grid-apps-cmms/src2/kiri-mode/cam/cl-hole.js
2025-07-06 13:13:11 -04:00

216 lines
7.4 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { api } from '../../kiri/api.js';
import { env } from './client.js';
import { lastTrace, setLastTrace } from './cl-trace.js';
export let holeSelOn = false, lastSelHoles;
/**
* Client side function to select holes in widgets for CAM operations.
* If holes have already been analyzed, they are displayed immediately.
* Otherwise, the CAM server is queried and the results are cached.
* @param {boolean} individual - select all holes, false to only select
* holes of tool diameter.
*/
export async function selectHoles(individual) {
// console.log("client individual selected",individual)
if (holeSelOn) {
return selectHolesDone();
}
env.clearPops();
let alert = api.show.alert("analyzing parts...");
holeSelOn = env.hoveredOp;
holeSelOn.classList.add("editing");
api.feature.hover = true;
api.feature.hoverAdds = true;
env.hover = selectHolesHover;
env.hoverUp = selectHolesHoverUp;
const widgets = api.widgets.all()
/**
* creates a mesh for a hole and adds it to a widget
* @param {Object3D} widget - widget to add the hole mesh to
* @param {Object} drill - {depth,selected} object of the hole
* @returns {Mesh} the created mesh
*/
function createHoleMesh(widget, drill) {
let { depth, selected, diam } = drill
let color = selected ? 0xFF0000 : 0x39e366
let geo = new THREE.CylinderGeometry(diam / 2, diam / 2, depth, 20);
const material = new THREE.MeshPhongMaterial({ color });
let mesh = new THREE.Mesh(geo, material);
mesh.position.copy(drill)
mesh.position.z -= depth / 2
mesh.rotation.x = Math.PI / 2
drill.widgetID = widget.id
drill.meshId = mesh.id; // add pointers to both objects
mesh.hole = drill;
mesh.parent = widget.mesh;
widget.mesh.add(mesh);
widget.adds.push(mesh); // for click detection
return mesh
}
let meshesCached = widgets.every(widget => env.poppedRec.drills[widget.id] != undefined)
if (individual && meshesCached) {
// if any widget already has cached holes
// console.log("already has cached holes",env.poppedRec.drills)
api.hide.alert(alert);
api.widgets.for(widget => {
if (widget.adds) {
let drills = env.poppedRec.drills[widget.id];
let ids = drills.map(hole => hole.meshId);
if (false && widget.adds.includes(mesh)) {
// mesh in the old code was a dead artifact
// so this code branch never actually ran
widget.adds.forEach(add => {
if (ids.includes(add.id)) {
add.visible = true;
}
})
} else {
drills.forEach(drill => {
createHoleMesh(widget, drill);
});
}
}
})
} else {
// if no widget has cached holes
let alert2 = api.show.alert("");
let found = await CAM.holes(
individual,
env.poppedRec,
(progress, msg) => {
alert2[0] = msg;
api.show.progress(progress, msg);
api.alerts.update();
},
async centers => {
api.show.progress(0);
if (!Array.isArray(centers)) {
console.log("worker returned a malformed drills response");
return;
}
if (centers.length === 0) {
console.log("no drill holes found");
return;
}
let shadow = centers.some(c => c.shadowed);
api.hide.alert(alert2);
if (shadow) {
alert2 = api.show.alert("Some holes are shadowed by part and are not shown.");
}
centers = centers ?? [];
// list of all hole centers and if they are selected
api.widgets.for(widget => {
const { holes } = centers.find(center => center.id == widget.id);
// console.log(holes)
if (!holes.length) unselectHoles(holes);
holes.forEach(hole => {
createHoleMesh(widget, hole);
});
//add hole data to record
env.poppedRec.drills = env.poppedRec.drills ?? {};
env.poppedRec.drills[widget.id] = holes;
//give widget access to an array of drill records that refrence it
//so that it can be cleared when widget is rotated or mirrored etc.
if (!widget.drills) { widget.drills = [] };
widget.drills.push(holes);
})
}
);
if (!found || found.length === 0) {
api.hide.alert(alert);
api.hide.alert(alert2);
api.show.alert("no drill holes found");
return;
}
}
//hide the alert once hole meshes are calculated on the worker, and then added to the scene
// api.hide.alert(alert);
let escAlert = api.show.alert("[esc] cancels drill editing", 1000);
setTimeout(() => {
api.hide.alert(escAlert);
}, 5000);
api.widgets.opacity(0.8);
}
export function selectHolesHover(data) {
//not used right now. may be useful in the future
if (lastTrace) {
let { color, colorSave } = lastTrace.material[0] || lastTrace.material;
color.r = colorSave.r;
color.g = colorSave.g;
color.b = colorSave.b;
lastTrace.position.z -= 0.01;
}
if (data.type === 'platform') {
setLastTrace();
return;
}
}
export function selectHolesHoverUp(int, ev) {
if (!int) return; //if not a hole mesh return
let { object } = int;
selectHoleToggle(object);
}
/**
* Toggle the selection of a hole mesh and update its color
* @param {Object3D} mesh - the hole mesh to toggle
*/
export function selectHoleToggle(mesh) {
let { hole } = mesh
if (!hole) return
hole.selected = !hole.selected;
mesh.material.color.setHex(hole.selected ? 0xFF0000 : 0x39e366);
}
/**
* Clears the recorded holes in the widget (widget.drills array)
* and also clears the widget.adds array.
* @param {Object} widget - the widget with the drills array to clear
*/
export function clearHolesRec(widget) {
if (widget.drills) {
widget.drills.forEach(rec => {
})
}
if (widget.adds) {
widget.adds.length = 0 //clear adds array
}
}
/**
* Cleanup function for selectHoles.
* Removes all adds from the scene, hides the alert, and resets the opacity of the widgets.
* Also resets the hover features and the editing class on the holeSelOn html element.
*/
export function selectHolesDone() {
if (!holeSelOn) {
return;
}
env.func.unpop();
holeSelOn.classList.remove("editing");
holeSelOn = false;
api.widgets.opacity(1);
api.hide.alert(alert);
api.feature.hover = false;
api.feature.hoverAdds = false;
api.widgets.for(widget => {
for (let add of widget.adds) {
add.visible = false
widget.mesh.remove(add);
}
});
}
export function unselectHoles(widget) {
if (!widget.holes) return
widget.holes.forEach(hole => {
hole.selected = false
})
}