337 lines
12 KiB
JavaScript
337 lines
12 KiB
JavaScript
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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"use strict";
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// dep: moto.license
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// dep: add.array
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// dep: add.three
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gapp.register("mesh.util", [], (root, exports) => {
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const { Matrix4, Matrix3, Vector3, Box3 } = THREE;
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const { mesh } = root;
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const deferFn = [];
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const boundsCache = {};
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// util functions augmented in build (download)
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const util = exports({
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uuid(segs = 1) {
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let uid = [];
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while (segs-- > 0) {
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uid.push(Math.round(Math.random() * 0xffffffff).toString(36));
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}
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return uid.join('-');
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},
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toHexRGB(v) {
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return [
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((v >> 16) & 0xff).toString(16).padStart(2,0),
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((v >> 8) & 0xff).toString(16).padStart(2,0),
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((v >> 0) & 0xff).toString(16).padStart(2,0)
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].join('');
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},
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fromHexRGB(v) {
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return 0 +
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parseInt(v.substring(0,2), 16) << 16 |
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parseInt(v.substring(2,4), 16) << 8 |
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parseInt(v.substring(4,6), 16);
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},
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// add comma separator to 1000s
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comma(val) {
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let str = val.toString().split(".");
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str[0] = str[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
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return str.join(".");
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},
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// merge repeated function calls like updates
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// that importantly take no arguments
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defer(fn, time = 50) {
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for (let rec of deferFn) {
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if (rec.fn === fn) {
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clearTimeout(rec.timer);
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deferFn.remove(rec);
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break;
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}
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}
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let rec = { fn };
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rec.timer = setTimeout(() => {
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deferFn.remove(rec);
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fn();
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}, time);
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deferFn.push(rec);
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},
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// return a function wrapper which can be re-used
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deferWrap(fn, time) {
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return function() {
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util.defer(fn, time);
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}
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},
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// @param object {THREE.Object3D | THREE.Object3D[] | MeshObject | MeshObject[]}
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// @returns bounds modified for moto.space
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bounds(object) {
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let box = new Box3();
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if (Array.isArray(object)) {
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for (let o of object) {
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util.box3expand(box, o instanceof mesh.object ? o.object : o);
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}
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} else if (object) {
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util.box3expand(box, object instanceof mesh.object ? object.object : object);
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} else {
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return box;
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}
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let bnd = {
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min: {
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x: box.min.x,
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y: box.min.z,
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z: box.min.y
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},
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max: {
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x: box.max.x,
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y: box.max.z,
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z: box.max.y
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}
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};
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bnd.size = bnd.dim = {
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x: bnd.max.x - bnd.min.x,
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y: bnd.max.y - bnd.min.y,
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z: bnd.max.z - bnd.min.z
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};
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bnd.center = bnd.mid = {
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x: (bnd.max.x + bnd.min.x) / 2,
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y: -(bnd.max.y + bnd.min.y) / 2,
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z: (bnd.max.z + bnd.min.z) / 2
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};
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return bnd;
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},
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// bounding box workaround adapted from:
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// https://discourse.threejs.org/t/bounding-box-bigger-than-concave-object-extrudegeometry/26073/2
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// https://discourse.threejs.org/t/invalid-bounds-generated-for-some-orientations/33205
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box3expand(box3, object) {
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if (object._no_bounds) {
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return;
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}
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let geometry = object.geometry;
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object.updateWorldMatrix(geometry ? true : false, false);
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if (geometry) {
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let matrix = object.matrixWorld;
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let bkey = [matrix.elements.map(v => v.round(5))].join(',')
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let cached = boundsCache[object.id];
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// geometry._model_invalid set on model.reload(), usually after a split
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if (!cached || cached.bkey !== bkey || geometry._model_invalid) {
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let position = geometry.attributes.position.clone();
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position.applyMatrix4(new Matrix4().extractRotation(matrix));
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let bounds = new Box3().setFromBufferAttribute(position);
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// let scale = new Vector3().setFromMatrixScale(matrix);
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// bounds.min.multiply(scale);
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// bounds.max.multiply(scale);
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cached = boundsCache[object.id] = { bkey, bounds };
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geometry._model_invalid = undefined;
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}
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let bt = cached.bounds.clone();
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let m4 = new Matrix4();
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m4.setPosition(new Vector3().setFromMatrixPosition(object.matrixWorld));
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bt.applyMatrix4(m4);
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box3.union(bt);
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}
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let children = object.children;
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for (let i = 0, l = children.length; i < l; i++) {
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util.box3expand(box3, children[i]);
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}
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},
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// extract object fields into an array with optional rounding
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extract(object, opt = {}) {
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let field = opt.fields || ['x', 'y', 'z'];
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let array = [];
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for (let k of field) {
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let v = object[k] || 0;
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if (opt.round !== undefined) v = v.round(opt.round);
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if (opt.fixed !== undefined) v = v.toFixed(opt.fixed);
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array.push(v);
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}
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return opt.map ?
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{
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[field[0]] : array[0],
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[field[1]] : array[1],
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[field[2]] : array[2],
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} :
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array;
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},
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// for an array of maps, return the average of all named fields in a new map
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average(array, opt = {}) {
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let fields = opt.fields || ['x', 'y', 'z'];
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let avg = {};
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for (let e of array) {
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for (let f of fields) {
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avg[f] = (avg[f] || 0) + e[f];
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}
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}
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for (let f of fields) {
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avg[f] = (avg[f] || 0) / array.length;
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}
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return avg;
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},
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faceNormals(obj, opt = { }) {
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const _va = new THREE.Vector3();
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const _vb = new THREE.Vector3();
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const _vc = new THREE.Vector3();
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const _v1 = new THREE.Vector3();
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const _v2 = new THREE.Vector3();
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const _normalMatrix = new THREE.Matrix3();
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const prefs = mesh.api.prefs.map;
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const norms = prefs.normals;
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const defcolor = prefs.space.dark ? norms.color_dark : norms.color_lite;
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const normlen = norms.length || 1;
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class FaceNormalsHelper extends THREE.LineSegments {
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constructor(object, size = opt.size || normlen, color = opt.color || defcolor) {
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const objGeometry = object.geometry;
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const nNormals = objGeometry.attributes.position.count / 3;
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const geometry = new THREE.BufferGeometry();
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const positions = new THREE.Float32BufferAttribute(nNormals * 3 * 2, 3);
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geometry.setAttribute('position', positions);
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super(geometry, new THREE.LineBasicMaterial({
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color, toneMapped: false
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}));
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this.object = object;
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this.size = size;
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this.type = 'FaceNormalsHelper';
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this.matrixAutoUpdate = false;
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this._no_bounds = true;
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this.update();
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}
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update() {
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this.object.updateMatrixWorld(true);
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const position = this.geometry.attributes.position;
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const objGeometry = this.object.geometry;
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const objArr = objGeometry.attributes.position.array;
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let j=0;
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for (let idx = 0, xj = 0, jl = objArr.length; j < jl; ) {
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_va.set(objArr[j++], objArr[j++], objArr[j++]);
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_vb.set(objArr[j++], objArr[j++], objArr[j++]);
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_vc.set(objArr[j++], objArr[j++], objArr[j++]);
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let vn = THREE.computeFaceNormal(_va, _vb, _vc);
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let vc = _va.add(_vb).add(_vc).divideScalar(3);
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_v2.copy(vc).add(vn.multiplyScalar(this.size));
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position.setXYZ(idx++, vc.x, vc.y, vc.z);
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position.setXYZ(idx++, _v2.x, _v2.y, _v2.z);
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}
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position.needsUpdate = true;
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}
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}
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return new FaceNormalsHelper(obj);
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},
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vertexNormals(mesh) {
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const _v1 = new Vector3();
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const _v2 = new Vector3();
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const _normalMatrix = new Matrix3();
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class VertexNormalsHelper extends THREE.LineSegments {
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constructor(object, size = 1, color = 0xff0000) {
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const objGeometry = object.geometry;
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const nNormals = objGeometry.attributes.normal.count;
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const geometry = new THREE.BufferGeometry();
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const positions = new THREE.Float32BufferAttribute(nNormals * 2 * 3, 3);
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geometry.setAttribute('position', positions);
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super(geometry, new THREE.LineBasicMaterial({
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color,toneMapped: false
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}));
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this.object = object;
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this.size = size;
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this.type = 'VertexNormalsHelper';
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this.matrixAutoUpdate = false;
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this.update();
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}
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update() {
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this.object.updateMatrixWorld(true);
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const position = this.geometry.attributes.position;
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const objGeometry = this.object.geometry;
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const objPos = objGeometry.attributes.position;
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const objNorm = objGeometry.attributes.normal;
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for (let idx = 0, j = 0, jl = objPos.count; j < jl; j++) {
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_v1.set(objPos.getX(j), objPos.getY(j), objPos.getZ(j));
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_v2.set(objNorm.getX(j), objNorm.getY(j), objNorm.getZ(j));
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_v2.applyMatrix3(_normalMatrix).normalize().multiplyScalar(this.size).add(_v1);
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position.setXYZ(idx++, _v1.x, _v1.y, _v1.z);
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position.setXYZ(idx++, _v2.x, _v2.y, _v2.z);
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}
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position.needsUpdate = true;
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}
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}
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return new VertexNormalsHelper(mesh);
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},
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facesToGroups(faces) {
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let groups = [];
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if (faces && faces.length) {
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faces = faces.sort((a,b) => a - b).slice();
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let first = faces.shift();
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if (first > 0) {
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groups.push({ start: 0, count: first, mat: 0 });
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}
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let range = { start: first, count: 1, mat: 1 };
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groups.push(range);
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for (let face of faces) {
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if (face === range.start + range.count) {
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range.count++;
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} else {
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groups.push(range = { start: range.start + range.count, count: face - range.start - range.count });
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groups.push(range = { start: face, count: 1, mat: 1 });
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}
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}
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groups.push({ start: range.start + range.count, count: Infinity });
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} else {
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groups.push({ start: 0, count: Infinity });
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}
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return groups;
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},
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toSharedF32(float32) {
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if (float32.buffer instanceof SharedArrayBuffer) {
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return float32;
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}
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let { buffer } = float32;
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let shared = new Float32Array(new SharedArrayBuffer(buffer.byteLength));
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shared.set(float32);
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return shared;
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},
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toLocal32(shared32) {
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if (!(shared32.buffer instanceof SharedArrayBuffer)) {
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return shared32;
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}
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let local = new Float32Array(shared32.length);
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local.set(shared32);
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return local;
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},
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diagram(object, depth = 0) {
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let pre = '|'.padStart(depth * 3, '-');
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let ent = Object.entries(object).sort((a,b) => a[0] > b[0] ? 1 : -1);
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for (let [key, v] of ent) {
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console.log(pre, key);
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if (v && typeof v === 'object' && !Array.isArray(v)) {
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util.diagram(v, depth + 1);
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}
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}
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}
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});
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});
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