grid-apps-cmms/src/kiri/mode/cam/op-drill.js
Stewart Allen e0b1c4e31f CAM routing refactor, area operation, and taper ball tool implementation
Major routing improvements:
- Refactor depth-first routing algorithm for better path optimization
- Reimplemented outline, roughing, pocket, and trace as area operation wrappers
- Add pocket shadow travel routing with optimized descent using travel bounds
- Improve contour routing with arc detection and polyEmit arc strategy
- Add area smoothing and ease-down options
- Fix outline handling with thru holes and surface reversal on tip2tip
- Move widget shadow methods into widget class for faster hole detection
- Better camInnerFirst support and proper feed/plunge defaults

Tool system improvements:
- Implement taper ball tool type with full support
- Add renderTool2() for profile-based visualization
- Convert tool menu to init code with bound vars
- Fix auto tool and auto spindle for prep operations
- Update tool profile generation for taperball geometry
- Add calcTaperBallExtent() for proper ball tangency calculations

Code cleanup:
- Remove duplicated slicer code from specialized slicers
- Asyncify shadowAt operations
- Deprecate pocket engrave operation
- Simplify upNover implementation
- Fix animation with new tool+settings requirements
2025-12-06 00:09:17 -05:00

74 lines
2.2 KiB
JavaScript

/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
import { CamOp } from './op.js';
import { Tool } from './tool.js';
import { newPolygon } from '../../../geo/polygon.js';
import { newSlice } from '../../core/slice.js';
import { newPoint } from '../../../geo/point.js';
class OpDrill extends CamOp {
constructor(state, op) {
super(state, op);
}
async slice(progress) {
let { op, state } = this;
let { settings, addSlices, widget, updateToolDiams } = state;
let { color } = state;
let { drills } = op
let drillTool = new Tool(settings, op.tool),
drillToolDiam = drillTool.fluteDiameter(),
sliceOut = this.sliceOut = [];
const allDrills = drills[widget.id] ?? []
if (allDrills.length === 0) return;
updateToolDiams(drillToolDiam);
// drill points to use center (average of all points) of the polygon
allDrills.forEach((drill) => {
if (!drill.selected) {
return
}
let slice = newSlice(0);
if (op.mark) {
// replace depth with single down peck
drill.depth = op.down
}
drill.zBottom = drill.z - drill.depth;
// for thru holes, follow z thru when set
if ((op.thru > 0)) {
drill.zBottom -= op.thru;
}
const poly = newPolygon()
poly.points.push(newPoint(drill.x, drill.y, drill.z))
poly.points.push(newPoint(drill.x, drill.y, drill.zBottom))
slice.camTrace = { tool: op.tool, rate: op.feed, plunge: op.rate };
slice.camLines = [poly];
slice.output()
.setLayer(state.layername, { face: color, line: color })
.addPolys(slice.camLines);
addSlices(slice);
sliceOut.push(slice);
});
}
prepare(ops, progress) {
let { op, sliceOut } = this;
let { setTool, setSpindle, setDrill, emitDrills } = ops;
if (sliceOut.length === 0) return;
setTool(op.tool, undefined, op.rate);
setDrill(op.down, op.lift, op.dwell);
emitDrills(sliceOut.map(slice => slice.camLines).flat());
}
}
export { OpDrill };