grid-apps-cmms/js/kiri-slice.js
2020-04-15 09:51:21 -04:00

1342 lines
43 KiB
JavaScript

/** Copyright 2014-2019 Stewart Allen -- All Rights Reserved */
"use strict";
let gs_kiri_slice = exports;
(function() {
if (!self.kiri) self.kiri = {};
if (self.kiri.Slice) return;
let KIRI = self.kiri,
FILL = KIRI.fill,
BASE = self.base,
UTIL = BASE.util,
POLY = BASE.polygons,
PRO = Slice.prototype,
fillArea = POLY.fillArea,
newPoint = BASE.newPoint,
MIN = Math.min,
MAX = Math.max,
NOKEY = BASE.key.NONE,
outline_colors = [
0xffff00,
0xffcc00,
0xff9900
],
debug_colors = [
0xffff00,
0x00ffff,
0xff00ff,
0xff0000,
0x00ff00,
0x0000ff,
0xffffff,
0x000000
],
trace_color = 0x000000,
sparse_fill_color = 0x333366,
fill_offset_color = 0xeeeeee,
fill_color = 0x333333,
flat_color = 0xff00aa,
bridge_color = 0x00aaff,
solid_outline_color = 0x00dd00;
KIRI.Top = Top;
KIRI.newTop = newTop;
KIRI.Slice = Slice;
KIRI.newSlice = newSlice;
/**
* Object encapsulates a z-slice from an object. This code is shared by the
* client and the worker thread. As such, the view layers are ignored in the
* worker code paths.
*
* @param {number} z offset from ground
* @param {THREE.Group} [view] optional view parent object for layers
* @constructor
*/
function Slice(z, view) {
this.z = z; // z-index
this.index = 0; // slice index
this.lines = null; // slice raw (for rendermode/debug only)
this.groups = null; // grouped lines (for rendermode/debug only)
this.up = null; // slice above (linked list)
this.down = null; // slice below (linked list)
this.tops = []; // array of Top objects
this.view = view; // for rendering this slice
// bridge area polygons
this.bridges = null;
// flat area polygons
this.flats = null;
// areas requiring solid fill (from bridge/flats)
this.solids = {
poly: null,
trimmed: null
};
this.offsets = null; // support clipping offsets
this.supports = null; // external support areas
this.isSolidFill = false;
this.isSparseFill = false;
this.camMode = null; // CAM mode
this.layers = null;
this.finger = null; // cached fingerprint
if (view) this.addLayers(view);
}
/**
* Represents a top-level (outer) polygon in a slice. Slices may contain
* multiple tops each with nested structures. Top objects contain cached
* and computed objects for quick access for rendering and dependent computations.
*
* @param {Polygon} polygon
* @constructor
*/
function Top(polygon) {
this.poly = polygon; // outline poly
this.traces = null; // array of offset/inset trace polygons (ordered outer to inner)
this.inner = null; // array of inner fillable areas (inset from last trace)
this.fill_lines = null; // solid fill lines (array of points)
this.fill_sparse = null; // sparse fill area open polygons (poly lines)
this.solids = null; // solid fill regions in otherwise sparse fill (from solids.trimmed)
}
/**
* return innermost traces under a given top. for FDM, this represents
* the outline shell that the fill touches.
*/
Top.prototype.innerTraces = function() {
let traces = this.traces,
array = [];
if (traces) traces.forEach(function(p) {
if (p.inner) array.appendAll(p.inner);
});
return array;
};
Top.prototype.clone = function(deep) {
let top = new Top(this.poly.clone(deep));
return top;
};
/**
* Appends all outermost trace polygons into a given array and returns it
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
Top.prototype.gatherOuter = function(out) {
this.traces.forEach(function(trace) {
if (trace.depth === 0) out.append(trace);
});
return out;
};
/** ******************************************************************
* Slice Prototype Functions
******************************************************************* */
/**
* returns a cloned slice the option of a deep clone on the top polys
*/
PRO.clone = function(deep) {
let from = this,
slice = newSlice(from.z, from.view);
from.tops.forEach(function(top) {
slice.addTop(top.poly.clone(deep));
});
return slice;
};
/**
* produces a fingerprint for a slice that should be the same for
* layers that are identical. this happens in parts with unchanging
* vertical wall regions. this allows us to eliminate expensive diffs
* and infill computation when we detect the layers are the same.
*/
PRO.fingerprint = function() {
if (this.finger) {
return this.finger;
}
return this.finger = POLY.fingerprint(this.gatherTopPolys([]));
};
/**
* returns true if the layers' fingerprints are the same
*/
PRO.fingerprintSame = function(slice) {
if (!slice) {
return false;
}
return POLY.fingerprintCompare(this.fingerprint(), slice.fingerprint());
};
/**
* create layer objects for client-side rendering
*
* @param {THREE.Group} view
*/
PRO.addLayers = function(view) {
if (this.layers) return;
// create views client side only
function nl() { return KIRI.newLayer(view) }
// if to support creation in worker space
this.layers = {
outline: nl(),
trace: nl(), // also cam roughing
bridge: nl(), // also cam finishx
flat: nl(), // also cam finishy
solid: nl(), // also cam finish
fill: nl(), // also cam facing
sparse: nl(),
support: nl()
};
};
/**
* Add a polygon to a slice creating a new top when necessary.
*
* @param {Polygon} poly to merge into a top
*/
PRO.mergeTop = function(poly) {
let scope = this,
tops = scope.tops,
union, i;
for (i=0; i<tops.length; i++) {
if (union = poly.union(tops[i].poly)) {
tops[i].poly = union;
return tops[i];
}
}
return scope.addTop(poly);
};
/**
* Create a new top object given a polygon
*
* @param {Polygon} poly to add
*/
PRO.addTop = function(poly) {
let top = new Top(poly);
this.tops.push(top);
return top;
};
/**
* Returns all top polygons as an array
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
PRO.gatherTopPolys = function(out) {
this.tops.forEach(function(top) {
out.push(top.poly);
});
return out;
};
/**
* Appends all inner trace inner polygons (holes)
* into a given array and returns it
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
PRO.gatherTopPolyInners = function(out) {
this.tops.forEach(function(top) {
if (top.poly.inner) out.appendAll(top.poly.inner);
});
return out;
};
/**
* Appends all trace polygons into a given array and returns it
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
PRO.gatherTraces = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.traces);
});
return out;
};
/**
* Appends all innermost trace polygons into a given array and returns it
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
PRO.gatherInner = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.inner);
});
return out;
};
/**
* Appends all solid area polygons into a given array and returns it
*
* @param {Polygon[]} out array to populate
* @returns {Polygon[]} array of top polygons
*/
PRO.gatherSolids = function(out) {
this.tops.forEach(function(top) {
out.appendAll(top.solids);
});
return out;
};
/**
* return all fill lines. includes points for solid layers,
* solid polygon regions and support line polygons.
*
* @param {Point[]} [lines] array to append to
*/
PRO.gatherFillLines = function(lines) {
this.tops.forEach(function(top) {
if (top.fill_lines) lines.appendAll(top.fill_lines);
});
return lines;
};
/**
* Clear solid area cache in preparation for a new slicing action
*/
PRO.invalidateSolids = function() {
let solids = this.solids;
solids.poly = [];
solids.trimmed = null;
};
/**
* Clear support cache in preparation for a new slicing calculation
*/
PRO.invalidateSupports = function() {
this.supports = null;
};
/**
* render raw slices in various formats to help debugging
*
* @param {number} renderMode
*/
PRO.renderOutline = function(renderMode,color) {
if (!this.view) return;
let process = KIRI.driver.CAM.process,
slice = this,
layers = slice.layers,
layer = layers.outline,
colors = debug_colors,
groups = slice.groups ? slice.groups.sort(function(a,b) { return b.area() - a.area() }) : null,
tops = slice.tops,
pbuf = [],
coloridx = 0,
open = (slice.camMode === process.FINISH_X || slice.camMode === process.FINISH_Y);
layer.clear();
switch (renderMode % 5) {
// un-processed lines
case 0:
if (!slice.lines) return;
slice.lines.forEach(function(line) {
let pa = [line.p1, line.p2];
layer.lines(pa, colors[coloridx++ % colors.length]);
layer.points(pa, 0x0, 0.1);
});
break;
// lines grouped as polygons (shown open)
case 1:
if (!groups) return;
groups.forEach(function(group) {
renderPolygon(layer, group, colors, coloridx++, false, true);
});
break;
// lines grouped as polygons
case 2:
if (!groups) return;
groups.forEach(function(group) {
renderPolygon(layer, group, colors, coloridx++, false, false);
});
break;
// polygons with color representing outer / inner
case 3:
tops.forEach(function(top) {
renderPolygon(layer, top.poly, colors, 0, true, false);
});
break;
// all polygons in yellow
case 4:
colors = outline_colors;
tops.forEach(function(top) {
layer.poly(top.poly, colors[color], true, open);
if (top.inner) layer.poly(top.inner, 0x999999, true, null);
// if (top.thinner) layer.poly(top.thinner, 0x559999, true, null);
});
break;
}
layer.render();
};
/**
* given two arrays of points (lines), eliminate intersections of the second
* to the first, then return a unified array.
*
* @param {Point[]} r1
* @param {Point[]} r2
* @returns {Point[]}
*/
function cullIntersections(r1, r2) {
if (!(r1 && r2 && r1.length && r2.length)) return;
let valid = r2.slice();
outer: for (let i=0; i<r1.length; i += 2) {
for (let j=0; j<r2.length; j += 2) {
if (UTIL.intersect(r1[i], r1[i+1], r2[j], r2[j+1], BASE.key.SEGINT)) continue outer;
}
valid.push(r1[i]);
valid.push(r1[i+1]);
}
// add index to point for fill order storeSettingsToServer
for (let k=0; k<valid.length; k++) {
valid[k].index = Infinity;
}
return valid.length > 2 ? valid : [];
}
/**
* Compute offset shell polygons. For FDM, the first offset is usually half
* of the nozzle width. Each subsequent offset is a full nozzle width. User
* parameters control tweaks to these numbers to allow for better shell bonding.
* The last shell generated is a "fillOffset" shell. Fill lines are clipped to
* this polygon. Adjusting fillOffset controls bonding of infill to the shells.
*
* @param {number} count
* @param {number} offset1 first offset
* @param {number} offsetN all subsequent offsets
* @param {number} fillOffset
* @param {Obejct} options
*/
PRO.doShells = function(count, offset1, offsetN, fillOffset, options) {
let slice = this,
opt = options || {};
slice.tops.forEach(function(top) {
let top_poly = [ top.poly ];
if (slice.index === 0) {
// console.log({slice_top_0: top_poly, count});
// segment polygon
}
if (opt.vase) {
top.poly = top.poly.clone(false);
}
// top.thinner = [];
top.traces = [];
top.inner = [];
let last = [],
z = top.poly.getZ();
if (opt.thin) {
top.thin_fill = [];
}
if (count) {
// permit offset of 0 for laser
if (offset1 === 0) {
last = top_poly.clone(true);
top.traces = last;
} else {
if (opt.thin) {
let on1s2 = offset1 * 2,
on2s2 = offsetN * 2;
POLY.expand2(
top_poly,
-offset1,
-offsetN,
top.traces,
count,
// on each new offset trace ...
function(polys, countNow) {
last = polys;
// mark each poly with depth (offset #) starting at 0
polys.forEach(function(p) {
p.depth = count - countNow;
if (p.inner) p.inner.forEach(function(pi) {
// use negative offset for inners
pi.depth = -(count - countNow);
});
});
},
// thin wall probe
function(p1, p2, diff, dist) {
if (p2) {
// nth offset
let pall = POLY.nest(POLY.flatten([].appendAll(p1).appendAll(p2)).clone()),
pnew1 = POLY.expand(pall, -dist, z, null, 1),
r1 = fillArea(pnew1, 45, offsetN, [], dist / 2, on2s2),
r2 = fillArea(pnew1, 135, offsetN, [], dist / 2, on2s2),
rall = top.thin_fill.appendAll(cullIntersections(r1, r2));
} else {
// first offset
let pall = POLY.nest(POLY.flatten([].appendAll(p1).appendAll(p2)).clone()),
pnew1 = POLY.expand(pall, -dist, z, null, 1),
r1 = fillArea(pnew1, 45, offsetN, [], 0, on1s2),
r2 = fillArea(pnew1, 135, offsetN, [], 0, on1s2),
rall = top.thin_fill.appendAll(cullIntersections(r1, r2));
}
// top.thinner.appendAll(pnew1).appendAll(pnew2);
},
z);
} else {
POLY.expand(
top_poly,
-offset1,
z,
top.traces,
count,
-offsetN,
// on each new offset trace ...
function(polys, countNow) {
last = polys;
// mark each poly with depth (offset #) starting at 0
polys.forEach(function(p) {
p.depth = count - countNow;
if (p.inner) p.inner.forEach(function(pi) {
// use negative offset for inners
pi.depth = -(count - countNow);
});
});
});
}
}
} else {
last = [top.poly];
}
// generate fill offset poly set from last offset to top.inner
if (fillOffset && last.length > 0) {
last.forEach(function(inner) {
POLY.trace2count(inner, top.inner, fillOffset, 1, 0);
});
}
});
};
/**
* Runs in client. Generate shell lines in the correct view layer.
*
* @param {number} renderMode
*/
PRO.renderShells = function(renderMode) {
let scope = this,
layers = scope.layers,
layer = layers.trace,
process = KIRI.driver.CAM.process;
layer.clear();
if (scope.camMode) {
layers.solid.clear(); // finish
layers.bridge.clear(); // finish x
layers.flat.clear(); // finish y
}
scope.tops.forEach(function(top) {
switch (scope.camMode) {
case process.FINISH:
layer = layers.solid;
break;
case process.FINISH_X:
layer = layers.bridge;
break;
case process.FINISH_Y:
layer = layers.flat;
break;
default:
layer = layers.trace;
break;
}
if (top.traces) {
layer.poly(top.traces, trace_color, true, null);
}
if (top.polish) {
layer.poly(top.polish.x, 0x880000, true, null);
layer.poly(top.polish.y, 0x880000, true, null);
}
});
layer.render();
if (scope.camMode) {
layers.solid.render();
layers.bridge.render();
layers.flat.render();
}
};
/**
* Clear fill cache in preparation for a slice or re-slice of a widget
*/
PRO.invalidateFill = function() {
this.tops.forEach(function(top) {
top.fill_lines = null;
top.fill_sparse = null;
});
};
/**
* Calculate thin-wall sections and fill appropriately
*
* @param {number} minDist
*/
PRO.doThinWallDetection = function(mindist) {
this.tops.forEach(function(top) {
if (top.inner && top.inner.length > 0) {
// using next line2line algo from print lib
}
});
};
/**
* Create an entirely solid layer by filling all top polygons
* with an alternating pattern.
*
* @param {number} linewidth
* @param {number} angle
* @param {number} density
*/
PRO.doSolidLayerFill = function(spacing, angle) {
this.isSolidFill = false;
if (this.tops.length === 0) return;
if (typeof(angle) != 'number') return;
this.tops.forEach(function(top) {
if (top.inner && top.inner.length > 0) {
top.fill_lines = fillArea(top.inner, angle, spacing, null);
} else {
top.fill_lines = null;
}
});
this.isSolidFill = true;
};
/**
* Runs in client. Generate solid lines in the correct view layer.
*/
PRO.renderSolidFill = function() {
let layer = this.layers.fill,
render;
layer.clear();
this.tops.forEach(function(top) {
if (top.fill_lines) {
layer.lines(top.fill_lines, fill_color);
}
});
layer.render();
};
/**
* Take output from pluggable sparse infill algorithm and clip to
* the bounds of the top polygons and their inner solid areas.
*/
PRO.doSparseLayerFill = function(options) {
let spacing = options.spacing, // spacing space between fill lines
density = options.density, // density of infill 0.0 - 1.0
bounds = options.bounds, // bounding box of widget
height = options.height, // z layer height
type = options.type || 'hex';
this.isSparseFill = false;
if (this.tops.length === 0 || density === 0.0 || this.isSolidFill) return;
let scope = this,
tops = scope.tops,
down = scope.down,
clib = self.ClipperLib,
ctyp = clib.ClipType,
ptyp = clib.PolyType,
cfil = clib.PolyFillType,
clip = new clib.Clipper(),
ctre = new clib.PolyTree(),
poly,
polys = [],
lines = [],
line = [],
// callback passed to pluggable infill algorithm
target = {
lineWidth: function() { return options.lineWidth },
bounds: function() { return bounds },
zIndex: function() { return scope.index },
zValue: function() { return scope.z },
zHeight: function() { return height },
offset: function() { return spacing },
density: function() { return density },
emit: function(x,y) { line.push(newPoint(x,y,scope.z)) },
newline: function() {
if (line.length > 0) {
lines.push(line);
line = [];
}
}
};
scope.isSparseFill = true;
// use specified fill type
if (type && FILL[type]) {
FILL[type](target);
}
// force emit of last line
target.newline();
tops.forEach(function(top) {
top.fill_sparse = [];
polys.appendAll(top.inner);
polys.appendAll(top.solids);
});
scope._fill_finger = POLY.fingerprint(polys);
let miss = false;
// if the layer below has the same fingerprint, we may be able to clone its infill
if (scope.fingerprintSame(down)) {
// the fill fingerprint can slightly different because of solid projections
if (down._fill_finger && POLY.fingerprintCompare(scope._fill_finger, down._fill_finger)) {
for (let i=0; i<tops.length; i++) {
// the layer below may not have infill computed if it's solid
if (down.tops[i].fill_sparse) {
tops[i].fill_sparse = down.tops[i].fill_sparse.map(poly => {
return poly.clone().setZ(scope.z);
});
} else {
miss = true;
}
}
// if any of the fills as missing from below, re-compute
if (!miss) {
return;
}
}
}
clip.AddPaths(lines, ptyp.ptSubject, false);
clip.AddPaths(POLY.toClipper(polys), ptyp.ptClip, true);
if (clip.Execute(ctyp.ctIntersection, ctre, cfil.pftNonZero, cfil.pftEvenOdd)) {
ctre.m_AllPolys.forEach(function(node) {
poly = POLY.fromClipperNode(node, scope.z);
tops.forEach(function(top) {
// use only polygons inside the top
if (poly.isInside(top.poly)) {
top.fill_sparse.push(poly);
}
});
});
}
};
/**
* Runs in client. Generate sparse lines in the correct view layer.
*/
PRO.renderSparseFill = function() {
let layer = this.layers.sparse;
layer.clear();
this.tops.forEach(function(top) {
if (top.fill_sparse) {
top.fill_sparse.forEach(function(poly) {
// todo cull polys with single point before this
if (poly.length > 1) poly.render(layer, sparse_fill_color, false, true);
});
}
});
layer.render();
};
/**
* Find difference between fill inset poly on two adjacent layers.
* Used to calculate bridges, flats and then solid projections.
* 'expand' is used for top offsets in SLA mode
*/
PRO.doDiff = function(minArea, expand, fakedown) {
let down = this.down;
if (!down) {
if (fakedown) {
down = newSlice(-1);
} else {
return;
}
}
let top = this,
bottom = down;
top.bridges = null;
bottom.flats = null;
let topInner = expand ? top.gatherTopPolys([]) : top.gatherInner([]),
bottomInner = expand ? bottom.gatherTopPolys([]) : bottom.gatherInner([]),
bridges = [],
flats = [];
// skip diffing layers that are identical
if (this.fingerprintSame(bottom)) {
top.bridges = bridges;
bottom.flats = flats;
return;
}
POLY.subtract(topInner, bottomInner, bridges, flats, this.z, minArea);
if (expand) {
top.bridges = [];
bottom.flats = [];
POLY.expand(bridges, expand, top.z, top.bridges, 1);
POLY.expand(flats, expand, top.z, bottom.flats, 1);
} else {
top.bridges = bridges;
bottom.flats = flats;
}
};
/**
* Runs in client. Generate polygon lines in the correct view layer.
*/
PRO.renderDiff = function() {
let scope = this,
layers = scope.layers,
bridgeLayer = layers.bridge,
flatLayer = layers.flat,
bridges = scope.bridges,
flats = scope.flats;
bridgeLayer.clear();
flatLayer.clear();
if (bridges) bridges.forEach(function (t) {
t.setZ(scope.z);
t.render(bridgeLayer, bridge_color, true);
});
if (flats) flats.forEach(function (t) {
t.setZ(scope.z);
t.render(flatLayer, flat_color, true);
});
bridgeLayer.render();
flatLayer.render();
};
/**
*
*
* @param {Polygon[]} polys
*/
PRO.addSolidFills = function(polys) {
this.solids.poly.appendAll(polys);
};
/**
* project bottom flats down
*/
PRO.projectFlats = function(count) {
if (this.isSolidFill || !this.down || !this.flats) return;
projectSolid(this, this.flats, count, false, true);
};
/**
* project top bridges up
*/
PRO.projectBridges = function(count) {
if (this.isSolidFill || !this.up || !this.bridges) return;
projectSolid(this, this.bridges, count, true, true);
};
/**
* fill projected areas and store line data
* @return {boolean} true if filled, false if not
*/
PRO.doSolidsFill = function(spacing, angle, minArea) {
let minarea = minArea || 1,
scope = this,
tops = scope.tops,
solids = scope.solids,
unioned = POLY.union(solids.poly),
isSLA = (spacing === undefined && angle === undefined);
if (solids.length === 0) return false;
if (unioned.length === 0) return false;
let masks,
trims = [],
inner = isSLA ? scope.gatherTopPolys([]) : scope.gatherInner([]);
// trim each solid to the inner bounds
unioned.forEach(function(p) {
p.setZ(scope.z);
inner.forEach(function(i) {
if (p.del) return;
masks = p.mask(i);
if (masks && masks.length > 0) {
p.del = true;
trims.appendAll(masks);
}
});
});
// then merge the resulting solids
solids.unioned = unioned;
solids.trimmed = trims;
// clear old solids and make array for new
tops.forEach(function(top) { top.solids = [] });
// parent each solid polygon inside the smallest bounding top
trims.forEach(function(solid) {
tops.forEach(function(top) {
if (top.poly.overlaps(solid)) {
if (!solid.parent || solid.parent.area() > top.poly.area()) {
if (solid.areaDeep() < minarea) {
// console.log({i:scope.index,cull_solid:solid,area:solid.areaDeep()});
return;
}
solid.parent = top.poly;
top.solids.push(solid);
}
}
});
});
// for SLA to bypass line infill
if (isSLA) return true;
// create empty filled line array for each top
tops.forEach(function(top) {
top.fill_lines = top.thin_fill || [];
let tofill = [],
angfill = [];
trims.forEach(function(solid) {
if (solid.parent === top.poly) {
if (solid.fillang) {
angfill.push(solid);
} else {
tofill.push(solid);
}
}
});
if (tofill.length > 0) {
fillArea(tofill, angle, spacing, top.fill_lines);
top.fill_lines_norm = {angle:angle,spacing:spacing};
}
if (angfill.length > 0) {
top.fill_lines_ang = {spacing:spacing,list:[],poly:[]};
angfill.forEach(function(af) {
fillArea([af], af.fillang.angle + 45, spacing, top.fill_lines);
top.fill_lines_ang.list.push(af.fillang.angle + 45);
top.fill_lines_ang.poly.push(af.clone());
});
}
});
return true;
};
/**
* fill thin areas, if present
* @return {boolean} true if filled, false if not
*/
PRO.doThinFill = function(spacing, angle) {
this.tops.forEach(function(top) {
if (top.thin_fill && top.thin_fill.length > 0) {
if (top.fill_lines) {
top.fill_lines.appendAll(top.thin_fill)
} else {
top.fill_lines = top.thin_fill;
}
}
});
return true;
};
PRO.renderSolidOutlines = function() {
let layer = this.layers.solid,
trimmed = this.solids.trimmed;
layer.clear();
if (trimmed) trimmed.forEach(function(poly) {
poly.render(layer, solid_outline_color, true);
});
layer.render();
};
/**
* calculate external overhangs requiring support
* this is done bottom-up
*
* @param {number} minOffset trigger for unsupported distance
* @param {number} maxBridge max length before mid supports added
* @param {number} expand outer support clip
* @param {number} offset inner support clip
* @param {number} gap layers between supports and part
*/
PRO.doSupport = function(minOffset, maxBridge, expand, minArea, pillarSize, offset, gap) {
let min = minArea || 0.1,
size = (pillarSize || 2),
slice = this,
mergeDist = size * 3, // pillar merge dist
tops = slice.gatherTopPolys([]),
trimTo = tops;
// creates outer clip offset from tops
if (expand) POLY.expand(tops, expand, slice.z, trimTo = []);
// create inner clip offset from tops
POLY.expand(tops, offset, slice.z, slice.offsets = []);
// skip support detection for bottom layer
if (!slice.down) return;
let traces = POLY.flatten(slice.gatherTraces([])),
fill = slice.gatherFillLines([]),
points = [],
down = slice.down,
down_tops = down.gatherTopPolys([]),
down_traces = POLY.flatten(down.gatherTraces([]));
// check if point is supported by layer below
function checkSupported(point) {
// skip points close to other support points
for (let i=0; i<points.length; i++) {
if (point.distTo2D(points[i]) < size/4) return;
}
let supported = point.isInPolygonOnly(down_tops);
if (!supported) down_traces.forEach(function(trace) {
trace.forEachSegment(function(p1, p2) {
if (point.distToLine(p1, p2) <= minOffset) return supported = true;
});
return supported;
});
if (!supported) points.push(point);
}
// todo support entire line if both endpoints unsupported
// segment line and check if midpoints are supported
function checkLine(p1, p2, poly) {
let dist, i = 1;
if ((dist = p1.distTo2D(p2)) >= maxBridge) {
let slope = p1.slopeTo(p2).factor(1/dist),
segs = Math.floor(dist / maxBridge) + 1,
seglen = dist / segs;
while (i < segs) {
checkSupported(p1.projectOnSlope(slope, i++ * seglen));
}
}
if (poly) checkSupported(p2);
}
// check trace line support needs
traces.forEach(function(trace) {
trace.forEachSegment(function(p1, p2) { checkLine(p1, p2, true) });
});
let supports = [];
// add offset solids to supports (or fill depending)
fill.forEachPair(function(p1,p2) { checkLine(p1, p2, false) });
// if (top.bridges) POLY.expand(top.bridges, -maxBridge/2, top.z, supports, 1);
// skip the rest if no points or supports
if (!(points.length || supports.length)) return;
let pillars = [];
// TODO project points down instead of unioned pillars
// TODO merge point/rect into hull of next nearest (up to maxBridge/2 away)
// TODO eliminate unions in favor of progress hulling (using previous w/nearness)
// TODO align pillar diamond along line (when doing line checks)
// for each point, create a bounding rectangle
points.forEach(function(point) {
pillars.push(BASE.newPolygon().centerRectangle(point, size/2, size/2));
});
// merge pillars and replace with convex hull of outer points (aka smoothing)
pillars = POLY.union(pillars).forEach(function(pillar) {
supports.push(BASE.newPolygon().createConvexHull(pillar.points));
});
// return top.supports = supports;
// then union supports
supports = POLY.union(supports);
// constrain support poly to top polys
supports = POLY.trimTo(supports, trimTo);
let depth = 0;
while (down && supports.length > 0) {
down.supports = down.supports || [];
let trimmed = [],
culled = [];
// clip supports to shell offsets
POLY.subtract(supports, down.gatherTopPolys([]), trimmed, null, slice.z, min);
// set depth hint on support polys for infill density
trimmed.forEach(function(trim) {
if (trim.area() < 0.1) return;
culled.push(trim.setZ(down.z));
});
// exit when no more support polys exist
if (culled.length === 0) break;
// new bridge polys for next pass (skip first layer below)
if (depth >= gap) down.supports.appendAll(culled);
supports = culled;
down = down.down;
depth++;
}
};
/**
* @param {number} linewidth
* @param {number} angle
* @param {number} density
* @param {number} offset
*/
PRO.doSupportFill = function(linewidth, density, minArea) {
// return;
let slice = this,
supports = slice.supports,
nsB = [],
nsC = [],
min = minArea || 0.1;
// create support clip offset
// POLY.expand(slice.gatherTopPolys([]), offset, slice.z, slice.offsets = []);
if (!supports) return;
// union supports
supports = POLY.union(supports);
// trim to clip offsets
POLY.subtract(supports, slice.offsets, nsB, null, slice.z, min);
supports = nsB;
// also trim to lower offsets, if they exist
if (slice.down) {
POLY.subtract(nsB, slice.down.offsets, nsC, null, slice.z, min);
supports = nsC;
}
if (supports) supports.forEach(function (poly) {
// angle based on width/height ratio
let angle = (poly.bounds.width() / poly.bounds.height() > 1) ? 90 : 0,
// calculate fill density
spacing = linewidth * (1 / density),
offsets = [];
// offset support poly for fill lines
POLY.trace2count(poly, offsets, linewidth/4, 1, 0);
// do the fill
if (offsets.length > 0) fillArea(offsets, angle, spacing, poly.fills = []);
return true;
});
// re-assign new supports back to slice
slice.supports = supports;
};
/**
*
*/
PRO.renderSupport = function() {
let slice = this,
layer = slice.layers.support,
supports = slice.supports;
layer.clear();
if (supports) supports.forEach(function(poly) {
layer.poly(poly, 0xff0000, true);
layer.lines(poly.fills, 0xff0000);
});
layer.render();
};
/**
* for printing output optimization
* calls down to the outermost shell in this slice
*
* @param {Point} target
* @return {Object}
*/
PRO.findClosestPointTo = function(target) {
let min, find;
this.tops.forEach(function(top) {
find = top.poly.findClosestPointTo(target);
if (!min || find.distance < min.distance) {
min = find;
}
});
return min;
};
/** ******************************************************************
* Connect to kiri and Helpers
******************************************************************* */
/**
*
* @param {Point} p1
* @param {Point} p2
* @param {Polygon | Polygon[]} poly
* @param {number} [minDist2] square of min distance
* @returns {?Point}
*/
function lineCrossesPoly(p1, p2, poly, minDist2) {
let ip;
if (Array.isArray(poly)) {
for (let i=0; i<poly.length; i++) {
if (ip = lineCrossesPoly(p1, p2, poly[i], minDist2)) return ip;
}
return null;
}
if (minDist2 && p1.distToSq2D(p2) < minDist2) return null;
let pp = poly.points, j = 0;
if (pp.length < 2) return false;
// todo may cross multiple times ... find the closest ip to p1
while (j < pp.length) {
ip = UTIL.intersect(p1, p2, pp[j], pp[(++j)%pp.length],BASE.key.SEGINT);
if (ip && !ip.isEqual2D(p1)) return ip;
}
if (poly.inner) {
return lineCrossesPoly(p1, p2, poly.inner, minDist2);
}
return null;
}
/**
* @param {Object[]} out
* @returns {Point[]}
*/
function sortIntersections(out) {
let ints = [];
out.sort(function(a,b) {
return a.dist2 - b.dist2;
});
out.forEach(function(x) { ints.push(x.ip) });
return ints;
}
/**
* @param {Point} p1
* @param {Point} p2
* @param {Polygon | Polygon[]} polys
* @returns {?Point}
*/
function findIntersections(p1, p2, polys, out) {
let i, j, ip;
if (Array.isArray(polys)) {
for (i=0; i<polys.length; i++) {
findIntersections(p1, p2, polys[i], out);
}
return out;
}
let pp = polys.points,
pl = pp.length;
if (pp.length < 2) return out;
for (i=0; i < pl; i++) {
if (ip = UTIL.intersect(p1, p2, pp[i], pp[(i+1) % pl], BASE.key.SEGINT)) {
out.push({ip:ip, dist2:p1.distToSq2D(ip)});
}
}
if (polys.inner) {
return findIntersections(p1, p2, polys.inner, out);
}
return out;
}
/**
*
* @param {Slice} slice
* @param {Polygon[]} polys
* @param {number} count
* @param {boolean} up
* @param {boolean} first
* @returns {*}
*/
function projectSolid(slice, polys, count, up, first) {
if (!slice || slice.isSolidFill || count <= 0) return;
let clones = polys.clone(true);
if (first) {
clones.forEach(function(p) {
p.hintFillAngle();
});
}
slice.addSolidFills(clones);
if (count > 0) {
if (up) projectSolid(slice.up, polys, count-1, true, false);
else projectSolid(slice.down, polys, count-1, false, false);
}
}
/**
*
* @param layer
* @param poly
* @param colors
* @param idx
* @param {boolean} [recurse]
* @param {boolean} [open]
* @returns {THREE.Line}
*/
function renderPolygon(layer, poly, colors, idx, recurse, open) {
layer.poly(poly, colors[idx % colors.length], recurse, open);
if (recurse && poly.inner) {
poly.inner.forEach(function(inner) {
renderPolygon(layer, inner, colors, idx + 1, false, open);
});
}
}
function newTop(poly) {
return new Top(poly);
}
/**
* @param {number} z
* @param {THREE.Group} view
* @returns {Slice}
*/
function newSlice(z, view) {
return new Slice(z, view);
}
})();