grid-apps-cmms/js/geo-polygon.js
Stewart Allen 9dbb790985 normalize copyright header
fix var tab
2017-04-18 22:22:29 -04:00

1192 lines
34 KiB
JavaScript

/** Copyright 2014-2017 Stewart Allen -- All Rights Reserved */
"use strict";
var gs_base_polygon = exports;
(function() {
if (!self.base) self.base = {};
if (self.base.Polygon) return;
var BASE = self.base,
CONF = BASE.config,
UTIL = BASE.util,
DBUG = BASE.debug,
KEYS = BASE.key,
SQRT = Math.sqrt,
POLY = function() { return BASE.polygons },
ABS = Math.abs,
MIN = Math.min,
MAX = Math.max,
PI = Math.PI,
DEG2RAD = PI / 180,
Bounds = BASE.Bounds,
newPoint = BASE.newPoint,
PlP = Polygon.prototype,
nest_test_slope = BASE.newSlope(newPoint(0,0,0,KEYS.NONE), newPoint(1,0,0,KEYS.NONE)),
min_area_mult = 2.0,
seqid = 1;
BASE.Polygon = Polygon;
BASE.newPolygon = newPolygon;
/** ******************************************************************
* Constructors
******************************************************************* */
/**
* @param {Points[]} [points] to seed poly
* @constructor
*/
function Polygon(points) {
this.id = seqid++; // polygon unique id
this.open = false;
this.length = 0; // number of points
this.points = []; // ordered array of points
this.area2 = 0.0; // computed as 2x area (sign = direction)
this.bounds = new Bounds();
this.inner = null; // array of enclosed polygons (if any)
this.parent = null; // enclosing parent polygon
this.depth = 0; // depth nested from top parent (density for support fill)
this.delete = false; // for culling during tracing
this.fillang = null; // hinted fill angle
this.fills = null; // fill lines (only used by supports currently)
if (points) this.addPoints(points);
}
/** ******************************************************************
* Polygon Filter/Chain Functions
******************************************************************* */
Polygon.filterTooSmall = function(p) {
return p.length < 3 ? null : p;
};
Polygon.filterTooSkinny = function(p) {
return (p.circularityDeep() * p.areaDeep()) < 0.25 ? null : p;
};
Polygon.filterArea = function(area) {
return function(p) {
return p.area() >= area ? p : null;
};
};
Polygon.filterDeleted = function(p) {
return p.delete ? null : p;
};
Polygon.filterInside = function(pin) {
return function(p) {
return pin.contains(p);
}
};
Polygon.filterCollect = function(out) {
return function(p) {
out.push(p);
return p;
}
};
Polygon.filterEvolve = function(p) {
return p.evolve();
};
Polygon.filterChain = function(filters) {
return function() {
var f = filters;
return function(p) {
var len = f.length,
idx = 0;
while (idx < len && (p = f[idx++](p)))
;
return p;
}
}();
};
/** ******************************************************************
* Polygon Prototype Functions
******************************************************************* */
PlP.createConvexHull = function(points) {
function removeMiddle(a, b, c) {
var cross = (a.x - b.x) * (c.y - b.y) - (a.y - b.y) * (c.x - b.x);
var dot = (a.x - b.x) * (c.x - b.x) + (a.y - b.y) * (c.y - b.y);
return cross < 0 || cross == 0 && dot <= 0;
}
points.sort(function (a, b) {
return a.x != b.x ? a.x - b.x : a.y - b.y;
});
var n = points.length;
var hull = [];
for (var i = 0; i < 2 * n; i++) {
var j = i < n ? i : 2 * n - 1 - i;
while (hull.length >= 2 && removeMiddle(hull[hull.length - 2], hull[hull.length - 1], points[j]))
hull.pop();
hull.push(points[j]);
}
hull.pop();
this.addPoints(hull);
return this;
};
PlP.stepsFromRoot = function() {
var p = this.parent, steps = 0;
while (p) {
if (p.inner && p.inner.length > 1) steps++;
p = p.parent;
}
return steps;
};
PlP.first = function() {
return this.points[0];
};
PlP.last = function() {
return this.points[this.length-1];
};
PlP.swap = function(x,y) {
var poly = this,
points = poly.points,
length = points.length;
poly.bounds = new Bounds();
for (var i=0; i<length; i++) {
p = points[i];
if (x) p.swapXZ();
else if (y) p.swapYZ();
poly.bounds.update(p);
}
if (poly.inner) poly.inner.forEach(function(i) {
i.swap(x,y);
});
return this;
}
/**
* @param {boolean} [point] return just the center point
* @returns {Polygon|Point} a new polygon centered on x=0, y=0, z=0
*/
PlP.center = function(point) {
var ap = newPoint(0,0,0,null), np = newPolygon(), pa = this.points;
pa.forEach(function(p) {
ap.x += p.x;
ap.y += p.y;
ap.z += p.z;
});
ap.x /= pa.length;
ap.y /= pa.length;
ap.z /= pa.length;
if (point) return ap;
pa.forEach(function(p) {
np.push(newPoint(
p.x - ap.x,
p.y - ap.y,
p.z - ap.z
));
});
return np;
};
/**
* @returns {Point} center of a polygon assuming it's a circle
*/
PlP.circleCenter = function() {
var points = this.points,
length = points.length,
incr = Math.floor(length / 3),
A = points[0],
B = points[incr],
C = points[incr * 2],
yDelta_a = B.y - A.y,
xDelta_a = B.x - A.x,
yDelta_b = C.y - B.y,
xDelta_b = C.x - B.x,
aSlope = yDelta_a / xDelta_a,
bSlope = yDelta_b / xDelta_b,
center = newPoint(0, 0, 0, null);
center.x = (aSlope * bSlope * (A.y - C.y) + bSlope * (A.x + B.x) - aSlope * (B.x+C.x) )/(2* (bSlope-aSlope) );
center.y = -1 * (center.x - (A.x+B.x) / 2) / aSlope + (A.y + B.y) / 2;
center.z = A.z;
return center;
};
/**
* add points forming a rectangle around a center point
*
* @param {Point} center
* @param {number} width
* @param {number} height
*/
PlP.centerRectangle = function(center, width, height) {
width /= 2;
height /= 2;
this.push(newPoint(center.x - width, center.y - height, center.z));
this.push(newPoint(center.x + width, center.y - height, center.z));
this.push(newPoint(center.x + width, center.y + height, center.z));
this.push(newPoint(center.x - width, center.y + height, center.z));
return this;
};
/**
* add points forming a circle around a center point
*
* @param {Point} center
* @param {number} radius
* @param {number} points
* @param {boolean} clockwise
*/
PlP.centerCircle = function(center, radius, points, clockwise) {
var angle = 0, add = 360 / points;
if (clockwise) add = -add;
while (points-- > 0) {
this.push(newPoint(
UTIL.round(Math.cos(angle * DEG2RAD) * radius, 7) + center.x,
UTIL.round(Math.sin(angle * DEG2RAD) * radius, 7) + center.y,
center.z
));
angle += add;
}
return this;
};
/**
* offset all points
* @param {THREE.Vector3} offset
* @returns {Polygon}
*/
PlP.move = function(offset) {
var scope = this,
bounds = scope.bounds = new Bounds();
scope.points.forEach(function(p) {
p.move(offset);
bounds.update(p);
});
if (scope.inner) scope.inner.forEach(function(p) { p.move(offset) });
return scope;
};
PlP.scale = function(scale, round) {
var scope = this,
bounds = scope.bounds = new Bounds();
scope.points.forEach(function(p) {
p.x *= scale;
p.y *= scale;
p.z *= scale;
if (round) {
p.x = UTIL.round(p.x, round);
p.y = UTIL.round(p.y, round);
p.z = UTIL.round(p.z, round);
}
bounds.update(p);
});
if (scope.inner) scope.inner.forEach(function(i) { i.scale(scale,round) });
};
/**
* add fill angle hinting from longest segment
*/
PlP.hintFillAngle = function() {
var index = 0,
points = this.points,
length = points.length,
prev,
next,
dist2,
longest,
mincir = CONF.hint_min_circ,
minlen = CONF.hint_len_min,
maxlen = CONF.hint_len_max || Infinity;
while (index < length) {
prev = points[index];
next = points[++index % length];
dist2 = prev.distToSq2D(next);
if (dist2 >= minlen && dist2 <= maxlen && (!longest || dist2 > longest.len)) {
longest = {p1:prev, p2:next, len:dist2};
}
}
if (longest && this.circularity() >= mincir) {
this.fillang = longest.p1.slopeTo(longest.p2).normal();
// console.log([this.fillang,this.getZ(),this.id]);
}
return this.fillang;
};
/**
* todo make more efficient
*
* @param {Boolean} deep
* @returns {Polygon}
*/
PlP.clone = function(deep) {
var np = newPolygon(),
ln = this.length,
i = 0;
while (i < ln) np.push(this.points[i++]);
np.fillang = this.fillang;
np.depth = this.depth;
np.open = this.open;
if (deep && this.inner) {
np.inner = this.inner.clone();
}
return np;
};
/**
* set all points' z value
*
* @param {number} z
* @returns {Polygon} this
*/
PlP.setZ = function(z) {
var ar = this.points,
ln = ar.length,
i = 0;
while (i < ln) ar[i++].z = z;
if (this.inner) this.inner.forEach(function(c) {c.setZ(z)});
return this;
};
/**
* @returns {number} z value of first point
*/
PlP.getZ = function() {
return this.points[0].z;
};
/**
*
* @param {Layer} layer
* @param {number} color
* @param {boolean} [recursive]
* @param {boolean} [open]
*/
PlP.render = function(layer, color, recursive, open) {
layer.poly(this, color, recursive, open);
};
/**
* add new point and return polygon reference for chaining
*
* @param {number} x
* @param {number} y
* @param {number} [z]
* @returns {Polygon}
*/
PlP.add = function(x,y,z) {
this.push(newPoint(x,y,z));
return this;
};
/**
* append array of points to polygon and return polygon
*
* @param {Point[]} points
* @returns {Polygon}
*/
PlP.addPoints = function(points) {
var poly = this,
length = points.length,
i = 0;
while (i < length) {
poly.push(points[i++]);
}
return this;
};
/**
* append point to polygon and return point
*
* @param {Point} p
* @returns {Point}
*/
PlP.push = function(p) {
// clone any point belonging to another polygon
if (p.poly) p = p.clone();
p.poly = this;
this.length++;
this.points.push(p);
this.bounds.update(p);
return p;
};
/**
* append point to polygon and return polygon
*
* @param {Point} p
* @returns {Polygon}
*/
PlP.append = function(p) {
this.push(p);
return this;
};
/** close polygon */
PlP.setClosed = function() {
this.open = false;
return this;
};
/** open polygon */
PlP.setOpen = function() {
this.open = true;
return this;
};
PlP.isOpen = function() {
return this.open;
};
PlP.isClosed = function() {
return !this.open;
};
PlP.setClockwise = function() {
if (!this.isClockwise()) this.reverse();
return this;
};
PlP.setCounterClockwise = function() {
if (this.isClockwise()) this.reverse();
return this;
};
PlP.isClockwise = function() {
return this.area(true) > 0;
};
PlP.showKey = function() {
return [this.first().key,this.last().key,this.length].join('~~');
};
/**
* set this polygon's winding in alignment with the supplied polygon
*
* @param {Polygon} poly
* @param [boolean] toLongest
* @returns {Polygon} self
*/
PlP.alignWinding = function(poly, toLongest) {
if (toLongest && this.length > poly.length) {
poly.alignWinding(this, false);
} else if (this.isClockwise() !== poly.isClockwise()) {
this.reverse();
}
};
/**
* set this polygon's winding in opposition to supplied polygon
*
* @param {Polygon} poly
* @param [boolean] toLongest
* @returns {Polygon} self
*/
PlP.opposeWinding = function(poly, toLongest) {
if (toLongest && this.length > poly.length) {
poly.opposeWinding(this, false);
} else if (this.isClockwise() === poly.isClockwise()) {
this.reverse();
}
};
/**
* reverse direction of polygon points.
* @returns {Polygon} self
*/
PlP.reverse = function() {
this.area2 = -this.area2;
this.points = this.points.reverse();
return this;
};
/**
* return true if this polygon is (likely) nested inside parent
*
* @param {Polygon} parent
* @returns {boolean}
*/
PlP.isNested = function(parent) {
if (parent.bounds.contains(this.bounds)) {
//var int = POLY().rayIntersect(this.bounds.leftMost, nest_test_slope, [parent], false);
//return int.length % 2 === 1 || this.isInside(parent, CONF.precision_nested_sq);
return this.isInside(parent, CONF.precision_nested_sq);
}
return false;
};
PlP.forEachPointEaseDown = function(fn, fromPoint) {
var index = this.findClosestPointTo(fromPoint).index,
fromZ = fromPoint.z,
offset = 0,
points = this.points,
length = points.length,
touch = -1, // first point to touch target z
targetZ = points[0].z,
dist2next,
last,
next,
done;
while (true) {
next = points[index % length];
if (last && next.z < fromZ) {
var deltaZ = fromZ - next.z;
dist2next = last.distTo2D(next);
if (dist2next > deltaZ * 2) {
// too long: synth intermediate
fn(last.followTo(next, deltaZ).setZ(next.z), offset++);
} else if (dist2next >= deltaZ) {
// ease down on this segment
} else {
// too short: clone n move z
next = next.clone().setZ(fromZ - dist2next/2);
}
fromZ = next.z;
} else if (offset === 0 && next.z < fromZ) {
next = next.clone().setZ(fromZ);
}
last = next;
fn(next, offset++);
if ((index % length) === touch) break;
if (touch < 0 && next.z <= targetZ) touch = (index % length);
index++;
}
return last;
};
PlP.forEachPoint = function(fn, close, start) {
var index = start || 0,
points = this.points,
length = points.length,
count = close ? length + 1 : length,
offset = 0,
pos;
while (count-- > 0) {
pos = index % length;
if (fn(points[pos], pos, points, offset++)) return;
index++;
}
};
PlP.forEachSegment = function(fn, open, start) {
var index = start || 0,
points = this.points,
length = points.length,
count = open ? length - 1 : length,
pos1, pos2;
while (count-- > 0) {
pos1 = index % length;
pos2 = (index+1) % length;
if (fn(points[pos1], points[pos2], pos1, pos2)) return;
index++;
}
};
/**
* returns intersections sorted by closest to lp1
*/
PlP.intersections = function(lp1, lp2) {
var list = [];
this.forEachSegment(function(pp1, pp2, ip1, ip2) {
var int = UTIL.intersect(lp1, lp2, pp1, pp2, BASE.key.SEGINT, false);
if (int) {
list.push(int);
pp1.pos = ip1;
pp2.pos = ip2;
}
});
list.sort(function(p1, p2) {
return UTIL.distSq(lp1, p1) - UTIL.distSq(lp1, p2);
});
return list;
};
/**
* emit new open poly between two intersection points
*/
PlP.emitSegment = function(i1, i2) {
var poly = newPolygon(),
start = i1.p2.pos,
end = i2.p1.pos,
delta = end - start;
while (delta < 0) {
delta += this.length;
}
poly.setOpen();
poly.push(i1);
if (delta < this.length / 2) {
this.forEachPoint(function(p, pos) {
poly.push(p);
if (p === i2.p1) return true;
}, true, start);
}
poly.push(i2);
return poly;
};
/**
* @param {Polygon} poly
* @param {number} [tolerance]
* @returns {boolean} any points inside OR on edge
*/
PlP.hasPointsInside = function(poly, tolerance) {
if (!poly.overlaps(this)) return false;
var mid, exit = false;
this.forEachSegment(function(prev, next) {
// check midpoint on long lines
if (prev.distTo2D(next) > CONF.precision_midpoint_check_dist) {
mid = prev.midPointTo(next);
if (mid.inPolygon(poly) || mid.nearPolygon(poly, tolerance || CONF.precision_close_to_poly_sq)) {
return exit = true;
}
}
if (next.inPolygon(poly) || next.nearPolygon(poly, tolerance || CONF.precision_close_to_poly_sq)) {
return exit = true;
}
});
return exit;
};
/**
* TODO replace isNested() with isInside() ?
*
* @param {Polygon} poly
* @param {number} [tolerance]
* @returns {boolean} all points inside OR on edge
*/
PlP.isInside = function(poly, tolerance) {
// throw new Error("isInside");
if (!(
// poly.overlaps(this) &&
this.bounds.isNested(poly.bounds)
)) return false;
var mid,
midcheck,
exit = true;
this.forEachSegment(function(prev, next) {
// check midpoint on long lines
if (prev.distTo2D(next) > CONF.precision_midpoint_check_dist) {
mid = prev.midPointTo(next);
if (!(mid.inPolygon(poly) || mid.nearPolygon(poly, tolerance || CONF.precision_close_to_poly_sq))) {
exit = false;
return true;
}
}
if (!(next.inPolygon(poly) || next.nearPolygon(poly, tolerance || CONF.precision_close_to_poly_sq))) {
exit = false;
return true;
}
});
return exit;
};
/**
* @param {Polygon} poly
* @param {number} [tolerance]
* @returns {boolean} all points inside poly AND not inside children
*/
PlP.contains = function(poly, tolerance) {
return (poly && poly.isInside(this, tolerance) && poly.isOutsideAll(this.inner, tolerance));
};
/**
*
* @param polys
* @returns {boolean}
*/
PlP.containedBySet = function(polys) {
if (!polys) return false;
for (var i=0; i<polys.length; i++) {
if (polys[i].contains(this)) return true;
}
return false;
};
/**
* @param {Polygon} child
* @returns {Polygon} self
*/
PlP.addInner = function(child) {
child.parent = this;
if (this.inner) {
this.inner.push(child);
} else {
this.inner = [child];
}
return this;
};
/**
* @returns {number} number of inner polygons
*/
PlP.innerCount = function() {
return this.inner ? this.inner.length : 0;
};
/**
* @returns {boolean} if has 1 or more inner polygons
*/
PlP.hasInner = function() {
return this.inner && this.inner.length > 0;
};
/**
* remove all inner polygons
* @returns {Polygon} self
*/
PlP.clearInner = function() {
this.inner = null;
return this;
};
PlP.newUndeleted = function() {
var poly = newPolygon();
this.forEachPoint(function(p) {
if (!p.del) poly.push(p);
});
return poly;
};
/**
* http://www.ehow.com/how_5138742_calculate-circularity.html
* @returns {number} 0.0 - 1.0 from flat to perfectly circular
*/
PlP.circularity = function() {
return (4 * PI * this.area()) / UTIL.sqr(this.perimeter());
};
PlP.circularityDeep = function() {
return (4 * PI * this.areaDeep()) / UTIL.sqr(this.perimeter());
};
/**
* @returns {number} perimeter length (sum of all segment lengths)
*/
PlP.perimeter = function() {
var len = 0.0;
this.forEachSegment(function(prev,next) {
len += SQRT(prev.distToSq2D(next));
}, this.open);
return len;
};
PlP.perimeterDeep = function() {
var len = this.perimeter();
if (this.inner) this.inner.forEach(function(p) { len += p.perimeter() });
return len;
};
/**
* calculate and return the area enclosed by the polygon.
* if raw is true, return a signed area equal to 2x the
* enclosed area which also indicates winding direction.
*
* @param {boolean} [raw]
* @returns {number} area
*/
PlP.area = function(raw) {
if (this.length < 3) return 0;
if (this.area2 === 0.0) {
for (var p=this.points,pl=p.length,pi=0,p1,p2; pi<pl; pi++) {
p1 = p[pi];
p2 = p[(pi+1)%pl];
this.area2 += (p2.x - p1.x) * (p2.y + p1.y);
}
}
return raw ? this.area2 : ABS(this.area2/2);
};
/**
* return the area of a polygon with the area of all
* inner polygons subtracted
*
* @returns {number} area
*/
PlP.areaDeep = function() {
if (!this.inner) return this.area();
var i, c = this.inner, a = this.area();
for (i=0; i<c.length; i++) {
a -= c[i].area();
}
return a;
};
/**
* @param {Polygon} poly
* @returns {boolean}
*/
PlP.overlaps = function(poly) {
return this.bounds.overlaps(poly.bounds, CONF.precision_merge);
};
/**
* create poly from coordinate Array (aka dump)
*
* @param {number[]} arr
* @param {number} [z]
*/
PlP.fromXYArray = function(arr,z) {
var i = 0;
while (i < arr.length) {
this.add(arr[i++], arr[i++], z || 0);
}
return this;
};
function fromClipperPath(path,z) {
var poly = newPolygon(), i = 0, l = path.length;
while (i < l) poly.push(newPoint(null,null,z,null,path[i++]));
return poly;
};
/**
* simplify and merge collinear. only works for single
* non-nested polygons. used primarily in slicer/connectLines.
*/
PlP.clean = function() {
var clib = self.ClipperLib,
clip = clib.Clipper,
clean = clip.CleanPolygon(this.toClipper()[0], CONF.clipperClean),
poly = fromClipperPath(clean, this.getZ());
return poly;
};
PlP.toClipper = function(inout,debug) {
var poly = this,
cur = [],
out = inout || [];
if (debug) {
var d = [],
points = poly.points,
len = points.length,
i = 0,
p;
while (i < len) {
p = points[i++];
d.push({X:p.x, Y:p.y});
}
// poly.points.forEach(function(p) { d.push({X:p.x, Y:p.y}) });
out.push(d);
} else {
out.push(poly.points);
}
if (poly.inner) {
poly.inner.forEach(function(p) {
p.toClipper(out, debug);
});
}
return out;
};
/**
* todo for debugging
*/
PlP.dump = function(msg,prec) {
var scope = this,
txt = [JSON.stringify({
len:scope.length,
area:scope.areaDeep(),
perim:scope.perimeterDeep(),
circ:scope.circularityDeep(),
inner:(scope.inner ? scope.inner.length : 0),
cw:scope.isClockwise(),
open:scope.isOpen(),
id:scope.id
})],
out = [], i = 0, p;
while (i<scope.points.length) {
p = scope.points[i++];
out.appendAll([UTIL.round(p.x,prec||5), UTIL.round(p.y,prec||5)]);
}
txt.push('['+out.join(',')+']');
DBUG.log((msg ? msg : '')+txt.join('\n'));
if (scope.inner) {
scope.inner.forEach(function(p) { p.dump("-- ",prec) });
}
};
/**
* return offset polygon(s) from original using distance. may result in
* more than one new polygon if trace is self-intersecting or null if new
* polygon is too small or offset is otherwise not possible due to geometry.
*
* @param {number} offset positive = inset, negative = outset
* @param {Polygon[]} [output]
* @returns {?Polygon[]} returns output array provided as input or new array if not provided
*/
PlP.offset = function(offset, output) {
return POLY().expand([this], -offset, this.getZ(), output);
};
/**
* todo need something more clever for polygons that overlap with
* todo differing resolutions (like circles)
*
* @param {Polygon} poly
* @param {boolean} [recurse]
* @param {number} [precision]
* @returns {boolean} true if polygons are, essentially, the same
*/
PlP.isEquivalent = function(poly, recurse, precision) {
// throw new Error("isEquivalent");
var debug = DBUG.get('circularity');
if (debug) {
DBUG.log(["area", this.area(), poly.area(), UTIL.isCloseTo(this.area(), poly.area(), CONF.precision_poly_area)]);
DBUG.log(["circ", this.circularity(), poly.circularity()]);
DBUG.log(["boun", this.bounds.equals(poly.bounds, precision || CONF.precision_poly_bounds)]);
}
if (UTIL.isCloseTo(this.area(), poly.area(), precision || CONF.precision_poly_area) &&
this.bounds.equals(poly.bounds, precision || CONF.precision_poly_bounds))
{
// use circularity near 1 to eliminate the extensive check below
var c1 = this.circularity(),
c2 = poly.circularity();
if (ABS(c1-c2) < CONF.precision_circularity && ((1-c1) < CONF.precision_circularity)) {
//DBUG.log("detected circle equivalent");
return true;
} else if (debug) {
DBUG.log("fail circularity w/ "+ABS(c2-c1)+" 1-c1="+(1-c1)+" 1-c2="+(1-c2));
if (c1 > 1.0) this.dump();
if (c2 > 1.0) poly.dump();
}
if (recurse) {
var i, ai = this.inner, bi = poly.inner;
if (ai !== bi) {
if (ai === null || bi === null || ai.length != bi.length) return false;
for (i=0; i < ai.length; i++) {
if (!ai[i].isEquivalent(bi[i])) return false;
}
}
}
var exit = true,
pointok,
dist,
min;
this.forEachPoint(function(i2p) {
pointok = false;
poly.forEachSegment(function(i1p1, i1p2) {
// if point is close to poly, terminate search, go to next point
if ((dist = i2p.distToLine(i1p1, i1p2)) < CONF.precision_poly_merge) return pointok = true;
// otherwise track min and keep searching
min = Math.min(min, dist);
});
// fail poly if one point is bad
if (!pointok) {
if (DBUG.get('equiv')) DBUG.log({min:min, prec:CONF.precision_poly_merge});
exit = false;
// terminate search
return true;
}
});
return exit;
}
return false;
};
/**
* find the point of this polygon closest to
* the provided point. assist generating optimal
* print paths.
*
* @param {Point} target
* @return {Object} {point:point, distance:distance}
*/
PlP.findClosestPointTo = function(target) {
var dist,
index,
closest,
mindist = Infinity;
this.forEachPoint(function(point, pos) {
dist = SQRT(point.distToSq2D(target));
if (dist < mindist) {
index = pos;
mindist = dist;
closest = point;
}
});
return {point:closest, distance:mindist, index:index};
};
/**
* @param {Polygon[]} out
* @returns {Polygon[]}
*/
PlP.flattenTo = function(out) {
out.push(this);
if (this.inner) out.appendAll(this.inner);
return out;
};
/**
* @param {Polygon} poly clipping mask
* @returns {?Polygon[]}
*/
PlP.diff = function(poly) {
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
clib = self.ClipperLib,
ctyp = clib.ClipType,
ptyp = clib.PolyType,
cfil = clib.PolyFillType,
clip = new clib.Clipper(),
ctre = new clib.PolyTree(),
sp1 = this.toClipper(),
sp2 = poly.toClipper();
clip.AddPaths(sp1, ptyp.ptSubject, true);
clip.AddPaths(sp2, ptyp.ptClip, true);
if (clip.Execute(ctyp.ctDifference, ctre, cfil.pftEvenOdd, cfil.pftEvenOdd)) {
poly = POLY().fromClipperTree(ctre, poly.getZ());
poly.forEach(function(p) {
p.fillang = fillang;
})
return poly;
} else {
return null;
}
};
/**
* @param {Polygon} poly clipping mask
* @returns {?Polygon[]}
*/
PlP.mask = function(poly) {
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
clib = self.ClipperLib,
ctyp = clib.ClipType,
ptyp = clib.PolyType,
cfil = clib.PolyFillType,
clip = new clib.Clipper(),
ctre = new clib.PolyTree(),
sp1 = this.toClipper(),
sp2 = poly.toClipper();
clip.AddPaths(sp1, ptyp.ptSubject, true);
clip.AddPaths(sp2, ptyp.ptClip, true);
if (clip.Execute(ctyp.ctIntersection, ctre, cfil.pftEvenOdd, cfil.pftEvenOdd)) {
poly = POLY().fromClipperTree(ctre, poly.getZ());
poly.forEach(function(p) {
p.fillang = fillang;
})
return poly;
} else {
return null;
}
};
/**
* return logical OR of two polygons' enclosed areas
*
* @param {Polygon} poly
* @returns {?Polygon} intersected polygon or null if no intersection
*/
PlP.union = function(poly) {
if (!this.overlaps(poly)) return null;
var fillang = this.fillang && this.area() > poly.area() ? this.fillang : poly.fillang,
clib = self.ClipperLib,
ctyp = clib.ClipType,
ptyp = clib.PolyType,
cfil = clib.PolyFillType,
clip = new clib.Clipper(),
ctre = new clib.PolyTree(),
sp1 = this.toClipper(),
sp2 = poly.toClipper();
clip.AddPaths(sp1, ptyp.ptSubject, true);
clip.AddPaths(sp2, ptyp.ptClip, true);
if (clip.Execute(ctyp.ctUnion, ctre, cfil.pftEvenOdd, cfil.pftEvenOdd)) {
poly = POLY().fromClipperTree(ctre, poly.getZ());
if (poly.length === 1) {
poly = poly[0];
poly.fillang = fillang;
return poly;
}
}
return null;
};
/**
* rotate such that first and last points are the points
* furthest apart and lowest when there is a tie breaker
*/
PlP.spread = function() {
var poly = this,
points = poly.points,
plen = points.length,
i, pp, np, p, mdelta, newmax, max, shift, maxd;
max = {d:0};
maxd = 0;
// find two most distance points
for (i=0; i<plen; i++) {
pp = points[i % plen];
np = points[(i+1) % plen];
p = ABS(pp.x - np.x) + ABS(pp.y - np.y);
mdelta = ABS(p - max.d);
newmax = p > maxd;
maxd = MAX(maxd,p);
// select lowest points (corner case = square)
if (newmax || (mdelta < 0.001 && max.p1 && MIN(pp.z,np.z) < MIN(max.p1.z, max.p2.z))) {
max = {p1:pp, p2:np, i:(i+1)%plen, d:p};
}
}
if (max.i > 0) {
// shift array to start at "leftmost" Point
shift = points.slice(max.i);
shift.appendAll(points.slice(0,max.i));
return newPolygon(shift);
}
return poly;
}
/** ******************************************************************
* Connect to base and Helpers
******************************************************************* */
function newPolygon(points) {
return new Polygon(points);
}
})();