253 lines
6.8 KiB
JavaScript
253 lines
6.8 KiB
JavaScript
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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// UI FRONT END ANIMATION CODE for 3D (indexed)
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import { api } from '../../kiri/api.js';
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import { space } from '../../moto/space.js';
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const { client } = api;
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let meshes = {},
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button = {},
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label = {},
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material,
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speedPauses = [0, 0, 0, 0, 0],
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speedValues = [1, 2, 4, 8, 32],
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speedNames = ["1x", "2x", "4x", "8x", "!!"],
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speedMax = speedValues.length - 1,
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speedIndex = 0,
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speed,
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origin,
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color = 0;
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export function animate_clear2(api) {
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let { anim } = api.ui;
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client.animate_cleanup2();
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Object.keys(meshes).forEach(id => deleteMesh(id));
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api.widgets.setAxisIndex(0);
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api.uc.setVisible(anim.laba, true);
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api.uc.setVisible(anim.vala, true);
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anim.vala.value = "0.0";
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}
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export function animate2(api, delay) {
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let alert = api.alerts.show("building animation");
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let settings = api.conf.get();
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client.animate_setup2(settings, data => {
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handleUpdate(data);
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if (data) {
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return;
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}
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let { anim } = api.ui;
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Object.assign(button, {
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replay: anim.replay,
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play: anim.play,
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step: anim.step,
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pause: anim.pause,
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speed: anim.speed,
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trans: anim.trans,
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model: anim.model,
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shade: anim.shade
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});
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Object.assign(label, {
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progress: anim.progress,
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speed: anim.labspd,
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x: anim.valx,
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y: anim.valy,
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z: anim.valz,
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a: anim.vala
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});
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updateSpeed(0);
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setTimeout(step, delay || 0);
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toggleTrans(undefined, false);
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origin = settings.origin;
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button.replay.onclick = replay;
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button.play.onclick = play;
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button.step.onclick = step;
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button.pause.onclick = pause;
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button.speed.onclick = fast;
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button.trans.onclick = toggleTrans;
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button.model.onclick = toggleModel;
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button.shade.onclick = toggleStock;
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button.play.style.display = '';
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button.pause.style.display = 'none';
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api.event.emit('animate', 'CAM');
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api.alerts.hide(alert);
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});
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}
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Object.assign(client, {
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animate2(data, ondone) {
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client.send("animate2", data, ondone);
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},
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animate_setup2(settings, ondone) {
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color = settings.controller.dark ? 0x888888 : 0;
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material = new THREE.MeshMatcapMaterial({
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flatShading: true,
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transparent: false,
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opacity: 0.9,
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color: 0x888888,
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side: THREE.DoubleSide
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});
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client.send("animate_setup2", { settings }, ondone);
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},
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animate_cleanup2(data, ondone) {
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client.send("animate_cleanup2", data, ondone);
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}
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});
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function meshAdd(id, ind, pos, ilen, plen) {
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const geo = new THREE.BufferGeometry();
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const pa = plen ? pos.subarray(0, plen * 3) : pos;
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const ia = ilen ? ind.subarray(0, ilen) : ind;
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geo.setAttribute('position', new THREE.BufferAttribute(pa, 3));
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geo.setIndex(new THREE.BufferAttribute(ia, 1));
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const mesh = new THREE.Mesh(geo, material);
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mesh.pos = pos;
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mesh.ind = ind;
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space.world.add(mesh);
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meshes[id] = mesh;
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}
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function meshUpdate(id, ind, pos, ilen, plen) {
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const mesh = meshes[id];
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if (!mesh) {
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return; // animate cancelled
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}
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const geo = mesh.geometry;
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mesh.pos = pos || mesh.pos;
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mesh.ind = ind || mesh.ind;
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geo.setAttribute('position', new THREE.BufferAttribute(mesh.pos.subarray(0, plen * 3), 3));
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geo.setIndex(new THREE.BufferAttribute(mesh.ind.subarray(0, ilen), 1));
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geo.attributes.position.needsUpdate = true;
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geo.index.needsUpdate = true;
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space.update();
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}
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function deleteMesh(id) {
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space.world.remove(meshes[id]);
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delete meshes[id];
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}
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function toggleModel(ev, bool) {
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api.local.toggle('cam.anim.model', bool);
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api.widgets.all().forEach(w => w.toggleVisibility(bool));
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}
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function toggleStock(ev, bool, set) {
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set !== false && api.local.toggle('cam.anim.stock', bool);
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return api.event.emit('cam.stock.toggle', bool ?? undefined);
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}
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function toggleTrans(ev, bool) {
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bool = api.local.toggle('cam.anim.trans', bool);
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material.transparent = bool;
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material.needsUpdate = true;
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}
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function step() {
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updateSpeed();
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client.animate2({ speed, steps: 1 }, handleUpdate);
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}
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function play(opts) {
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const { steps } = opts;
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updateSpeed();
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if (steps !== 1) {
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button.play.style.display = 'none';
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button.pause.style.display = '';
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}
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client.animate2({
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speed,
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steps: steps || Infinity,
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pause: speedPauses[speedIndex]
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}, handleUpdate);
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}
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function fast(opts) {
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const { steps } = opts;
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updateSpeed(1);
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button.play.style.display = 'none';
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button.pause.style.display = '';
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client.animate2({
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speed,
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steps: steps || Infinity,
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pause: speedPauses[speedIndex]
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}, handleUpdate);
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}
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function pause() {
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button.play.style.display = '';
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button.pause.style.display = 'none';
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client.animate2({ speed: 0 }, handleUpdate);
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}
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function handleUpdate(data) {
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if (!data) {
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return;
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}
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if (data.mesh_add) {
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const { id, ind, pos, ilen, plen } = data.mesh_add;
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meshAdd(id, ind, pos, ilen, plen);
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space.refresh();
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}
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if (data.mesh_del) {
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deleteMesh(data.mesh_del);
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}
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if (data.mesh_move) {
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const { id, pos } = data.mesh_move;
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const mesh = meshes[id];
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if (mesh) {
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mesh.position.x = pos.x;
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mesh.position.y = pos.y;
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mesh.position.z = pos.z;
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space.refresh();
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}
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label.x.value = (pos.x - origin.x).toFixed(2);
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label.y.value = (pos.y + origin.y).toFixed(2);
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label.z.value = (pos.z - origin.z).toFixed(2);
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}
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if (data.stock_index !== undefined) {
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api.widgets.setAxisIndex(data.stock_index);
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label.a.value = -data.stock_index.toFixed(1);
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}
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if (data.mesh_index) {
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const { id, index } = data.mesh_index;
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const mesh = meshes[id];
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if (mesh) {
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mesh.rotation.x = (Math.PI / 180) * index;
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space.refresh();
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}
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}
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if (data.mesh_update) {
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const { id, ind, pos, ilen, plen } = data.mesh_update;
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meshUpdate(id, ind, pos, ilen, plen);
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}
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if (data && data.progress) {
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label.progress.value = (data.progress * 100).toFixed(1);
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}
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}
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function updateSpeed(inc = 0) {
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if (inc === Infinity) {
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speedIndex = speedMax;
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} else if (inc > 0) {
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speedIndex = (speedIndex + inc) % speedValues.length;
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}
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api.local.set('cam.anim.speed', speedIndex);
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speed = speedValues[speedIndex];
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label.speed.value = speedNames[speedIndex];
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}
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function replay() {
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animate_clear2(api);
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setTimeout(() => {
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animate2(api, 50);
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}, 250);
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}
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