grid-apps-cmms/src/kiri-mode/fdm/slice.js

1685 lines
59 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
// dep: geo.base
// dep: geo.slicer
// dep: geo.polygons
// dep: kiri.utils
// dep: kiri.consts
// dep: kiri-mode.fdm.driver
// dep: kiri-mode.fdm.post
// use: kiri-mode.fdm.fill
// use: ext.clip2
// use: add.three
gapp.register("kiri-mode.fdm.slice", [], (root, exports) => {
const { base, kiri, noop } = root;
const { consts, driver, fill, fill_fixed, newSlice, utils } = kiri;
const { config, polygons, util, newPoint } = base;
const { fillArea } = polygons;
const { beltfact } = consts;
const { FDM } = driver;
const { doTopShells, getRangeParameters } = FDM;
const POLY = polygons,
tracker = util.pwait,
lopacity = 0.6,
opacity = 1,
COLOR = {
anchor: { check: 0x999933, face: 0x999933, line: 0x999933, opacity, lopacity },
shell: { check: 0x0077bb, face: 0x0077bb, line: 0x0077bb, opacity, lopacity },
fill: { check: 0x00bb77, face: 0x00bb77, line: 0x00bb77, opacity, lopacity },
infill: { check: 0x3322bb, face: 0x3322bb, line: 0x3322bb, opacity, lopacity },
support: { check: 0xaa5533, face: 0xaa5533, line: 0xaa5533, opacity, lopacity },
gaps: { check: 0xaa3366, face: 0xaa3366, line: 0xaa3366, opacity, lopacity }
},
PROTO = Object.clone(COLOR),
profile = false,
profileStart = profile ? console.profile : noop,
profileEnd = profile ? console.profileEnd : noop,
debug = false;
let isThin = false, // force line rendering
isFlat = false, // force flat rendering
offset = 0; // poly line generation offsets
function vopt(opt) {
if (opt) {
if (isFlat) {
opt.flat = true;
opt.outline = true;
return opt;
}
if (isThin) return null;
}
return opt;
}
FDM.sliceAll = function(settings, onupdate) {
// future home of brim and anchor generation
let widgets = Object.values(kiri.worker.cache)
.filter(w => !w.meta.disabled)
.sort((a,b) => {
return a.slices[0].z - b.slices[0].z
});
// ignore first widget
widgets.shift();
// count extruders used
let ext = [];
for (let w of widgets) {
if (w.anno && w.anno.extruder >= 0) {
let e = w.anno.extruder;
if (ext.indexOf(e) < 0) {
ext.push(e);
}
}
}
// remove anchor slices from other widgets (only with multi-material)
if (ext.length > 1)
for (let w of widgets) {
w.slices = w.slices.filter(s => s.index >= 0);
}
};
/**
* DRIVER SLICE CONTRACT
*
* Given a widget and settings object, call functions necessary to produce
* slices and then the computations using those slices. This function is
* designed to run client or server-side and provides all output via
* callback functions.
*
* @param {Object} settings
* @param {Widget} Widget
* @param {Function} onupdate (called with % complete and optional message)
* @param {Function} ondone (called when complete with an array of Slice objects)
*/
FDM.slice = function(settings, widget, onupdate, ondone) {
let render = settings.render !== false,
{ process, device, controller } = settings,
isBelt = device.bedBelt,
isSynth = widget.track.synth,
isDanger = controller.danger,
useAssembly = controller.assembly,
isConcurrent = controller.threaded && kiri.minions.concurrent,
solidMinArea = process.sliceSolidMinArea,
solidLayers = process.sliceSolidLayers || 0,
vaseMode = process.sliceFillType === 'vase' && !isSynth,
metadata = widget.anno,
extruder = parseInt(isSynth ? process.sliceSupportNozzle : metadata.extruder || 0),
sliceHeight = process.sliceHeight,
sliceHeightBase = (isBelt ? sliceHeight : process.firstSliceHeight) || sliceHeight,
lineWidth = process.sliceLineWidth || device.extruders[extruder].extNozzle,
fillOffsetMult = 1.0 - bound(process.sliceFillOverlap, 0, 0.8),
shellOffset = lineWidth,
fillSpacing = lineWidth,
fillOffset = lineWidth * fillOffsetMult,
clipOffset = process.sliceSupportOffset,
sliceFillAngle = process.sliceFillAngle,
supportDensity = process.sliceSupportDensity;
// override globals used by vopt()
isFlat = controller.lineType === "flat";
isThin = !isFlat && controller.lineType === "line";
offset = lineWidth / 2;
if (isFlat) {
Object.values(COLOR).forEach(color => {
color.flat = true;
color.line = 1
color.opacity = 1;
});
} else {
Object.keys(COLOR).forEach(key => {
const color = COLOR[key];
const proto = PROTO[key]
color.flat = proto.flat;
color.line = proto.line;
color.opacity = proto.opacity;
});
}
if (!(sliceHeight > 0 && sliceHeight < 100)) {
return ondone("invalid slice height");
}
if (!(lineWidth >= 0.01 && lineWidth < 100)) {
return ondone("invalid nozzle size");
}
const sliceMinHeight = process.sliceAdaptive && process.sliceMinHeight > 0 ?
Math.min(process.sliceMinHeight, sliceHeight) : 0;
if (sliceHeightBase <= 0) {
console.log("invalid first layer height < slice height");
console.log("reverting to min valid slice height");
sliceHeightBase = sliceMinHeight || sliceHeight;
}
let bounds = widget.getBoundingBox();
let points = widget.getPoints();
let indices = [];
let heights = [];
// handle z cutting (floor method) and base flattening
let zPress = isBelt ? process.firstLayerFlatten || 0 : 0;
let zCut = widget.track.zcut || 0;
if (zCut || zPress) {
for (let p of points) {
if (!p._z) {
p._z = p.z;
if (zPress) {
if (isBelt) {
let zb = (p.z - p.y) * beltfact;
if (zb > 0 && zb <= zPress) {
p.y += zb * beltfact;
p.z -= zb * beltfact;
}
} else {
if (p.z <= zPress) p.z = 0;
}
}
if (zCut && !isBelt) {
p.z -= zCut;
}
}
}
}
base.slice(points, {
debug: process.xray,
xray: process.xray,
zMin: bounds.min.z,
zMax: bounds.max.z - zCut,
// support/synth usually has overlapping boxes
union: controller.healMesh || isSynth,
indices: process.indices || process.xray,
useAssembly,
post: 'FDM',
post_args: {
shellOffset,
fillOffset,
clipOffset,
lineWidth,
vaseMode,
isSynth,
process,
isDanger,
},
// z index generator
zGen(zopt) {
if (process.xray) {
return zopt.zIndexes;
}
let { zMin, zMax } = zopt;
let h1 = sliceHeight;
let h0 = sliceHeightBase || h1;
let hm = sliceMinHeight || 0;
let h = h0;
let z = h0;
let zi = indices; // indices
let zh = heights; // heights
if (hm) {
// adaptive increments based on z indices (var map to legacy code)
let zIncFirst = h0;
let zInc = h1;
let zIncMin = hm;
let zHeights = heights;
let zIndexes = indices;
let zOrdered = Object.values(zopt.zIndexes).map(v => parseFloat(v));
// console.log('adaptive slicing', zIncMin, ':', zInc, 'from', zMin, 'to', zMax);
let zPos = zIncFirst,
zOI = 0,
zDelta,
zDivMin,
zDivMax,
zStep,
nextZ,
lzp = zPos;
// adaptive slice height
// first slice/height is fixed from base
zHeights.push(zIncFirst);
zIndexes.push(zIncFirst);
// console.log({zIncFirst, zOrdered})
while (zPos < zMax && zOI < zOrdered.length) {
nextZ = zOrdered[zOI++];
if (zPos >= nextZ) {
// console.log('skip',{zPos},'>=',{nextZ});
continue;
}
zDelta = nextZ - zPos;
if (zDelta < zIncMin) {
// console.log('skip',{zDelta},'<',{zIncMin});
continue;
}
zDivMin = Math.floor(zDelta / zIncMin);
zDivMax = Math.floor(zDelta / zInc);
if (zDivMax && zDivMax <= zDivMin) {
if (zDelta % zInc > 0.01) zDivMax++;
zStep = zDelta / zDivMax;
// console.log(`--- zDivMax <= zDivMin ---`, zStep, zDelta % zInc)
} else {
zStep = zDelta;
}
// console.log({nextZ, zPos, zDelta, zStep, zDivMin, zDivMax})
while (zPos < nextZ) {
zHeights.push(zStep);
zIndexes.push(zPos + zStep);
zPos += zStep;
// console.log({D: zPos - lzp, zPos})
// lzp = zPos;
}
}
// console.log({zIndexes, zHeights});
} else {
// simple based + fixed increment
while (z <= zMax) {
zh.push(h);
zi.push(z);
h = h1;
z += h;
}
}
// reduce slice position by half height
for (let i=0; i<zi.length; i++) {
zi[i] = (zi[i] - zh[i] / 2).round(3);
}
return zi;
},
// slicer function (worker local or minion distributed)
slicer(z, points, opts) {
// opts.debug = opts.debug || isSynth;
return (isConcurrent ? kiri.minions.sliceZ : base.sliceZ)(z, points, opts);
},
onupdate(update) {
return onupdate(0.0 + update * 0.5)
}
}).then((output) => {
// post process slices and re-incorporate missing meta-data
return output.slices.map(data => {
let { z, clip, lines, groups } = data;
if (!data.tops) return null;
let slice = newSlice(z).addTops(data.tops);
slice.index = indices.indexOf(z);
slice.height = heights[slice.index];
slice.clips = clip;
if (process.xray) {
slice.lines = lines;
slice.groups = groups;
slice.xray = process.xray;
}
return slice;
}).filter(s => s);
}).then(slices => {
return onSliceDone(slices);
}).then(ondone);
async function doShadow(slices) {
if (widget.shadow) {
return;
}
let root = widget.group[0];
if (root.shadow) {
widget.shadow = root.shadow;
return;
}
// create shadow for clipping supports
let alltops = widget.group
.filter(w => !w.track.synth) // no supports in shadow
.map(w => w.slices).flat()
.map(s => s.tops).flat().map(t => t.simple);
let shadow = isConcurrent ?
await kiri.minions.union(alltops, 0.1) :
POLY.union(alltops, 0.1, true);
// expand shadow when requested (support clipping)
if (process.sliceSupportExtra) {
shadow = POLY.offset(shadow, process.sliceSupportExtra);
}
widget.shadow = root.shadow = POLY.setZ(shadow, 0);
// slices[0].output()
// .setLayer('shadow', { line: 0xff0000, check: 0xff0000 })
// .addPolys(shadow);
}
async function onSliceDone(slices) {
// remove all empty slices above part but leave below
// for multi-part (multi-extruder) setups where the void is ok
// also reverse because slicing occurs bottom-up
let found = false;
slices = slices.reverse().filter(slice => {
if (slice.tops.length) {
return found = true;
} else {
return found;
}
}).reverse();
// connect slices into linked list for island/bridge projections
for (let i=1; i<slices.length; i++) {
slices[i-1].up = slices[i];
slices[i].down = slices[i-1];
}
widget.slices = slices;
if (!slices || slices.length === 0) {
return;
}
// attach range params to each slice
for (let slice of slices) {
slice.params = getRangeParameters(process, slice.index);
}
// create shadow for non-belt supports
if (!isBelt && (isSynth || (!isSynth && supportDensity && process.sliceSupportEnable))) {
await doShadow(slices);
}
// for synth support widgets, clip/offset to other widgets in group
if (isSynth) {
for (let slice of slices) {
let gap = sliceHeight * (isBelt ? 0 : process.sliceSupportGap);
// clip tops to other widgets in group
let tops = slice.topPolys();
for (let peer of widget.group) {
// skip self
if (peer === widget || !peer.slices) {
continue;
}
for (let pslice of peer.slices) {
if (Math.abs(Math.abs(pslice.z - slice.z) - gap) > 0.1) {
continue;
}
let ntops = [];
POLY.subtract(tops, pslice.clips, ntops, null, slice.z, 0);
tops = ntops;
}
// trim to group's shadow if not in belt mode
if (!isBelt) {
tops = POLY.setZ(POLY.trimTo(tops, widget.shadow), slice.z);
}
}
slice.tops = [];
for (let t of tops) {
slice.addTop(t);
}
doShells(slice, 1, shellOffset / 2);
}
}
// calculate % complete and call onupdate()
function doupdate(index, from, to, msg) {
trackupdate(index / slices.length, from, to, msg);
}
function trackupdate(pct, from, to, msg) {
onupdate(0.5 + (from + (pct * (to - from))) * 0.5, msg);
}
// for each slice, performe a function and call doupdate()
function forSlices(from, to, fn, msg) {
slices.forEach(slice => {
fn(slice);
doupdate(slice.index, from, to, msg)
});
}
// do not hint polygon fill longer than a max span length
config.hint_len_max = util.sqr(process.sliceBridgeMax);
// reset for solids, support projections
// and other annotations
slices.forEach(slice => {
slice.widget = widget;
slice.extruder = extruder;
slice.solids = [];
});
// just the top/bottom special solid layers or range defined solid layers
forSlices(0.15, 0.2, slice => {
let range = slice.params;
let spaceMult = slice.index === 0 ? process.firstLayerLineMult || 1 : 1;
let isBottom = slice.index < process.sliceBottomLayers;
let isTop = slice.index > slices.length - process.sliceTopLayers - 1;
let isDense = range.sliceFillSparse > 0.995;
let isSolid = (isBottom || ((isTop || isDense) && !vaseMode)) && !isSynth;
let solidWidth = isSolid ? range.sliceFillWidth || 1 : 0;
if (solidWidth) {
let fillSpace = fillSpacing * spaceMult * solidWidth;
doSolidLayerFill(slice, fillSpace, sliceFillAngle);
}
sliceFillAngle += 90.0;
}, "solid layers");
// add lead in anchor when specified in belt mode (but not for synths)
if (isBelt && !isSynth) {
// find adjusted zero point from slices
let smin = Infinity;
for (let slice of slices) {
let miny = Infinity;
for (let poly of slice.topPolys()) {
let y = poly.bounds.maxy;
let z = slice.z;
let by = z - y;
if (by < miny) miny = by;
if (by < smin) smin = by;
}
slice.belt = { miny, touch: false };
}
// mark slices with tops touching belt
// also find max width of first 5 layers
let start;
let minx = Infinity, maxx = -Infinity;
let peek = 0;
for (let slice of slices) {
if (slice.tops.length && peek++ < 5) {
for (let poly of slice.topPolys()) {
minx = Math.min(minx, poly.bounds.minx);
maxx = Math.max(maxx, poly.bounds.maxx);
}
}
// mark slice as touching belt if near miny
// if (Math.abs(slice.belt.miny - smin) < 0.01) {
if (Math.abs(slice.belt.miny) < 0.01) {
slice.belt.touch = true;
if (!start) start = slice;
}
}
// ensure we start against a layer with shells
while (start && start.up && start.topShells().length === 0) {
start = start.up;
}
// if a brim applies, add that width to anchor
let brim = getRangeParameters(process, 0).firstLayerBrim || 0;
if (brim) {
minx -= brim;
maxx += brim;
}
// array of added top.fill_sparse arrays
let adds = [];
let anchorlen = (process.beltAnchor || process.firstLayerBeltLead) * beltfact;
while (anchorlen && start && anchorlen >= sliceHeight) {
let addto = start.down;
if (!addto) {
addto = newSlice(start.z - sliceHeight);
addto.extruder = extruder;
addto.belt = { };
addto.height = start.height;
addto.up = start;
start.down = addto;
slices.splice(0,0,addto);
} else if (!addto.belt) {
console.log({addto_missing_belt: addto});
addto.belt = {};
}
addto.index = -1;
addto.belt.anchor = true;
// this allows the anchor to print bi-directionally
// by removing the forced start-point in print.js
addto.belt.touch = false;
let z = addto.z;
let y = z - smin - (lineWidth / 2);
let splat = base.newPolygon().add(minx, y, z).add(maxx, y, z).setOpen();
let snew = addto.addTop(splat).fill_sparse = [ splat ];
adds.push(snew);
start = addto;
anchorlen -= sliceHeight;
}
// add anchor bump
let bump = process.firstLayerBeltBump;
if (bump) {
adds = adds.reverse().slice(1, adds.length - 1);
let count = 1;
for (let add of adds) {
let poly = add[0];
let y = count++ * -start.height * 2;
if (-y > bump) {
count--;
// break;
}
let first = poly.first();
// add up/over/down to anchor line (close = down)
// which completes the bump perimeter
poly.push(poly.last().add({x:0, y, z:0}));
poly.push(poly.first().add({x:0, y, z:0}));
poly.setClosed();
if (count > 2 && maxx - minx > 10) {
// add vertical hatch lines insibe bump shell
let mp = (maxx + minx) / 2;
let dx = (maxx - minx - 2);
dx = (Math.floor(dx / 3) * 3) / 2;
let fy = first.y;
let fz = first.z;
let n2 = lineWidth / 2;
for (let x = mp - dx; x <= mp + dx ; x += 3) {
add.push( base.newPolygon().add(x, fy - n2, fz).add(x, fy + y + n2, fz).setOpen() );
}
}
}
}
}
// calculations only relevant when solid layers are used
if (solidLayers && !vaseMode && !isSynth) {
profileStart("delta");
forSlices(0.2, 0.34, slice => {
if (slice.index > 0) doDiff(slice, solidMinArea);
}, "layer deltas");
profileEnd();
profileStart("delta-project");
forSlices(0.34, 0.35, slice => {
projectFlats(slice, solidLayers);
projectBridges(slice, solidLayers);
}, "layer deltas");
profileEnd();
profileStart("solid-fill")
let promises = isConcurrent ? [] : undefined;
forSlices(0.35, promises ? 0.4 : 0.5, slice => {
let params = slice.params || process;
let first = slice.index === 0;
let solidWidth = params.sliceFillWidth || 1;
let spaceMult = first ? params.firstLayerLineMult || 1 : 1;
let fillSpace = fillSpacing * spaceMult * solidWidth;
doSolidsFill(slice, fillSpace, sliceFillAngle, solidMinArea, promises);
sliceFillAngle += 90.0;
}, "fill solids");
if (promises) {
await tracker(promises, (i, t) => {
trackupdate(i / t, 0.4, 0.5);
});
}
profileEnd();
}
if (!isSynth && !vaseMode) {
// sparse layers only present when non-vase mose and sparse % > 0
let lastType;
let promises = isConcurrent ? [] : undefined;
forSlices(0.5, promises ? 0.55 : 0.7, slice => {
let params = slice.params || process;
if (!params.sliceFillSparse) {
return;
}
let newType = params.sliceFillType;
doSparseLayerFill(slice, {
settings,
process,
device,
lineWidth,
spacing: fillOffset,
density: params.sliceFillSparse,
bounds: widget.getBoundingBox(),
height: sliceHeight,
type: newType,
cache: params._range !== true && lastType === newType,
promises
});
lastType = newType;
}, "infill");
if (promises) {
await tracker(promises, (i, t) => {
trackupdate(i / t, 0.55, 0.7);
});
}
// back-fill slices marked for infill cloning
for (let slice of slices) {
if (slice._clone_sparse) {
let tops = slice.tops;
let down = slice.down.tops;
for (let i=0; i<tops.length; i++) {
tops[i].fill_sparse = down[i].fill_sparse.map(p => p.cloneZ(slice.z));
}
}
}
} else if (isSynth) {
// fill manual supports differently
let outline = process.sliceSupportOutline || false;
let promises = isConcurrent ? [] : undefined;
let resolve = [];
forSlices(0.5, promises ? 0.6 : 0.7, slice => {
let params = slice.params || process;
let density = params.sliceSupportDensity;
if (density)
for (let top of slice.tops) {
if (!outline) {
let offset = top.shells;
fillSupportPolys(promises, offset, lineWidth, density, slice.z, isBelt);
resolve.push({top, offset});
} else {
let offset = [];
POLY.expand(top.shells || [], -lineWidth/4, slice.z, offset);
fillSupportPolys(promises, offset, lineWidth, density, slice.z, isBelt);
resolve.push({top, offset});
}
}
}, "infill");
if (promises) {
await tracker(promises, (i, t) => {
trackupdate(i / t, 0.6, 0.7);
});
}
for (let rec of resolve) {
let lines = rec.top.fill_lines = rec.offset.map(o => o.fill).flat().filter(v => v);
// if copying simply's support type, eliminate shells
// and zig/zag lines connectd by shell segments
if (!outline) {
let newlines = [];
let op2;
let eo = 0;
let idx = 1;
for (let i=0; i<lines.length; i += 2) {
let p1 = lines[i];
let p2 = lines[i+1];
p1.index = idx;
p2.index = idx++;
if (eo++ % 2 === 1) {
let t = p1;
p1 = p2;
p2 = t;
}
if (op2) {
let op1 = p1.clone();
op1.index = op2.index;
newlines.push(op2);
newlines.push(op1);
}
newlines.push(p1);
newlines.push(p2);
op2 = p2.clone();
op2.index = idx++;
}
rec.top.fill_lines = newlines;
rec.top.shells = [];
}
}
}
// auto support generation
if (!isBelt && !isSynth && supportDensity && process.sliceSupportEnable) {
doShadow(slices);
profileStart("support");
let promises = [];
forSlices(0.7, 0.75, slice => {
promises.push(doSupport(slice, process, widget.shadow, { exp: isDanger }));
}, "support");
await tracker(promises, (i, t) => {
trackupdate(i / t, 0.75, 0.8);
});
profileEnd();
profileStart("support-fill");
promises = false && isConcurrent ? [] : undefined;
forSlices(0.8, promises ? 0.88 : 0.9, slice => {
doSupportFill(promises, slice, lineWidth, supportDensity, process.sliceSupportArea, isBelt);
}, "support");
if (promises) {
await tracker(promises, (i, t) => {
trackupdate(i / t, 0.88, 0.9);
});
}
profileEnd();
}
// render if not explicitly disabled
if (render) {
forSlices(0.9, 1.0, slice => {
let params = slice.params || process;
doRender(slice, isSynth, params, controller.devel);
}, "render");
}
if (isBelt) {
let bounds = base.newBounds();
for (let top of slices[0].tops) {
bounds.merge(top.poly.bounds);
}
widget.belt.miny = -bounds.miny;
widget.belt.midy = (bounds.miny + bounds.maxy) / 2;
}
}
}
function bound(v,min,max) {
return Math.max(min,Math.min(max,v));
}
function doRender(slice, isSynth, params, devel) {
const output = slice.output();
const height = slice.height / 2;
const solidWidth = params.sliceFillWidth || 1;
slice.tops.forEach(top => {
if (isThin) output
.setLayer('part', { line: 0x333333, check: 0x333333 })
.addPolys(top.poly);
output
.setLayer("shells", isSynth ? COLOR.support : COLOR.shell)
.addPolys(top.shells || [], vopt({ offset, height, clean: true }));
output
.setLayer("solid fill", isSynth ? COLOR.support : COLOR.fill)
.addLines(top.fill_lines || [], vopt({ offset: offset * solidWidth, height }));
if (!(slice.belt && slice.belt.anchor)) output
.setLayer("sparse fill", COLOR.infill)
.addPolys(top.fill_sparse || [], vopt({ offset, height, outline: true, trace:true }))
if (slice.belt && slice.belt.anchor) output
.setLayer("anchor", COLOR.anchor)
.addPolys(top.fill_sparse || [], vopt({ offset, height, outline: true, trace:true }))
if (top.thin_fill) output
.setLayer("thin fill", COLOR.fill)
.addLines(top.thin_fill, vopt({ offset, height }));
if (top.gaps) output
.setLayer("gaps", COLOR.gaps)
.addPolys(top.gaps, vopt({ offset, height, thin: true }));
if (isThin && devel && top.fill_off && top.fill_off.length) {
slice.output()
.setLayer('fill inset', { face: 0, line: 0xaaaaaa, check: 0xaaaaaa })
.addPolys(top.fill_off);
// .setLayer('last', { face: 0, line: 0x008888, check: 0x008888 })
// .addPolys(top.last);
}
});
if (isThin && devel) {
if (slice.solids && slice.solids.length) output
.setLayer("solids", { face: 0xbbbb00, check: 0xbbbb00 })
.addAreas(slice.solids);
if (slice.bridges && slice.bridges.length) output
.setLayer("bridges", { face: 0x00cccc, line: 0x00cccc, check: 0x00cccc })
.addAreas(slice.bridges);
if (slice.flats && slice.flats.length) output
.setLayer("flats", { face: 0xaa00aa, line: 0xaa00aa, check: 0xaa00aa })
.addAreas(slice.flats);
}
if (slice.supports) output
.setLayer("support", COLOR.support)
.addPolys(slice.supports, vopt({ offset, height }));
if (slice.supports) slice.supports.forEach(poly => {
if (poly.fill) output
.setLayer("support", COLOR.support)
.addLines(poly.fill, vopt({ offset, height }));
});
if (slice.xray) {
const color = [ 0xff0000, 0x00aa00, 0x0000ff, 0xaaaa00, 0xff00ff ];
if (slice.lines) {
slice.lines.forEach((line, i) => {
const group = i % 5;
slice.output().setLayer(`l${group}`, color[group]).addLine(line.p1, line.p2);
});
}
if (slice.groups)
POLY.nest(slice.groups).forEach((poly, i) => {
const group = i % 5;
slice.addTop(poly);
// slice.output().setLayer(`g${i}`, 0x888888).addPoly(poly);
slice.output().setLayer(`g${i}`, color[group]).addPoly(poly);
});
}
// console.log(slice.index, slice.render.stats);
}
// shared with SLA driver and minions
FDM.share = {
doShells,
doTopShells,
doDiff,
projectFlats,
projectBridges
};
/**
* Compute offset shell polygons. For FDM, the first offset is usually half
* of the nozzle width. Each subsequent offset is a full nozzle width. User
* parameters control tweaks to these numbers to allow for better shell bonding.
* The last shell generated is a "fillOffset" shell. Fill lines are clipped to
* this polygon. Adjusting fillOffset controls bonding of infill to the shells.
*
* Most of this is done in slicePost() in FDM mode. now this is used by SLA, Laser
*
* @param {number} count
* @param {number} offsetN
* @param {number} fillOffset
* @param {Obejct} options
*/
function doShells(slice, count, offset1, offsetN, fillOffset, opt = {}) {
for (let top of slice.tops) {
doTopShells(slice.z, top, count, offset1, offsetN, fillOffset, opt);
}
}
/**
* Create an entirely solid layer by filling all top polygons
* with an alternating pattern.
*
* @param {number} linewidth
* @param {number} angle
* @param {number} density
*/
function doSolidLayerFill(slice, spacing, angle) {
if (slice.tops.length === 0 || typeof(angle) != 'number') {
slice.isSolidLayer = false;
return;
}
slice.tops.forEach(function(top) {
let lines = fillArea(top.fill_off, angle, spacing, null);
top.fill_lines.appendAll(lines);
});
slice.isSolidLayer = true;
};
/**
* Take output from pluggable sparse infill algorithm and clip to
* the bounds of the top polygons and their inner solid areas.
*/
function doSparseLayerFill(slice, options = {}) {
let process = options.process,
spacing = options.spacing, // spacing space between fill lines
density = options.density, // density of infill 0.0 - 1.0
bounds = options.bounds, // bounding box of widget
height = options.height, // z layer height
cache = !(options.cache === false),
type = options.type || 'hex';
if (slice.tops.length === 0 || density === 0.0 || slice.isSolidLayer || slice.index < 0) {
slice.isSparseFill = false;
return;
}
let tops = slice.tops,
down = slice.down,
clib = self.ClipperLib,
ctyp = clib.ClipType,
ptyp = clib.PolyType,
cfil = clib.PolyFillType,
clip = new clib.Clipper(),
ctre = new clib.PolyTree(),
poly,
polys = [],
lines = [],
line = [],
solids = [],
// callback passed to pluggable infill algorithm
target = {
// slice and slice property access
slice: function() { return slice },
zIndex: function() { return slice.index },
zValue: function() { return slice.z },
// various option map access
options: function() { return options },
lineWidth: function() { return options.lineWidth },
bounds: function() { return bounds },
zHeight: function() { return height },
offset: function() { return spacing },
density: function() { return density },
repeat: function() { return process.sliceFillRepeat },
// output functions
emit: function(x,y) {
if (isNaN(x)) {
solids.push(x);
} else {
line.push(newPoint(x, y, slice.z));
slice.isSparseFill = true;
}
},
newline: function() {
if (line.length > 0) {
lines.push(line);
line = [];
}
}
};
// use specified fill type
if (type && fill[type]) {
fill[type](target);
} else {
console.log({missing_infill: type});
return;
}
// force emit of last line
target.newline();
// prepare top infill structure
for (let top of tops) {
top.fill_sparse = top.fill_sparse || [];
polys.appendAll(top.fill_off);
polys.appendAll(top.solids);
}
// update fill fingerprint for this slice
slice._fill_finger = POLY.fingerprint(polys);
let skippable = cache && fill_fixed[type] ? true : false;
let miss = false;
// if the layer below has the same fingerprint,
// we may be able to clone the infill instead of regenerating it
if (skippable && slice.fingerprintSame(down)) {
// the fill fingerprint can slightly different because of solid projections
if (down._fill_finger && POLY.fingerprintCompare(slice._fill_finger, down._fill_finger)) {
for (let i=0; i<tops.length; i++) {
// the layer below may not have infill computed if it's solid
if (!down.tops[i].fill_sparse) {
miss = true;
}
}
// mark for infill cloning if nothing is missing
if (!miss) {
slice._clone_sparse = true;
return;
}
}
}
let sparse_clip = slice.isSparseFill;
// solid fill areas
if (solids.length) {
for (let top of tops) {
if (!top.fill_off) return;
let masks = top.fill_off.slice();
if (top.solids) {
masks = POLY.subtract(masks, top.solids, [], null, slice.z);
}
let angl = process.sliceFillAngle * ((slice.index % 2) + 1);
for (let solid of solids) {
let inter = [],
fillable = [];
for (let mask of masks) {
let p = solid.mask(mask);
if (p && p.length) inter.appendAll(p);
}
// offset fill area to accommodate trace
if (inter.length) {
POLY.expand(inter, -options.lineWidth/2, slice.z, fillable);
}
// fill intersected areas
if (inter.length) {
slice.isSparseFill = true;
for (let p of inter) {
p.forEachSegment((p1, p2) => {
top.fill_lines.push(p1, p2);
});
}
}
if (fillable.length) {
let lines = POLY.fillArea(fillable, angl, options.lineWidth);
top.fill_lines.appendAll(lines);
}
}
}
}
// if only solids were added and no lines to clip
if (!sparse_clip) {
return;
}
if (options.promises) {
options.promises.push(kiri.minions.clip(slice, polys, lines));
return;
}
lines = lines.map(a => a.map(p => p.toClipper()));
clip.AddPaths(lines, ptyp.ptSubject, false);
clip.AddPaths(POLY.toClipper(polys), ptyp.ptClip, true);
if (clip.Execute(ctyp.ctIntersection, ctre, cfil.pftNonZero, cfil.pftEvenOdd)) {
for (let node of ctre.m_AllPolys) {
poly = POLY.fromClipperNode(node, slice.z);
for (let top of tops) {
// use only polygons inside this top
if (poly.isInside(top.poly)) {
top.fill_sparse.push(poly);
}
}
}
}
};
/**
* Find difference between fill inset poly on two adjacent layers.
* Used to calculate bridges, flats and then solid projections.
* 'expand' is used for top offsets in SLA mode
*/
function doDiff(slice, minArea, options = {}) {
const { sla, fakedown } = options;
if (slice.index === 0 && !fakedown) {
return;
}
const top = slice,
down = slice.down || (fakedown ? newSlice(-1) : null),
topInner = sla ? top.topPolys() : top.topInners(),
downInner = sla ? down.topPolys() : down.topInners(),
bridges = top.bridges = [],
flats = down.flats = [];
// skip diffing layers that are identical
if (slice.fingerprintSame(down)) {
top.bridges = bridges;
down.flats = flats;
return;
}
POLY.subtract(topInner, downInner, bridges, flats, slice.z, minArea, {
wasm: true
});
};
/**
*
*
* @param {Polygon[]} polys
*/
function addSolidFills(slice, polys) {
if (slice.solids) {
slice.solids.appendAll(polys);
} else if (polys && polys.length) {
console.log({no_solids_in: slice, for: polys})
}
};
/**
* project bottom flats down
*/
function projectFlats(slice, count) {
if (slice.isSolidLayer || !slice.down || !slice.flats) return;
projectSolid(slice, slice.flats, count, false, true);
};
/**
* project top bridges up
*/
function projectBridges(slice, count) {
if (slice.isSolidLayer || !slice.up || !slice.bridges) return;
projectSolid(slice, slice.bridges, count, true, true);
};
/**
* fill projected areas and store line data
* @return {boolean} true if filled, false if not
*/
function doSolidsFill(slice, spacing, angle, minArea, fillQ) {
let minarea = minArea || 1,
tops = slice.tops,
solids = slice.solids;
if (!(tops && solids)) {
return;
}
let unioned = POLY.union(solids, undefined, true, { wasm: true }).flat(),
isSLA = (spacing === undefined && angle === undefined);
if (solids.length === 0) return false;
if (unioned.length === 0) return false;
let trims = [],
inner = isSLA ? slice.topPolys() : slice.topFillOff();
// trim each solid to the inner bounds
for (let p of unioned) {
p.setZ(slice.z);
for (let i of inner) {
let masks = p.mask(i);
if (masks && masks.length > 0) {
trims.appendAll(masks);
}
}
}
// clear old solids and make array for new
tops.forEach(top => { top.solids = [] });
// replace solids with merged and trimmed solids
slice.solids = solids = trims;
// parent each solid polygon inside the smallest bounding top
let make_solid_layer = false;
for (let solid of solids) {
for (let top of tops) {
let stop = [];
if (top.poly.overlaps(solid)) {
if (!solid.parent || solid.parent.area() > top.poly.area()) {
if (solid.areaDeep() < minarea) {
// console.log({i:slice.index,cull_solid:solid,area:solid.areaDeep()});
continue;
}
solid.parent = top.poly;
top.solids.push(solid);
stop.push(solid);
}
}
let top_area = top.poly.areaDeep();
let stop_area = stop.map(p => p.areaDeep()).reduce((a,v) => a + v);
if (stop_area / top_area > 0.5) {
make_solid_layer = true;
}
}
}
// if 50% of top is filled with solids, trigger layer conversion to solid
// in future, this should be limited to a specific top, not entire layer
if (make_solid_layer) {
for (let top of tops) {
top.solids = [];
}
doSolidLayerFill(slice, spacing, angle);
return;
}
// for SLA to bypass line infill
if (isSLA) {
return true;
}
// create empty filled line array for each top
for (let top of tops) {
// synth belt anchor tops don't want fill
if (!top.fill_lines) {
continue;
}
const tofill = [];
const angfill = [];
const newfill = top.fill_lines = [];
// determine fill orientation from top
for (let solid of solids) {
if (solid.parent === top.poly) {
if (solid.fillang) {
angfill.push(solid);
} else {
tofill.push(solid);
}
}
}
if (tofill.length > 0) {
doFillArea(fillQ, tofill, angle, spacing, newfill);
// top.fill_lines_norm = {angle:angle,spacing:spacing};
}
if (angfill.length > 0) {
top.fill_lines_ang = {spacing:spacing,list:[],poly:[]};
for (let af of angfill) {
doFillArea(fillQ, [af], af.fillang.angle + 45, spacing, newfill);
// top.fill_lines_ang.list.push(af.fillang.angle + 45);
// top.fill_lines_ang.poly.push(af.clone());
}
}
}
}
function doFillArea(fillQ, polys, angle, spacing, output, minLen, maxLen) {
if (fillQ) {
fillQ.push(kiri.minions.fill(polys, angle, spacing, output, minLen, maxLen));
} else {
POLY.fillArea(polys, angle, spacing, output, minLen, maxLen);
}
}
/**
* calculate external overhangs requiring support
*/
async function doSupport(slice, proc, shadow, opt = {}) {
let maxBridge = proc.sliceSupportSpan || 5,
minArea = proc.supportMinArea || 0.1,
pillarSize = proc.sliceSupportSize,
offset = proc.sliceSupportOffset || 0,
gap = proc.sliceSupportGap,
size = (pillarSize || 1),
tops = slice.topPolys(),
trimTo = tops;
let traces = POLY.flatten(slice.topShells().clone(true)),
fill = slice.topFill(),
points = [],
down = slice.down,
down_tops = down ? down.topPolys() : null,
down_traces = down ? POLY.flatten(down.topShells().clone(true)) : null;
if (opt.exp && down_tops) {
let points = down_tops.map(p => p.deepLength).reduce((a,v)=>a+v);
if (points > 200) {
// use de-rez'd top shadow instead
down_tops = down.topSimples();
// de-rez trace polys because it's not that important for supports
down_traces = down_traces.map(p => p.clean(true, undefined, config.clipper / 10));
}
}
// DEBUG code
let SDBG = false;
let cks = SDBG ? [] : undefined;
let pip = SDBG ? [] : undefined;
let pcl = SDBG ? [] : undefined;
// check if point is supported by layer below
function checkPointSupport(point) {
if (SDBG) cks.push(point); // DEBUG
// skip points close to other support points
for (let i=0; i<points.length; i++) {
if (point.distTo2D(points[i]) < size/4) return;
}
let supported = point.isInPolygonOnly(down_tops);
if (SDBG && supported) pip.push(point); // DEBUG
let dist = false; // DEBUG
if (!supported) down_traces.forEach(function(trace) {
trace.forEachSegment(function(p1, p2) {
if (point.distToLine(p1, p2) < offset) {
dist = true;
return supported = true;
}
});
return supported;
});
if (SDBG && dist) pcl.push(point); // DEBUG
if (!supported) points.push(point);
}
// todo support entire line if both endpoints unsupported
// segment line and check if midpoints are supported
function checkLineSupport(p1, p2, poly) {
let dist, i = 1;
if ((dist = p1.distTo2D(p2)) >= maxBridge) {
let slope = p1.slopeTo(p2).factor(1/dist),
segs = Math.floor(dist / maxBridge) + 1,
seglen = dist / segs;
while (i < segs) {
checkPointSupport(p1.projectOnSlope(slope, i++ * seglen));
}
}
if (poly) checkPointSupport(p2);
}
let supports = [];
// generate support polys from unsupported points
if (slice.down) (function() {
// check trace line support needs
traces.forEach(function(trace) {
trace.forEachSegment(function(p1, p2) { checkLineSupport(p1, p2, true) });
});
// add offset solids to supports (or fill depending)
fill.forEachPair(function(p1,p2) { checkLineSupport(p1, p2, false) });
// skip the rest if no points or supports
if (!(points.length || supports.length)) return;
let pillars = [];
// for each point, create a bounding rectangle
points.forEach(function(point) {
pillars.push(base.newPolygon().centerRectangle(point, size/2, size/2));
});
supports.appendAll(POLY.union(pillars, null, true, { wasm: false }));
// merge pillars and replace with convex hull of outer points (aka smoothing)
pillars = POLY.union(pillars, null, true, { wasm: false }).forEach(function(pillar) {
supports.push(base.newPolygon().createConvexHull(pillar.points));
});
})();
// DEBUG code
if (SDBG && down_traces) slice.output()
.setLayer('cks', { line: 0xee5533, check: 0xee5533 })
.addPolys(cks.map(p => base.newPolygon().centerRectangle(p, 0.25, 0.25)))
.setLayer('pip', { line: 0xdd4422, check: 0xdd4422 })
.addPolys(pip.map(p => base.newPolygon().centerRectangle(p, 0.4, 0.4)))
.setLayer('pcl', { line: 0xcc3311, check: 0xcc3311 })
.addPolys(pcl.map(p => base.newPolygon().centerRectangle(p, 0.3, 0.3)))
.setLayer('pts', { line: 0xdd33dd, check: 0xdd33dd })
.addPolys(points.map(p => base.newPolygon().centerRectangle(p, 0.8, 0.8)))
.setLayer('dtr', { line: 0x0, check: 0x0 })
.addPolys(POLY.setZ(down_traces.clone(true),slice.z));
;
if (supports.length === 0) {
return;
}
// then union supports
if (supports.length > 10) {
supports = await kiri.minions.union(supports);
} else {
supports = POLY.union(supports, null, true, { wasm: false });
}
// clip to top polys
supports = POLY.trimTo(supports, shadow);
let depth = 0;
while (down && supports.length > 0) {
down.supports = down.supports || [];
let trimmed = [], culled = [];
// culled = supports;
// clip supports to shell offsets
POLY.subtract(supports, down.topSimples(), trimmed, null, slice.z, minArea, { wasm: false });
// set depth hint on support polys for infill density
trimmed.forEach(function(trim) {
if (trim.area() < minArea) return;
culled.push(trim.setZ(down.z));
});
// exit when no more support polys exist
if (culled.length === 0) break;
// new bridge polys for next pass (skip first layer below)
if (depth >= gap) {
down.supports.appendAll(culled);
}
supports = culled;
down = down.down;
depth++;
}
}
function doSupportFill(promises, slice, linewidth, density, minArea, isBelt) {
let supports = slice.supports,
nsB = [],
nsC = [],
min = minArea || 0.1;
if (!supports) return;
// union supports
supports = POLY.setZ(POLY.union(supports, undefined, true, { wasm: false }), slice.z);
// clip supports to slice clip offset (or shell if none)
POLY.subtract(supports, slice.clips, nsB, null, slice.z, min, { wasm: false });
supports = nsB;
// also trim to lower offsets, if they exist
if (slice.down && slice.down.clips) {
POLY.subtract(nsB, slice.down.clips, nsC, null, slice.z, min, { wasm: false });
supports = nsC;
}
if (supports) {
fillSupportPolys(promises, supports, linewidth, density, slice.z, isBelt);
}
// re-assign new supports back to slice
slice.supports = supports;
};
function fillSupportPolys(promises, polys, linewidth, density, z, isBelt) {
// calculate fill density
let spacing = linewidth * (1 / density);
polys.forEach(function (poly) {
// angle based on width/height ratio
let angle = isBelt || (poly.bounds.width() / poly.bounds.height() > 1) ? 90 : 0;
// inset support poly for fill lines 33% of nozzle width
let inset = POLY.offset([poly], -linewidth/3, {flat: true, z, wasm: true});
// do the fill
if (inset && inset.length > 0) {
doFillArea(promises, inset, angle, spacing, poly.fill = []);
}
return true;
});
}
/**
*
* @param {Slice} slice
* @param {Polygon[]} polys
* @param {number} count
* @param {boolean} up
* @param {boolean} first
* @returns {*}
*/
function projectSolid(slice, polys, count, up, first) {
if (!slice || slice.isSolidLayer || count <= 0) {
return;
}
let clones = polys.clone(true);
if (first) {
clones.forEach(function(p) {
p.hintFillAngle();
});
}
addSolidFills(slice, clones);
if (count > 0) {
if (up) projectSolid(slice.up, polys, count-1, true, false);
else projectSolid(slice.down, polys, count-1, false, false);
}
}
FDM.supports = function(settings, widget) {
let isBelt = settings.device.bedBelt;
let process = settings.process;
let size = process.sliceSupportSize;
let s4 = size / 4;
let s2 = size * 0.45;
let min = 0.01;
let geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3));
let mat = new THREE.MeshBasicMaterial();
let rad = (Math.PI / 180);
let deg = (180 / Math.PI);
let angle = rad * settings.process.sliceSupportAngle;
let thresh = -Math.sin(angle);
let dir = new THREE.Vector3(0,0,-1)
let add = [];
let mesh = new THREE.Mesh(geo, mat);
let platform = new THREE.Mesh(
new THREE.PlaneGeometry(1000,1000,1), mat
);
function pointIn(x, y, p1, p2, p3) {
let det = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
return det * ((p2.x - p1.x) * (y - p1.y) - (p2.y - p1.y) * (x - p1.x)) > 0 &&
det * ((p3.x - p2.x) * (y - p2.y) - (p3.y - p2.y) * (x - p2.x)) > 0 &&
det * ((p1.x - p3.x) * (y - p3.y) - (p1.y - p3.y) * (x - p3.x)) > 0
}
// first, last, distance
function fld(arr, key) {
let first = arr[0];
let last = arr.last();
let dist = last[key] - first[key];
return { first, last, dist }
}
// sorted range distance from key
function rdist(range, key) {
return range.last[key] - range.first[key];
}
// test area
function ta(p1, p2, p3) {
let sortx = [p1,p2,p3].sort((a,b) => { return a.x - b.x });
let sorty = [p1,p2,p3].sort((a,b) => { return a.y - b.y });
let sortz = [p1,p2,p3].sort((a,b) => { return a.z - b.z });
let xv = fld(sortx, 'x');
let yv = fld(sorty, 'y');
let xa = base.util.lerp(xv.first.x + s4, xv.last.x - s4, s2, true);
let ya = base.util.lerp(yv.first.y + s4, yv.last.y - s4, s2, true);
for (let x of xa) {
for (let y of ya) {
if (pointIn(x, y, p1, p2, p3)) {
let z = base.util.zInPlane(p1, p2, p3, x, y);
tp(new THREE.Vector3(x, y, z));
}
}
}
}
// test poly
function tP(poly, face) {
let bounds = poly.bounds;
let xa = base.util.lerp(bounds.minx + s4, bounds.maxx - s4, s2, true);
let ya = base.util.lerp(bounds.miny + s4, bounds.maxy - s4, s2, true);
for (let x of xa) {
for (let y of ya) {
if (base.newPoint(x, y, 0).isInPolygon(poly)) {
let z = base.util.zInPlane(face[0], face[1], face[2], x, y);
tp(new THREE.Vector3(x, y, z));
}
}
}
}
// test point
function tp(point) {
if (point.added) {
return;
}
// omit pillars close to existing pillars
for (let added of add) {
let p2 = new THREE.Vector2(point.x, point.y);
let pm = new THREE.Vector2(added.mid.x, added.mid.y);
if (Math.abs(point.z - added.from.z) < s2 && p2.distanceTo(pm) < s4) {
return;
}
}
let ray = new THREE.Raycaster(point, dir);
let int = ray.intersectObjects([ mesh, platform ], false);
if (int && int.length && int[0].distance > 0.5) {
let mid = new THREE.Vector3().add(point).add(int[0].point).divideScalar(2);
add.push({from: point, to: int[0].point, mid});
point.added = true;
}
}
let filter = isBelt ? (norm) => {
return norm.z <= thresh && norm.y < 0;
} : (norm) => {
return norm.z < thresh;
};
let { position } = geo.attributes;
let { itemSize, count, array } = position;
let v3cache = new Vector3Cache();
let coplane = new Coplanars();
for (let i = 0; i<count; i += 3) {
let ip = i * itemSize;
let a = v3cache.get(array[ip++], array[ip++], array[ip++]);
let b = v3cache.get(array[ip++], array[ip++], array[ip++]);
let c = v3cache.get(array[ip++], array[ip++], array[ip++]);
let norm = THREE.computeFaceNormal(a,b,c);
// limit to downward faces
if (!filter(norm)) {
continue;
}
// skip tiny faces
let poly = base.newPolygon().addPoints([a,b,c].map(v => base.newPoint(v.x, v.y, v.z)));
if (poly.area() < min && poly.perimeter() < size) {
continue;
}
// skip faces on bed
if (a.z + b.z + c.z < 0.01) {
continue;
}
// match with other attached, coplanar faces
coplane.put(a, b, c, norm.z);
}
let groups = coplane.group(true);
// console.log({v3cache, coplane, groups});
// let ptotl = Object.values(groups).flat().flat().length;
// console.log({ptotl});
// let pdone = 0;
for (let group of Object.values(groups)) {
for (let polys of group) {
for (let poly of polys) {
if (poly.area() >= process.sliceSupportArea)
tP(poly, polys.face);
// console.log(++pdone / ptotl);
}
}
}
widget.supports = add;
return add.length > 0;
};
class Vector3Cache {
constructor() {
this.cache = {};
}
get(x, y, z) {
let key = [x.round(4),y.round(4),z.round(4)].join(',');
let val = this.cache[key];
if (!val) {
val = new THREE.Vector3(x, y, z);
this.cache[key] = val;
}
return val;
}
}
class Coplanars {
constructor() {
this.cache = {};
}
put(a, b, c, norm) {
let key = norm.round(7).toString();
let arr = this.cache[key];
if (!arr) {
arr = [];
this.cache[key] = arr;
}
arr.push([a,b,c]);
}
group(union) {
let out = {};
for (let norm in this.cache) {
let arr = this.cache[norm];
let groups = [];
for (let face of arr) {
let match = undefined;
// see if face matches vertices in any group
outer: for (let group of groups) {
for (let el of group) {
if (
el.indexOf(face[0]) >= 0 ||
el.indexOf(face[1]) >= 0 ||
el.indexOf(face[2]) >= 0
) {
match = group;
break outer;
}
}
}
if (match) {
match.push(face);
} else {
groups.push([face]);
}
}
if (union) {
// convert groups of faces to contiguous polygon groups
groups = groups.map(group => {
let parr = group.map(arr => {
return base.newPolygon()
.add(arr[0].x, arr[0].y, arr[0].z)
.add(arr[1].x, arr[1].y, arr[1].z)
.add(arr[2].x, arr[2].y, arr[2].z);
});
let union = parr.length === 1 ? parr :
POLY.union(parr, 0, true, {wasm:false});
union.merged = parr.length;
union.face = group[0];
return union;
});
}
out[norm] = groups;
}
// console.log(out);
return out;
}
}
});