slice()) {
this.remove(m);
}
return;
}
this.models.remove(model);
this.group3.remove(model.mesh);
// create message for listeners
call.model_remove({model, group:this});
// trigger sync with worker
worker.group_remove({id: this.id, model: model.id});
// ensure worker cleanup of model
if (opt.free) model.remove(true);
// auto-remove group when empty
if (this.group3.children.length === 0) {
mesh.api.group.remove(this);
// manage lifecycle with worker, mesh app caches, etc
this.destroy();
} else {
// update data store
mesh.db.space.put(this.id, this.models.map(m => m.id));
}
space.update();
return this;
}
// rotate model so face normal points toward floor
faceDown(normal) {
let q = new Quaternion().setFromUnitVectors(normal, lookUp);
this.qrotation(q);
this.floor();
}
promote() {
this.centerModels();
let { dim, mid } = this.bounds;
let { x, y, z } = dim;
let max = Math.max(x, y, z);
if (max < 2) {
mesh.api.log.emit(`auto-scaling import from ${max.round(5)}`);
this.scale(1000, 1000, 1000);
}
let { center, floor } = mesh.api.prefs.map.space;
if (center !== false) this.centerXY();
if (floor !== false) this.floor();
return this;
}
scale(x = 1, y = 1, z = 1) {
for (let m of this.models) {
m.scale(x, y, z);
}
return this;
}
// center objects to group bounds
// dependent on first being added to world/scene
centerModels() {
let bounds = this.bounds;
for (let model of this.models) {
model.center(bounds);
}
let { center } = mesh.api.prefs.map.space;
if (center === false) {
let { mid } = bounds;
this.move(mid.x, mid.y, mid.z);
}
return this;
}
opacity() {
for (let model of this.models) {
model.opacity(...arguments);
}
}
wireframe() {
for (let model of this.models) {
model.wireframe(...arguments);
}
}
normals() {
for (let model of this.models) {
model.normals(...arguments);
}
}
select() {
for (let model of this.models) {
model.select(...arguments);
}
}
// ok, this is confusing, but necessary for now :/
setSelected() {
super.select();
return this;
}
};
})();