grid-apps-cmms/js/moto-ctrl.js
Stewart Allen 9dbb790985 normalize copyright header
fix var tab
2017-04-18 22:22:29 -04:00

566 lines
18 KiB
JavaScript

/** Copyright 2014-2017 Stewart Allen -- All Rights Reserved */
"use strict";
var gs_moto_ctrl = exports;
/**
* Adapted from OrbitControls
*/
THREE.CubeControls = function (object, domElement, notify, slider) {
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the control orbits around
// and where it pans with respect to.
this.target = new THREE.Vector3();
// center is old, deprecated; use "target" instead
this.center = this.target;
// This option actually enables dollying in and out; left as "zoom" for
// backwards compatibility
this.noZoom = false;
this.zoomSpeed = 1.0;
this.reverseZoom = false;
// Limits to how far you can dolly in and out
this.minDistance = 0;
this.maxDistance = Infinity;
// Set to true to disable this control
this.noRotate = false;
this.rotateSpeed = 1.0;
// Set to true to disable this control
this.noPan = false;
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to disable use of the keys
this.noKeys = false;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
var scope = this,
domEl = scope.domElement,
EPS = 0.000001,
rotateStart = new THREE.Vector2(),
rotateEnd = new THREE.Vector2(),
rotateDelta = new THREE.Vector2(),
panStart = new THREE.Vector2(),
panEnd = new THREE.Vector2(),
panDelta = new THREE.Vector2(),
panOffset = new THREE.Vector3(),
offset = new THREE.Vector3(),
dollyStart = new THREE.Vector2(),
dollyEnd = new THREE.Vector2(),
dollyDelta = new THREE.Vector2(),
theta,
thetaDelta = 0,
thetaSet = null,
phi,
phiDelta = 0,
phiSet = null,
scale = 1,
scaleSave = 1,
pan = new THREE.Vector3(),
lastPosition = new THREE.Vector3(),
lastQuaternion = new THREE.Quaternion(),
// so camera.up is the orbit axis
quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0)),
quatInverse = quat.clone().inverse(),
// events
changeEvent = { type: 'change'},
startEvent = { type: 'start'},
endEvent = { type: 'end'};
var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5},
state = STATE.NONE,
MODE = { PERSPECTIVE: 1, ORTHOGRAPHIC: 2, UNKNOWN: 3},
mode = isValue(object.fov) ? MODE.PERSPECTIVE : isValue(object.top) ? MODE.ORTHOGRAPHIC : MODE.UNKNOWN;
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.rotateLeft = function (angle) {
thetaDelta -= angle;
};
this.rotateUp = function (angle) {
phiDelta -= angle;
};
// pass in distance in world space to move left
this.panLeft = function (distance) {
var te = this.object.matrix.elements;
// get X column of matrix
panOffset.set(te[ 0 ], te[ 1 ], te[ 2 ]);
panOffset.multiplyScalar(-distance);
pan.add(panOffset);
};
// pass in distance in world space to move up
this.panUp = function (distance) {
var te = this.object.matrix.elements;
// get Y column of matrix
panOffset.set(te[ 4 ], te[ 5 ], te[ 6 ]);
panOffset.multiplyScalar(distance);
pan.add(panOffset);
};
// pass in x,y of change desired in pixel space,
// right and down are positive
this.pan = function (deltaX, deltaY) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
switch (mode) {
case MODE.PERSPECTIVE:
var position = scope.object.position;
var offset = position.clone().sub(scope.target);
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan(( scope.object.fov / 2 ) * Math.PI / 180.0);
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope.panLeft(2 * deltaX * targetDistance / element.clientHeight);
scope.panUp(2 * deltaY * targetDistance / element.clientHeight);
break;
case MODE.ORTHOGRAPHIC:
scope.panLeft(deltaX * (scope.object.right - scope.object.left) / element.clientWidth);
scope.panUp(deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight);
break;
}
};
function isValue(v) {
return v !== null && v !== undefined;
}
function firstValue(choices) {
for (var i=0; i<choices.length; i++) {
var v = choices[i];
if (isValue(v)) return v;
}
return null;
}
this.setZoom = function(reverse, speed) {
scope.reverseZoom = reverse;
scope.zoomSpeed = speed || 1.0;
};
this.setPosition = function(set) {
thetaSet = firstValue([set.left, set.theta, thetaSet]);
phiSet = firstValue([set.up, set.phi, phiSet]);
if (set.panX) this.target.x = set.panX;
if (set.panY) this.target.y = set.panY;
if (set.panZ) this.target.z = set.panZ;
if (set.scale) scale = set.scale;
};
this.getPosition = function(scaled) {
var t = this.target,
pos = { left:theta, up:phi, panX:t.x, panY:t.y, panZ:t.z, scale:scaled ? scaleSave : 1 };
return pos;
};
this.dollyIn = function (dollyScale) {
if (dollyScale === undefined) {
dollyScale = getZoomScale();
}
scale *= dollyScale;
};
this.dollyOut = function (dollyScale) {
if (dollyScale === undefined) {
dollyScale = getZoomScale();
}
scale /= dollyScale;
};
this.update = function () {
var position = this.object.position;
offset.copy(position).sub(this.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
theta = isValue(thetaSet) ? thetaSet : Math.atan2(offset.x, offset.z);
// angle from y-axis
phi = isValue(phiSet) ? phiSet : Math.atan2(Math.sqrt(offset.x * offset.x + offset.z * offset.z), offset.y);
theta += thetaDelta;
phi += phiDelta;
// restrict theta to be between desired limits
theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, theta));
// restrict phi to be between desired limits
phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, phi));
// restrict phi to be betwee EPS and PI-EPS
phi = Math.max(EPS, Math.min(Math.PI - EPS, phi));
var radius = offset.length() * (mode === MODE.PERSPECTIVE ? scale : 1);
// restrict radius to be between desired limits
radius = Math.max(this.minDistance, Math.min(this.maxDistance, radius));
// move target to panned location
this.target.add(pan);
offset.x = radius * Math.sin(phi) * Math.sin(theta);
offset.y = radius * Math.cos(phi);
offset.z = radius * Math.sin(phi) * Math.cos(theta);
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse);
position.copy(this.target).add(offset);
this.object.lookAt(this.target);
thetaDelta = 0;
thetaSet = null;
phiDelta = 0;
phiSet = null;
pan.set(0, 0, 0);
scaleSave *= scale;
if (mode === MODE.ORTHOGRAPHIC) {
scope.object.zoom = 1/scale;
scope.object.updateProjectionMatrix();
} else {
scale = 1;
}
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (lastPosition.distanceToSquared(this.object.position) > EPS
|| 8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS) {
this.dispatchEvent(changeEvent);
lastPosition.copy(this.object.position);
lastQuaternion.copy(this.object.quaternion);
if (notify) notify(position, true);
} else {
if (notify) notify(position, false);
}
};
this.reset = function () {
state = STATE.NONE;
scale = 1;
scaleSave = 1;
this.target.copy(this.target0);
this.object.position.copy(this.position0);
};
this.getPolarAngle = function () {
return phi;
};
this.getAzimuthalAngle = function () {
return theta
};
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed);
}
function onMouseDown(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.ORBIT:
state = event.metaKey ? STATE.PAN : STATE.ROTATE;
break;
case scope.mouseButtons.ZOOM:
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
state = STATE.PAN;
break;
}
switch (state) {
case STATE.ROTATE:
if (scope.noRotate === true) return state = STATE.NONE;
rotateStart.set(event.clientX, event.clientY);
break;
case STATE.DOLLY:
if (scope.noZoom === true) return state = STATE.NONE;
dollyStart.set(event.clientX, event.clientY);
break;
case STATE.PAN:
if (scope.noPan === true) return state = STATE.NONE;
panStart.set(event.clientX, event.clientY);
break;
}
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(startEvent);
}
function onMouseMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if (state === STATE.ROTATE) {
if (scope.noRotate === true) return;
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart);
// rotating across whole screen goes 360 degrees around
scope.rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
rotateStart.copy(rotateEnd);
} else if (state === STATE.DOLLY) {
if (scope.noZoom === true) return;
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
scope.dollyIn();
} else {
scope.dollyOut();
}
dollyStart.copy(dollyEnd);
} else if (state === STATE.PAN) {
if (scope.noPan === true) return;
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart);
scope.pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
scope.update();
}
function onMouseUp(/* event */) {
if (scope.enabled === false) return;
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (scope.enabled === false || scope.noZoom === true) return;
event.preventDefault();
event.stopPropagation();
if (event.shiftKey && slider) {
slider(event.deltaX || event.wheelDelta || event.detail);
return;
}
var delta = -(event.deltaY || event.wheelDelta || event.detail || 0);
if (delta === 0) return;
if (scope.reverseZoom) {
delta = -delta;
}
if (delta > 0) {
scope.dollyOut();
} else if (delta < 0) {
scope.dollyIn();
}
scope.update();
scope.dispatchEvent(startEvent);
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (scope.enabled === false || scope.noKeys === true || scope.noPan === true) return;
switch (event.keyCode) {
case scope.keys.UP:
scope.pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
scope.pan(0, -scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
scope.pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
scope.pan(-scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function touchstart(event) {
if (scope.enabled === false) return;
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.noRotate === true) return;
state = STATE.TOUCH_ROTATE;
rotateStart.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
break;
case 2: // two-fingered touch: dolly
if (scope.noZoom === true) return;
state = STATE.TOUCH_DOLLY;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
break;
case 3: // three-fingered touch: pan
if (scope.noPan === true) return;
state = STATE.TOUCH_PAN;
panStart.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
break;
default:
state = STATE.NONE;
}
scope.dispatchEvent(startEvent);
}
function touchmove(event) {
if (scope.enabled === false) return;
event.preventDefault();
event.stopPropagation();
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.noRotate === true) return;
if (state !== STATE.TOUCH_ROTATE) return;
rotateEnd.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart);
// rotating across whole screen goes 360 degrees around
scope.rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
rotateStart.copy(rotateEnd);
scope.update();
break;
case 2: // two-fingered touch: dolly
if (scope.noZoom === true) return;
if (state !== STATE.TOUCH_DOLLY) return;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
if (reverseZoom) distance = -distance;
dollyEnd.set(0, distance);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
scope.dollyOut();
} else {
scope.dollyIn();
}
dollyStart.copy(dollyEnd);
scope.update();
break;
case 3: // three-fingered touch: pan
if (scope.noPan === true) return;
if (state !== STATE.TOUCH_PAN) return;
panEnd.set(event.touches[ 0 ].pageX, event.touches[ 0 ].pageY);
panDelta.subVectors(panEnd, panStart);
scope.pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
break;
default:
state = STATE.NONE;
}
}
function touchend(/* event */) {
if (scope.enabled === false) return;
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
this.onMouseUp = onMouseUp;
domEl.addEventListener('contextmenu', function (event) { event.preventDefault() }, false);
domEl.addEventListener('mousedown', onMouseDown, false);
domEl.addEventListener('mousewheel', onMouseWheel, false);
domEl.addEventListener('DOMMouseScroll', onMouseWheel, false); // firefox
domEl.addEventListener('touchstart', touchstart, false);
domEl.addEventListener('touchend', touchend, false);
domEl.addEventListener('touchmove', touchmove, false);
window.addEventListener('keydown', onKeyDown, false);
};
THREE.CubeControls.prototype = Object.create(THREE.EventDispatcher.prototype);