grid-apps-cmms/src/kiri/stack.js
2020-12-07 21:38:39 -05:00

250 lines
8.6 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
"use strict";
(function() {
class Stack {
constructor(view, freeMem) {
this._view = view;
this.view = view.newGroup();
this.slices = [];
this.meshes = [];
this.freeMem = freeMem;
}
size() {
return this.slices.length;
}
hide() {
this.view.visible = false;
}
show() {
this.view.visible = true;
}
rotate(set) {
this.view.rotation.x = -set.angle * (Math.PI/180);
this.view.position.y += -set.dy;
this.view.position.z += -set.dz;
}
destroy() {
this._view.remove(this.view);
this.view = this.slices = this.meshes = null;
}
setFreeMem(bool) {
this.freeMem = bool;
}
setVisible(newMin, newMax) {
this.show();
for (let i=0, s=this.slices, len=s.length; i<len; i++) {
s[i].visible = i >= newMin && i <= newMax;
}
}
addLayers(layers) {
// each slice gets a group so the slice can be toggled efficiently
let group = this.view.newGroup();
this.slices.push(group);
let map = this.renderLayers(layers, group);
// by default release memory after layers are rendered
if (this.freeMem) {
layers.init();
}
// return map of layers to materials (so they can be toggled on/off)
return map;
}
renderLayers(layers, group) {
const map = {}
for (const [label, layer] of Object.entries(layers.layers)) {
map[label] = this.renderLayer(layer, group);
}
return map;
}
renderLayer(layer, group) {
function addPoly(vertices, poly) {
const points = poly.points, len = points.length;
for (let i=1; i<len; i++) {
const p1 = points[i-1], p2 = points[i];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
}
if (!poly.open) {
const p1 = points[len - 1], p2 = points[0];
vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
}
}
const { polys, lines, faces, cface, paths, cpath, color, off } = layer;
const meshes = [];
const defstate = !off;
const mats = [];
mats.state = defstate;
if (polys.length || lines.length) {
const vert = []; // vertexes
const mat = []; // materials
const grp = []; // material groups
const geo = new THREE.BufferGeometry();
// map all the poly and line colors for re-use
const cmap = {}
let cidx = 0;
let last = undefined;
for (let i=0, il=polys.length; i<il; i++) {
const vl = vert.length;
const poly = polys[i];
addPoly(vert, poly);
const pc = poly.color !== undefined ? { line: poly.color, opacity: color.opacity } : color;
const pk = pc.line;
const cc = cmap[pk] = cmap[pk] || { idx: cidx++, mat: createLineMaterial(pc, mat) };
if (last !== pk) {
if (grp.length) {
// rewrite counts for last group
const prev = grp[grp.length - 1]
prev[1] = vl;
}
grp.push([vl, Infinity, cc.idx]);
last = pk;
}
}
// for now, line segments inherit the last color
for (let i=0, il=lines.length; i<il; i++) {
const p = lines[i];
vert.push(new THREE.Vector3(p.x, p.y, p.z));
}
// ensure at least one group using the default color settings
if (grp.length === 0) {
grp.push([0, Infinity, 0]);
mat.push(createLineMaterial(color));
}
mat.forEach(m => m.visible = defstate);
for (let i=0; i<grp.length; i++) {
const g = grp[i];
geo.addGroup(g[0], g[1], g[2]);
}
geo.setFromPoints(vert);
const segs = new THREE.LineSegments(geo, mat);
meshes.push(segs);
group.add(segs);
mats.appendAll(mat);
}
if (faces.length) {
const mat = [];
if (cface) {
cface.forEach(c => { mat.push(newMat(c)) });
} else {
mat.push(newMat(color));
}
mat.forEach(m => m.visible = defstate);
const geo = new THREE.BufferGeometry();
if (faces.toFloat32) {
geo.setAttribute('position', new THREE.BufferAttribute(faces.toFloat32(), 3));
} else {
geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
}
geo.computeFaceNormals();
geo.computeVertexNormals();
if (cface) {
cface.forEach((c, i) => geo.addGroup(c.start, c.count, i));
} else {
geo.addGroup(0, Infinity, 0);
}
const mesh = new THREE.Mesh(geo, mat);
mesh.castShadow = true;
mesh.receiveShadow = true;
meshes.push(mesh);
group.add(mesh);
mats.appendAll(mat);
}
if (paths.length) {
const mat = [];
if (cpath) {
cpath.forEach(c => { mat.push(newMat(c)) });
} else {
mat.push(newMat(color));
}
mat.forEach(m => m.visible = defstate);
// const mat = newMat(data);
paths.forEach((path, i) => {
const { index, faces, z, colors } = path;
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(faces, 3));
geo.setIndex(index);
geo.computeFaceNormals();
geo.computeVertexNormals();
if (cpath) {
cpath.forEach((c, i) => geo.addGroup(c.start, c.count, i));
} else {
geo.addGroup(0, Infinity, 0);
}
const mesh = new THREE.Mesh(geo, mat);
mesh.position.z = z;
mesh.castShadow = true;
mesh.receiveShadow = true;
meshes.push(mesh);
group.add(mesh);
});
mats.appendAll(mat);
}
this.new_meshes = meshes;
this.meshes.appendAll(meshes);
mats.forEach(mat => mat.visible = defstate);
return mats;
}
}
self.kiri.Stack = Stack;
let shininess = 15,
specular = 0x444444,
emissive = 0x101010,
metalness = 0,
roughness = 0.3,
newMat = createPhongMaterial;
function createLineMaterial(color, array) {
const opacity = color.opacity || 1;
const mat = new THREE.LineBasicMaterial({
transparent: true,
opacity: opacity,
color: color.line
});
if (array) {
array.push(mat);
}
return mat;
}
function createStandardMaterial(color) {
return new THREE.MeshStandardMaterial({
emissive,
roughness,
metalness,
transparent: color.opacity != 1,
opacity: color.opacity || 1,
color: color.face,
side: THREE.DoubleSide
});
}
function createPhongMaterial(color) {
return new THREE.MeshPhongMaterial({
shininess,
specular,
transparent: color.opacity != 1,
opacity: color.opacity || 1,
color: color.face,
side: THREE.DoubleSide
});
}
})();