grid-apps-cmms/src.old/mesh/util.js

337 lines
12 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
// dep: moto.license
// dep: add.array
// dep: add.three
gapp.register("mesh.util", [], (root, exports) => {
const { Matrix4, Matrix3, Vector3, Box3 } = THREE;
const { mesh } = root;
const deferFn = [];
const boundsCache = {};
// util functions augmented in build (download)
const util = exports({
uuid(segs = 1) {
let uid = [];
while (segs-- > 0) {
uid.push(Math.round(Math.random() * 0xffffffff).toString(36));
}
return uid.join('-');
},
toHexRGB(v) {
return [
((v >> 16) & 0xff).toString(16).padStart(2,0),
((v >> 8) & 0xff).toString(16).padStart(2,0),
((v >> 0) & 0xff).toString(16).padStart(2,0)
].join('');
},
fromHexRGB(v) {
return 0 +
parseInt(v.substring(0,2), 16) << 16 |
parseInt(v.substring(2,4), 16) << 8 |
parseInt(v.substring(4,6), 16);
},
// add comma separator to 1000s
comma(val) {
let str = val.toString().split(".");
str[0] = str[0].replace(/\B(?=(\d{3})+(?!\d))/g, ",");
return str.join(".");
},
// merge repeated function calls like updates
// that importantly take no arguments
defer(fn, time = 50) {
for (let rec of deferFn) {
if (rec.fn === fn) {
clearTimeout(rec.timer);
deferFn.remove(rec);
break;
}
}
let rec = { fn };
rec.timer = setTimeout(() => {
deferFn.remove(rec);
fn();
}, time);
deferFn.push(rec);
},
// return a function wrapper which can be re-used
deferWrap(fn, time) {
return function() {
util.defer(fn, time);
}
},
// @param object {THREE.Object3D | THREE.Object3D[] | MeshObject | MeshObject[]}
// @returns bounds modified for moto.space
bounds(object) {
let box = new Box3();
if (Array.isArray(object)) {
for (let o of object) {
util.box3expand(box, o instanceof mesh.object ? o.object : o);
}
} else if (object) {
util.box3expand(box, object instanceof mesh.object ? object.object : object);
} else {
return box;
}
let bnd = {
min: {
x: box.min.x,
y: box.min.z,
z: box.min.y
},
max: {
x: box.max.x,
y: box.max.z,
z: box.max.y
}
};
bnd.size = bnd.dim = {
x: bnd.max.x - bnd.min.x,
y: bnd.max.y - bnd.min.y,
z: bnd.max.z - bnd.min.z
};
bnd.center = bnd.mid = {
x: (bnd.max.x + bnd.min.x) / 2,
y: -(bnd.max.y + bnd.min.y) / 2,
z: (bnd.max.z + bnd.min.z) / 2
};
return bnd;
},
// bounding box workaround adapted from:
// https://discourse.threejs.org/t/bounding-box-bigger-than-concave-object-extrudegeometry/26073/2
// https://discourse.threejs.org/t/invalid-bounds-generated-for-some-orientations/33205
box3expand(box3, object) {
if (object._no_bounds) {
return;
}
let geometry = object.geometry;
object.updateWorldMatrix(geometry ? true : false, false);
if (geometry) {
let matrix = object.matrixWorld;
let bkey = [matrix.elements.map(v => v.round(5))].join(',')
let cached = boundsCache[object.id];
// geometry._model_invalid set on model.reload(), usually after a split
if (!cached || cached.bkey !== bkey || geometry._model_invalid) {
let position = geometry.attributes.position.clone();
position.applyMatrix4(new Matrix4().extractRotation(matrix));
let bounds = new Box3().setFromBufferAttribute(position);
// let scale = new Vector3().setFromMatrixScale(matrix);
// bounds.min.multiply(scale);
// bounds.max.multiply(scale);
cached = boundsCache[object.id] = { bkey, bounds };
geometry._model_invalid = undefined;
}
let bt = cached.bounds.clone();
let m4 = new Matrix4();
m4.setPosition(new Vector3().setFromMatrixPosition(object.matrixWorld));
bt.applyMatrix4(m4);
box3.union(bt);
}
let children = object.children;
for (let i = 0, l = children.length; i < l; i++) {
util.box3expand(box3, children[i]);
}
},
// extract object fields into an array with optional rounding
extract(object, opt = {}) {
let field = opt.fields || ['x', 'y', 'z'];
let array = [];
for (let k of field) {
let v = object[k] || 0;
if (opt.round !== undefined) v = v.round(opt.round);
if (opt.fixed !== undefined) v = v.toFixed(opt.fixed);
array.push(v);
}
return opt.map ?
{
[field[0]] : array[0],
[field[1]] : array[1],
[field[2]] : array[2],
} :
array;
},
// for an array of maps, return the average of all named fields in a new map
average(array, opt = {}) {
let fields = opt.fields || ['x', 'y', 'z'];
let avg = {};
for (let e of array) {
for (let f of fields) {
avg[f] = (avg[f] || 0) + e[f];
}
}
for (let f of fields) {
avg[f] = (avg[f] || 0) / array.length;
}
return avg;
},
faceNormals(obj, opt = { }) {
const _va = new THREE.Vector3();
const _vb = new THREE.Vector3();
const _vc = new THREE.Vector3();
const _v1 = new THREE.Vector3();
const _v2 = new THREE.Vector3();
const _normalMatrix = new THREE.Matrix3();
const prefs = mesh.api.prefs.map;
const norms = prefs.normals;
const defcolor = prefs.space.dark ? norms.color_dark : norms.color_lite;
const normlen = norms.length || 1;
class FaceNormalsHelper extends THREE.LineSegments {
constructor(object, size = opt.size || normlen, color = opt.color || defcolor) {
const objGeometry = object.geometry;
const nNormals = objGeometry.attributes.position.count / 3;
const geometry = new THREE.BufferGeometry();
const positions = new THREE.Float32BufferAttribute(nNormals * 3 * 2, 3);
geometry.setAttribute('position', positions);
super(geometry, new THREE.LineBasicMaterial({
color, toneMapped: false
}));
this.object = object;
this.size = size;
this.type = 'FaceNormalsHelper';
this.matrixAutoUpdate = false;
this._no_bounds = true;
this.update();
}
update() {
this.object.updateMatrixWorld(true);
const position = this.geometry.attributes.position;
const objGeometry = this.object.geometry;
const objArr = objGeometry.attributes.position.array;
let j=0;
for (let idx = 0, xj = 0, jl = objArr.length; j < jl; ) {
_va.set(objArr[j++], objArr[j++], objArr[j++]);
_vb.set(objArr[j++], objArr[j++], objArr[j++]);
_vc.set(objArr[j++], objArr[j++], objArr[j++]);
let vn = THREE.computeFaceNormal(_va, _vb, _vc);
let vc = _va.add(_vb).add(_vc).divideScalar(3);
_v2.copy(vc).add(vn.multiplyScalar(this.size));
position.setXYZ(idx++, vc.x, vc.y, vc.z);
position.setXYZ(idx++, _v2.x, _v2.y, _v2.z);
}
position.needsUpdate = true;
}
}
return new FaceNormalsHelper(obj);
},
vertexNormals(mesh) {
const _v1 = new Vector3();
const _v2 = new Vector3();
const _normalMatrix = new Matrix3();
class VertexNormalsHelper extends THREE.LineSegments {
constructor(object, size = 1, color = 0xff0000) {
const objGeometry = object.geometry;
const nNormals = objGeometry.attributes.normal.count;
const geometry = new THREE.BufferGeometry();
const positions = new THREE.Float32BufferAttribute(nNormals * 2 * 3, 3);
geometry.setAttribute('position', positions);
super(geometry, new THREE.LineBasicMaterial({
color,toneMapped: false
}));
this.object = object;
this.size = size;
this.type = 'VertexNormalsHelper';
this.matrixAutoUpdate = false;
this.update();
}
update() {
this.object.updateMatrixWorld(true);
const position = this.geometry.attributes.position;
const objGeometry = this.object.geometry;
const objPos = objGeometry.attributes.position;
const objNorm = objGeometry.attributes.normal;
for (let idx = 0, j = 0, jl = objPos.count; j < jl; j++) {
_v1.set(objPos.getX(j), objPos.getY(j), objPos.getZ(j));
_v2.set(objNorm.getX(j), objNorm.getY(j), objNorm.getZ(j));
_v2.applyMatrix3(_normalMatrix).normalize().multiplyScalar(this.size).add(_v1);
position.setXYZ(idx++, _v1.x, _v1.y, _v1.z);
position.setXYZ(idx++, _v2.x, _v2.y, _v2.z);
}
position.needsUpdate = true;
}
}
return new VertexNormalsHelper(mesh);
},
facesToGroups(faces) {
let groups = [];
if (faces && faces.length) {
faces = faces.sort((a,b) => a - b).slice();
let first = faces.shift();
if (first > 0) {
groups.push({ start: 0, count: first, mat: 0 });
}
let range = { start: first, count: 1, mat: 1 };
groups.push(range);
for (let face of faces) {
if (face === range.start + range.count) {
range.count++;
} else {
groups.push(range = { start: range.start + range.count, count: face - range.start - range.count });
groups.push(range = { start: face, count: 1, mat: 1 });
}
}
groups.push({ start: range.start + range.count, count: Infinity });
} else {
groups.push({ start: 0, count: Infinity });
}
return groups;
},
toSharedF32(float32) {
if (float32.buffer instanceof SharedArrayBuffer) {
return float32;
}
let { buffer } = float32;
let shared = new Float32Array(new SharedArrayBuffer(buffer.byteLength));
shared.set(float32);
return shared;
},
toLocal32(shared32) {
if (!(shared32.buffer instanceof SharedArrayBuffer)) {
return shared32;
}
let local = new Float32Array(shared32.length);
local.set(shared32);
return local;
},
diagram(object, depth = 0) {
let pre = '|'.padStart(depth * 3, '-');
let ent = Object.entries(object).sort((a,b) => a[0] > b[0] ? 1 : -1);
for (let [key, v] of ent) {
console.log(pre, key);
if (v && typeof v === 'object' && !Array.isArray(v)) {
util.diagram(v, depth + 1);
}
}
}
});
});