239 lines
8.1 KiB
JavaScript
239 lines
8.1 KiB
JavaScript
/**
|
|
* adapted from THREE.OBJLoader example
|
|
*
|
|
* https://en.wikipedia.org/wiki/Wavefront_.obj_file
|
|
*/
|
|
'use strict';
|
|
|
|
(function() {
|
|
|
|
if (!self.moto) self.moto = {};
|
|
|
|
self.moto.OBJ = {
|
|
parse : parse
|
|
};
|
|
|
|
/**
|
|
* @param {String} text
|
|
* @returns {Array}
|
|
*/
|
|
function parse(text) {
|
|
|
|
var object,
|
|
objects = [],
|
|
geometry,
|
|
material;
|
|
|
|
function parseVertexIndex(value) {
|
|
var index = parseInt(value);
|
|
return (index >= 0 ? index - 1 : index + vertices.length / 3) * 3;
|
|
}
|
|
|
|
function parseNormalIndex(value) {
|
|
var index = parseInt(value);
|
|
return (index >= 0 ? index - 1 : index + normals.length / 3) * 3;
|
|
}
|
|
|
|
function parseUVIndex(value) {
|
|
var index = parseInt(value);
|
|
return (index >= 0 ? index - 1 : index + uvs.length / 2) * 2;
|
|
}
|
|
|
|
function addVertex(a, b, c) {
|
|
geometry.vertices.push(
|
|
vertices[a], vertices[a + 1], vertices[a + 2],
|
|
vertices[b], vertices[b + 1], vertices[b + 2],
|
|
vertices[c], vertices[c + 1], vertices[c + 2]
|
|
);
|
|
}
|
|
|
|
function addNormal(a, b, c) {
|
|
geometry.normals.push(
|
|
normals[a], normals[a + 1], normals[a + 2],
|
|
normals[b], normals[b + 1], normals[b + 2],
|
|
normals[c], normals[c + 1], normals[c + 2]
|
|
);
|
|
}
|
|
|
|
function addUV(a, b, c) {
|
|
geometry.uvs.push(
|
|
uvs[a], uvs[a + 1],
|
|
uvs[b], uvs[b + 1],
|
|
uvs[c], uvs[c + 1]
|
|
);
|
|
}
|
|
|
|
function addFace(a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
|
|
|
|
var ia = parseVertexIndex(a);
|
|
var ib = parseVertexIndex(b);
|
|
var ic = parseVertexIndex(c);
|
|
var id;
|
|
|
|
if (d === undefined) {
|
|
addVertex(ia, ib, ic);
|
|
} else {
|
|
id = parseVertexIndex(d);
|
|
addVertex(ia, ib, id);
|
|
addVertex(ib, ic, id);
|
|
}
|
|
|
|
if (ua !== undefined) {
|
|
ia = parseUVIndex(ua);
|
|
ib = parseUVIndex(ub);
|
|
ic = parseUVIndex(uc);
|
|
|
|
if (d === undefined) {
|
|
addUV(ia, ib, ic);
|
|
} else {
|
|
id = parseUVIndex(ud);
|
|
addUV(ia, ib, id);
|
|
addUV(ib, ic, id);
|
|
}
|
|
}
|
|
|
|
if (na !== undefined) {
|
|
ia = parseNormalIndex(na);
|
|
ib = parseNormalIndex(nb);
|
|
ic = parseNormalIndex(nc);
|
|
|
|
if (d === undefined) {
|
|
addNormal(ia, ib, ic);
|
|
} else {
|
|
id = parseNormalIndex(nd);
|
|
addNormal(ia, ib, id);
|
|
addNormal(ib, ic, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
// create mesh if no objects in text
|
|
|
|
if (/^o /gm.test(text) === false) {
|
|
geometry = {
|
|
vertices: [],
|
|
normals: [],
|
|
uvs: []
|
|
};
|
|
|
|
object = {
|
|
name: '',
|
|
geometry: geometry
|
|
};
|
|
|
|
objects.push(object);
|
|
}
|
|
|
|
var vertices = [],
|
|
normals = [],
|
|
uvs = [],
|
|
// v float float float
|
|
vertex_pattern = /v(+[\d|\.|\+|\-|e|E]+)(+[\d|\.|\+|\-|e|E]+)(+[\d|\.|\+|\-|e|E]+)/,
|
|
// vn float float float
|
|
normal_pattern = /vn(+[\d|\.|\+|\-|e|E]+)(+[\d|\.|\+|\-|e|E]+)(+[\d|\.|\+|\-|e|E]+)/,
|
|
// vt float float
|
|
uv_pattern = /vt(+[\d|\.|\+|\-|e|E]+)(+[\d|\.|\+|\-|e|E]+)/,
|
|
// f vertex vertex vertex ...
|
|
face_pattern1 = /f(+-?\d+)(+-?\d+)(+-?\d+)(+-?\d+)?/,
|
|
// f vertex/uv vertex/uv vertex/uv ...
|
|
face_pattern2 = /f(+(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+))?/,
|
|
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
|
|
face_pattern3 = /f(+(-?\d+)\/(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+)\/(-?\d+))(+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
|
|
// f vertex//normal vertex//normal vertex//normal ...
|
|
face_pattern4 = /f(+(-?\d+)\/\/(-?\d+))(+(-?\d+)\/\/(-?\d+))(+(-?\d+)\/\/(-?\d+))(+(-?\d+)\/\/(-?\d+))?/,
|
|
// split text into lines
|
|
lines = text.split('\n');
|
|
|
|
for (var i = 0; i < lines.length; i++) {
|
|
|
|
var line = lines[i];
|
|
line = line.trim();
|
|
|
|
var result;
|
|
|
|
if (line.length === 0 || line.charAt(0) === '#') {
|
|
continue;
|
|
} else if ((result = vertex_pattern.exec(line)) !== null) {
|
|
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
vertices.push(
|
|
parseFloat(result[1]),
|
|
parseFloat(result[2]),
|
|
parseFloat(result[3])
|
|
);
|
|
} else if ((result = normal_pattern.exec(line)) !== null) {
|
|
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
|
normals.push(
|
|
parseFloat(result[1]),
|
|
parseFloat(result[2]),
|
|
parseFloat(result[3])
|
|
);
|
|
} else if ((result = uv_pattern.exec(line)) !== null) {
|
|
// ["vt 0.1 0.2", "0.1", "0.2"]
|
|
uvs.push(
|
|
parseFloat(result[1]),
|
|
parseFloat(result[2])
|
|
);
|
|
} else if ((result = face_pattern1.exec(line)) !== null) {
|
|
// ["f 1 2 3", "1", "2", "3", undefined]
|
|
addFace(
|
|
result[1], result[2], result[3], result[4]
|
|
);
|
|
} else if ((result = face_pattern2.exec(line)) !== null) {
|
|
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
|
|
addFace(
|
|
result[2], result[5], result[8], result[11],
|
|
result[3], result[6], result[9], result[12]
|
|
);
|
|
} else if ((result = face_pattern3.exec(line)) !== null) {
|
|
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
|
|
addFace(
|
|
result[2], result[6], result[10], result[14],
|
|
result[3], result[7], result[11], result[15],
|
|
result[4], result[8], result[12], result[16]
|
|
);
|
|
} else if ((result = face_pattern4.exec(line)) !== null) {
|
|
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
|
|
addFace(
|
|
result[2], result[5], result[8], result[11],
|
|
undefined, undefined, undefined, undefined,
|
|
result[3], result[6], result[9], result[12]
|
|
);
|
|
} else if (/^o /.test(line)) {
|
|
|
|
geometry = {
|
|
vertices: [],
|
|
normals: [],
|
|
uvs: []
|
|
};
|
|
|
|
object = {
|
|
name: line.substring(2).trim(),
|
|
geometry: geometry
|
|
};
|
|
|
|
objects.push(object)
|
|
|
|
} else if (/^g /.test(line)) {
|
|
// group
|
|
} else if (/^usemtl /.test(line)) {
|
|
// material
|
|
material.name = line.substring(7).trim();
|
|
} else if (/^mtllib /.test(line)) {
|
|
// mtl file
|
|
} else if (/^s /.test(line)) {
|
|
// smooth shading
|
|
} else {
|
|
// unhandled
|
|
}
|
|
}
|
|
|
|
objects.forEach(function(object) {
|
|
object.geometry.vertices = new Float32Array(object.geometry.vertices);
|
|
object.geometry.normals = new Float32Array(object.geometry.normals);
|
|
object.geometry.uvs = new Float32Array(object.geometry.uvs);
|
|
});
|
|
|
|
return objects;
|
|
}
|
|
|
|
})();
|