grid-apps-cmms/src/mesh/split.js
2024-08-02 09:34:15 -04:00

115 lines
3.5 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
/**
* toggle edit/split on Z tool
* presents a Z plane on hover
* click to split the selected mesh(es)
*/
"use strict";
// dep: moto.space
gapp.register("mesh.split", [], (root, exports) => {
const { Mesh, MeshPhongMaterial, PlaneGeometry, DoubleSide, Vector3 } = THREE;
const { mesh, moto } = root;
const { space } = moto;
const { api } = mesh;
let isActive;
// split functions
let split = {
active() {
return isActive ? true : false;
},
start() {
if (isActive) {
return;
}
let { api, util } = mesh;
// create split plane visual
let geo, mat, obj = new Mesh(
geo = new PlaneGeometry(1,1),
mat = new MeshPhongMaterial({
side: DoubleSide,
color: 0x5555aa,
transparent: false,
opacity: 0.5
})
);
space.scene.add(obj);
// hide until first hover
obj.visible = false;
// enable temp mode
let state = split.state = { obj };
let models = state.models = api.selection.models();
let meshes = models.map(m => m.mesh);
// for split and lay flat modes
space.mouse.onHover((int, event, ints) => {
if (!event) {
return meshes;
}
obj.visible = false;
let { button, buttons } = event;
if (buttons) {
return;
}
let { dim, mid } = util.bounds(meshes);
let { point, face, object } = int;
let { x, y, z } = point;
// set appearance of split plane
mat.color.set(api.prefs.map.space.dark ? 0x0059bb : 0x0079ff);
obj.visible = true;
if (event.shiftKey) {
y = split.closestZ(y, object, face).y;
}
// y is z in model space for the purposes of a split
state.plane = { z: y };
// ensure split plane exceeds bounds of split target
obj.scale.set(dim.x + 2, dim.y + 2, 1);
obj.position.set(mid.x, y, -mid.y);
});
isActive = true;
},
select() {
let { log } = mesh.api;
let { models, plane } = split.state;
log.emit(`splitting ${models.length} model(s) at ${plane.z.round(3)}`).pin();
Promise.all(models.map(m => m.split(plane))).then(models => {
mesh.api.selection.set(models.filter(m => m));
log.emit('split complete').unpin();
split.end();
});
},
end() {
if (!isActive) {
return;
}
let space = moto.space;
let { obj } = split.state;
space.scene.remove(obj);
space.mouse.onHover(undefined);
isActive = split.state = undefined;
mesh.api.selection.update();
},
closestZ(z, object, face) {
let { position } = object.geometry.attributes;
let matrix = object.matrixWorld;
let v0 = new Vector3(position.getX(face.a), position.getY(face.a), position.getZ(face.a)).applyMatrix4(matrix);
let v1 = new Vector3(position.getX(face.b), position.getY(face.b), position.getZ(face.b)).applyMatrix4(matrix);
let v2 = new Vector3(position.getX(face.c), position.getY(face.c), position.getZ(face.c)).applyMatrix4(matrix);
v0._d = Math.abs(v0.y - z);
v1._d = Math.abs(v1.y - z);
v2._d = Math.abs(v2.y - z);
return [ v0, v1, v2 ].sort((a,b) => a._d - b._d)[0];
}
}
exports(split);
});