/** Copyright Stewart Allen -- All Rights Reserved */ "use strict"; (function() { if (self.kiri.newPrint) return; const KIRI = self.kiri, DRIVERS = KIRI.driver, LASER = DRIVERS.LASER, CAM = DRIVERS.CAM, FDM = DRIVERS.FDM, BASE = self.base, UTIL = BASE.util, DBUG = BASE.debug, POLY = BASE.polygons, SQRT = Math.sqrt, SQR = UTIL.sqr, PI = Math.PI, PRO = Print.prototype, Polygon = BASE.Polygon, newPoint = BASE.newPoint; let lastPoint = null, lastEmit = null, lastOut = null, lastPos; KIRI.Print = Print; KIRI.newPrint = function(settings, widgets, id) { return new Print(settings, widgets, id); }; /** * @param {Object} settings * @param {Widget[]} widgets * @constructor */ function Print(settings, widgets, id) { this.id = id || new Date().getTime().toString(36); this.settings = settings; this.widgets = widgets; } PRO.addOutput = addOutput; PRO.extrudePerMM = extrudePerMM; PRO.constReplace = constReplace; PRO.poly2polyEmit = poly2polyEmit; PRO.tip2tipEmit = tip2tipEmit; PRO.addPrintPoints = addPrintPoints; PRO.parseSVG = function(code, offset) { let scope = this, svg = new DOMParser().parseFromString(code, 'text/xml'), lines = [...svg.getElementsByTagName('polyline')], output = scope.output = [], bounds = scope.bounds = { max: { x:-Infinity, y:-Infinity, z:-Infinity}, min: { x:Infinity, y:Infinity, z:Infinity} }; lines.forEach(line => { let seq = []; let points = [...line.points]; points.forEach(point => { if (offset) { point.x += offset.x; point.y += offset.y; } if (point.x) bounds.min.x = Math.min(bounds.min.x, point.x); if (point.x) bounds.max.x = Math.max(bounds.max.x, point.x); if (point.y) bounds.min.y = Math.min(bounds.min.y, point.y); if (point.y) bounds.max.y = Math.max(bounds.max.y, point.y); if (point.z) bounds.min.z = Math.min(bounds.min.z, point.z); if (point.z) bounds.max.z = Math.max(bounds.max.z, point.z); const { x, y, z } = point; // SVGPoint is not serializable addOutput(seq, { x, y, z }, seq.length > 0); }); output.push(seq); }); scope.imported = code; scope.lines = lines.length; scope.bytes = code.length; return scope.output; }; PRO.parseGCode = function(gcode, offset, progress, done, opts = {}) { const fdm = opts.fdm; const belt = opts.belt; const lines = gcode .toUpperCase() .replace("X", " X") .replace("Y", " Y") .replace("Z", " Z") .replace("E", " E") .replace("F", " F") .replace(" ", " ") .split("\n"); const scope = this, // morph = false, morph = true, bounds = scope.bounds = { max: { x:-Infinity, y:-Infinity, z:-Infinity}, min: { x:Infinity, y:Infinity, z:Infinity} }, pos = { X: 0.0, Y: 0.0, Z: 0.0, F: 0.0, E: 0.0 }, off = { X: offset ? offset.x || 0 : 0, Y: offset ? offset.y || 0 : 0, Z: offset ? offset.z || 0 : 0 }, xoff = { X: 0, Y: 0, Z: 0 }; let dz = 0, abs = true, absE = true, defh = 0, height = 0, factor = 1, tool = 0, maxf = 0, seq = [], autolayer = true, newlayer = false, arcdivs = Math.PI / 12; const output = scope.output = [ seq ]; const beltaxis = { X: "X", Y: "Z", Z: "Y", E: "E", F: "F" }; const beltfact = Math.cos(Math.PI/4); function LOG() { console.log(...[...arguments].map(o => Object.clone(o))); } function G2G3(g2, line) { const rec = {}; line.forEach(function(tok) { rec[tok.charAt(0)] = parseFloat(tok.substring(1)); }); let center = { x:0, y:0, r:0 }; if (rec.I !== undefined && rec.J !== undefined) { center.x = pos.X + rec.I; center.y = pos.Y + rec.J; //center.r = TODO console.log("G[2,3] IJ not supported"); } else if (rec.R !== undefined) { let pd = { x: rec.X - pos.X, y: rec.Y - pos.Y }; let dst = Math.sqrt(pd.x * pd.x + pd.y * pd.y) / 2; let pr2; if (Math.abs(dst - rec.R) < 0.001) { // center point radius pr2 = { x: (rec.X + pos.X) / 2, y: (rec.Y + pos.Y) / 2}; } else { // triangulate pr2 = BASE.util.center2pr({ x: pos.X, y: pos.Y }, { x: rec.X, y: rec.Y }, rec.R)[g2 ? 1 : 0]; } center.x = pr2.x; center.y = pr2.y; center.r = rec.R; } else { console.log({malfomed_arc: line}); } // line angles let a1 = Math.atan2(center.y - pos.Y, center.x - pos.X) + Math.PI; let a2 = Math.atan2(center.y - rec.Y, center.x - rec.X) + Math.PI; let ad = BASE.util.thetaDiff(a1, a2, true); let steps = Math.floor(Math.abs(ad) / arcdivs); let step = (Math.abs(ad) > 0.001 ? ad : Math.PI * 2) / steps; let rot = a1 + step; // LOG({first: pos, last: rec, center, a1, a2, ad, step, rot, line}); // G0G1(false, [`X${center.x}`, `Y${center.y}`, `E1`]); let pc = { X: pos.X, Y: pos.Y }; for (let i=0; i<=steps-2; i++) { let np = { X: center.x + Math.cos(rot) * center.r, Y: center.y + Math.sin(rot) * center.r }; rot += step; G0G1(false, [`X${np.X}`, `Y${np.Y}`, `E1`]); } G0G1(false, [`X${rec.X}`, `Y${rec.Y}`, `E1`]); pos.X = rec.X; pos.Y = rec.Y; } function G0G1(g0, line) { const mov = {}; line.forEach(function(tok) { let axis = tok.charAt(0); if (morph && belt) { axis = beltaxis[axis]; } if (abs) { pos[axis] = parseFloat(tok.substring(1)); } else { mov[axis] = parseFloat(tok.substring(1)); } }); if (!abs) { for (let [k,v] of Object.entries(mov)) { pos[k] += v; } } const point = newPoint( factor * pos.X + off.X + xoff.X, factor * pos.Y + off.Y + xoff.Y, factor * pos.Z + off.Z + xoff.Z + dz ); if (morph && belt) { point.y -= point.z * beltfact; point.z *= beltfact; } const retract = (fdm && pos.E < 0) || undefined; const moving = g0 || (fdm && pos.E <= 0); if (!moving && point.x) bounds.min.x = Math.min(bounds.min.x, point.x); if (!moving && point.x) bounds.max.x = Math.max(bounds.max.x, point.x); if (!moving && point.y) bounds.min.y = Math.min(bounds.min.y, point.y); if (!moving && point.y) bounds.max.y = Math.max(bounds.max.y, point.y); if (!moving && point.z) bounds.min.z = Math.min(bounds.min.z, point.z); if (!moving && point.z) bounds.max.z = Math.max(bounds.max.z, point.z); // update max speed maxf = Math.max(maxf, pos.F); // always add moves to the current sequence if (moving) { addOutput(seq, point, false, pos.F, tool).retract = retract; lastPos = Object.assign({}, pos); return; } if (seq.Z === undefined) { seq.Z = pos.Z; } if (fdm && height === 0) { seq.height = defh = height = pos.Z; } // non-move in a new plane means burp out // the old sequence and start a new one if (newlayer || (autolayer && seq.Z != pos.Z)) { newlayer = false; let nh = (defh || pos.Z - seq.Z); seq = []; seq.height = height = nh; if (fdm) dz = -height / 2; output.push(seq); } // debug extrusion rate if (false && fdm && lastPos) { let dE = (absE ? pos.E - lastPos.E : pos.E); let dV = Math.sqrt( (Math.pow(pos.X - lastPos.X ,2)) + (Math.pow(pos.Y - lastPos.Y ,2)) ); let dR = (dE / dV); // filament per mm if (dR < 0.025 || dR > 0.35) { console.log(height.round(2), pos.Z.round(2), dV.round(2), dR.round(3)); } } // add point to current sequence addOutput(seq, point, true, pos.F, tool).retract = retract; lastPos = Object.assign({}, pos); } lines.forEach(function(line, idx) { if (line.indexOf(';LAYER:') === 0) { newlayer = true; autolayer = false; } if (line.indexOf('- LAYER ') > 0) { seq.height = defh; const hd = line.replace('(','').replace(')','').split(' '); defh = parseFloat(hd[4]); if (fdm) dz = -defh / 2; newlayer = true; autolayer = false; } line = line.split(";")[0].split(" ").filter(v => v); let cmd = line.shift(); if (!cmd) return; if (cmd.charAt(0) === 'T') { let ext = scope.settings.device.extruders; let pos = parseInt(cmd.charAt(1)); if (ext && ext[pos]) { xoff.X = -ext[pos].extOffsetX; xoff.Y = -ext[pos].extOffsetY; } } pos.E = 0.0; switch (cmd) { case 'M82': absE = true; break; case 'M83': absE = false; break; case 'G20': factor = 25.4; break; case 'G21': factor = 1; break; case 'G90': // absolute positioning abs = true; break; case 'G91': // relative positioning abs = false; break; case 'G92': line.forEach(function(tok) { pos[tok.charAt(0)] = parseFloat(tok.substring(1)); }); break; case 'G0': G0G1(true, line); break; case 'G1': G0G1(false, line); break; case 'G2': // turn arc into a series of points G2G3(true, line) break; case 'G3': // turn arc into a series of points G2G3(false, line); break; case 'M6': tool = parseInt(line[0].substring(1)); break; } }); // recenter for visualization // if (false && morph && belt) { // for (let layer of output) { // for (let rec of layer) { // let point = rec.point; // point.y -= bounds.min.z; // point.z += bounds.min.y; // } // } // } scope.imported = gcode; scope.lines = lines.length; scope.bytes = gcode.length; scope.maxSpeed = Math.floor(maxf / 60); scope.belt = belt; done({ output: scope.output }); }; function pref(a,b) { return a !== undefined ? a : b; } /** * @constructor */ function Output(point, emit, speed, tool) { this.point = point; // point to emit this.emit = emit; // emit (feed for printers, power for lasers, cut for cam) this.speed = speed; this.tool = tool; } /** * @param {Point[]} array of points * @param {Point} point * @param {number} emit (0=move, !0=filament emit/laser on/cut mode) * @param {number} [speed] speed * @param {number} [tool] tool # or nozzle # */ function addOutput(array, point, emit, speed, tool) { // drop duplicates (usually intruced by FDM bisections) if (lastPoint && point) { // nested due to uglify confusing browser if (point.x == lastPoint.x && point.y == lastPoint.y && point.z == lastPoint.z && lastEmit == emit) { return lastOut; } } // if (emit && emit < 1) console.log(emit); lastPoint = point; lastEmit = emit; lastOut = new Output(point, emit, speed, tool); array.push(lastOut); return lastOut; } /** * FDM & Laser. add points in polygon to an output array (print path) * * @param {Polygon} poly * @param {Point} startPoint * @param {Array} output * @param {number} [extrude] multiplier * @param {Function} [onfirst] optional fn to call on first point * @return {Point} last output point */ PRO.polyPrintPath = function(poly, startPoint, output, options = {}) { poly.setClockwise(); let process = this.settings.process, shortDist = process.outputShortDistance, shellMult = pref(options.extrude, process.outputShellMult), printSpeed = options.rate || process.outputFeedrate, moveSpeed = process.outputSeekrate, minSpeed = process.outputMinSpeed, closest = options.simple ? poly.first() : poly.findClosestPointTo(startPoint), perimeter = poly.perimeter(), first = true, close = !options.open, last = startPoint, coastDist = options.coast || 0, tool = options.tool; // if short, use calculated print speed based on sliding scale if (perimeter < process.outputShortPoly) { printSpeed = minSpeed + (printSpeed - minSpeed) * (perimeter / process.outputShortPoly); } poly.forEachPoint(function(point, pos, points, count) { if (first) { if (options.onfirst) { options.onfirst(point); } // move from startPoint to point addOutput(output, point, 0, moveSpeed, tool); first = false; } else { let seglen = last.distTo2D(point); if (coastDist && shellMult && perimeter - seglen <= coastDist) { let delta = perimeter - coastDist; let offset = seglen - delta; let offPoint = last.offsetPointFrom(point, offset) addOutput(output, offPoint, shellMult, printSpeed, tool); shellMult = 0; } perimeter -= seglen; addOutput(output, point, shellMult, printSpeed, tool); } last = point; }, close, closest.index); return output.last().point; }; /** * FDM only. create 3d print output path for this slice * * @parma {Slice} slice * @param {Point} startPoint start as close as possible to startPoint * @param {THREE.Vector3} offset * @param {Point[]} output points * @param {Object} [options] object * @return {Point} last output point */ PRO.slicePrintPath = function(slice, startPoint, offset, output, opt = {}) { // console.log({slicePrintPath: slice.index, ext:slice.extruder}); let i, preout = [], scope = this, settings = this.settings, device = settings.device, process = settings.process, extruder = slice.extruder || 0, nozzleSize = device.extruders[extruder].extNozzle, firstLayer = opt.first || false, minSeek = nozzleSize * (opt.minSeek || 1.5), thinWall = nozzleSize * (opt.thinWall || 1.75), retractDist = opt.retractOver || 2, fillMult = opt.mult || process.outputFillMult, shellMult = opt.mult || process.outputShellMult || (process.laserSliceHeight >= 0 ? 1 : 0), shellOrder = {"out-in":-1,"in-out":1}[process.sliceShellOrder] || -1, sparseMult = process.outputSparseMult, coastDist = process.outputCoastDist || 0, finishSpeed = opt.speed || process.outputFinishrate, firstShellSpeed = process.firstLayerRate, firstFillSpeed = process.firstLayerFillRate, firstPrintMult = process.firstLayerPrintMult, printSpeed = opt.speed || (firstLayer ? firstShellSpeed : process.outputFeedrate), fillSpeed = opt.speed || opt.fillSpeed || (firstLayer ? firstFillSpeed || firstShellSpeed : process.outputFeedrate), infillSpeed = process.sliceFillRate || opt.infillSpeed || fillSpeed || printSpeed, moveSpeed = process.outputSeekrate, origin = startPoint.add(offset), zhop = process.zHopDistance || 0, antiBacklash = process.antiBacklash, wipeDist = process.outputRetractWipe || 0, doSupport = opt.support, isBelt = device.bedBelt, startClone = startPoint.clone(), z = slice.z, lastPoly; // apply first layer extrusion multipliers if (firstLayer) { fillMult *= firstPrintMult; shellMult *= firstPrintMult; sparseMult *= firstPrintMult; } function retract() { let array = preout.length ? preout : output; if (array.length) { let last = array.last(); last.retract = true; if (wipeDist && lastPoly && last.point) { let endpoint = last.point.followTo(lastPoly.center(true), wipeDist); if (endpoint.inPolygon(lastPoly)) { addOutput(array, endpoint); } } } else if (opt.pretract) { opt.pretract(wipeDist); } else { console.log('unable to retract. no preout or output'); } } function intersectsTop(p1, p2) { let int = false; POLY.flatten(slice.topPolys().clone(true)).forEach(function(poly) { if (!int) poly.forEachSegment(function(s1, s2) { if (UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT)) { int = true; return int; } }); }); return int; } function outputTraces(poly, extrude) { if (!poly) return; if (Array.isArray(poly)) { outputOrderClosest(poly, function(next) { outputTraces(next, extrude); }, null); } else { let finishShell = poly.depth === 0 && !firstLayer; startPoint = scope.polyPrintPath(poly, startPoint, preout, { tool: extruder, rate: finishShell ? finishSpeed : printSpeed, accel: finishShell, wipe: process.outputWipeDistance || 0, coast: firstLayer ? 0 : coastDist, extrude: pref(extrude, shellMult), onfirst: function(firstPoint) { if (startPoint.distTo2D(firstPoint) > retractDist) { retract(); } } }); lastPoly = slice.lastPoly = poly; } } /** * @param {Polygon[]} polys */ function outputSparse(polys, extrude, speed) { if (!polys) return; let proxy = polys.map(function(poly) { return {poly: poly, first: poly.first(), last: poly.last()}; }); let lp = startPoint; startPoint = tip2tipEmit(proxy, startPoint, function(el, point, count) { let poly = el.poly; if (poly.last() === point) { poly.reverse(); } poly.forEachPoint(function(p, i) { let dist = lp.distTo2D(p); let rdst = dist > retractDist; let itop = rdst && intersectsTop(lp,p); let emit = extrude; // retract if dist trigger and crosses a slice top polygon if (i === 0) { if (itop) { retract(); emit = 0; } else if (dist > nozzleSize) { emit = 0; } } // let emit = i === 0 ? 0 : extrude; addOutput(preout, p, emit, speed || printSpeed, extruder); lp = p; }); return lp; }); } function outputFills(lines, options) { if (!lines || lines.length === 0) { return; } let p, p1, p2, dist, len, found, group, mindist, t1, t2, marked = 0, start = 0, skip = false, lastIndex = -1, opt = options || {}, near = opt.near || false, fast = opt.fast || false, fill = opt.fill >= 0 ? opt.fill : fillMult, thinDist = near ? thinWall : thinWall; while (lines && marked < lines.length) { group = null; found = false; mindist = Infinity; // use next nearest line strategy if (near) for (i=0; i lastIndex) { group = p.index; } if (group !== null) { if (p.index !== group) { break; } if (p.index % 2 === 0) { t1 = lines[i]; t2 = lines[i+1]; } else { t2 = lines[i]; t1 = lines[i+1]; } dist = Math.min(t1.distTo2D(startPoint), t2.distTo2D(startPoint)); if (dist < mindist) { p1 = t1; p2 = t2; mindist = dist; } start = i; found = true; } } // go back to start and try again if (!near && !found) { if (start === 0 && lastIndex === -1) { console.log('infinite loop', lines, { marked, options, i, group, start, lastIndex, points: lines.map(p => p.index).join(', ') }); break; } start = 0; lastIndex = -1; continue; } dist = startPoint.distToSq2D(p1); len = p1.distToSq2D(p2); // go back to start when dist > retractDist if (!near && !fast && !skip && dist > retractDist) { skip = true; start = 0; lastIndex = -1; continue; } skip = false; // mark as used (temporarily) p1.del = true; p2.del = true; marked += 2; lastIndex = p1.index; // if dist to new segment is less than thinWall // and segment length is less than thinWall then // just extrude to midpoint of next segment. this is // to avoid shaking the printer to death. if (dist <= thinDist && len <= thinDist) { p2 = p1.midPointTo(p2); // addOutput(preout, p2, fill * (dist / thinWall), fillSpeed, extruder); addOutput(preout, p2, fill, fillSpeed, extruder); } else { // retract if dist trigger or crosses a slice top polygon if (!fast && dist > retractDist && (zhop || intersectsTop(startPoint, p1))) { retract(); } // anti-backlash on longer move if (!fast && antiBacklash && dist > retractDist) { addOutput(preout, p1.add({x:antiBacklash,y:-antiBacklash,z:0}), 0, moveSpeed, extruder); } // bridge ends of fill when they're close together if (dist < thinDist) { addOutput(preout, p1, fill, fillSpeed, extruder); } else { addOutput(preout, p1, 0, moveSpeed, extruder); } addOutput(preout, p2, fill, fillSpeed, extruder); } startPoint = p2; } // clear delete marks so we can re-print later if (lines) lines.forEach(function(p) { p.del = false }); } /** * given array of polygons, emit them in next closest order with * the special exception that depth is considered into distance * so that inner polygons are emitted first. * * @param {Array} array of Polygon or Polygon wrappers * @param {Function} fn * @param {Function} fnp convert 'next' object into a Polygon */ function outputOrderClosest(array, fn, fnp, newTop) { if (array.length === 1) { return fn(array[0]); } array = array.slice(); let closest, find, next, order, poly, lastDepth = 0; for (;;) { order = []; closest = null; for (i=0; i b.perimeter() ? shellOrder : -shellOrder; }).forEach(function(poly, index) { outputTraces(poly); }); // output outer polygons if (shellOrder === -1) outputTraces([].appendAll(next.innerShells() || [])); // output thin fill outputFills(next.thin_fill, {near: true}); // then output solid and sparse fill outputFills(next.fill_lines); outputSparse(next.fill_sparse, sparseMult, infillSpeed); lastTop = next; } }, function(obj) { return obj instanceof Polygon ? obj : obj.poly; }); // produce polishing paths when present if (slice.tops.length && slice.tops[0].polish) { let {x,y} = slice.tops[0].polish; if (x) { outputSparse(x, 0, process.polishSpeed); } if (y) { outputSparse(y, 0, process.polishSpeed); } } // offset print points for (i=0; i 0) { lastPoint = startPoint; // TODO: revisit seek to origin as the first move // addOutput(output, startPoint, 0, undefined, tool); } output.appendAll(input); } /** * emit each element in an array based on * the next closest endpoint. */ function tip2tipEmit(array, startPoint, emitter) { let mindist, dist, found, count = 0; for (;;) { found = null; mindist = Infinity; array.forEach(function(el) { if (el.delete) return; dist = startPoint.distTo2D(el.first); if (dist < mindist) { found = {el:el, first:el.first, last:el.last}; mindist = dist; } dist = startPoint.distTo2D(el.last); if (dist < mindist) { found = {el:el, first:el.last, last:el.first}; mindist = dist; } }); if (found) { found.el.delete = true; startPoint = found.last; emitter(found.el, found.first, ++count); } else { break; } } return startPoint; } BASE.util.poly2polyEmit = poly2polyEmit; /** * like tip2tipEmit but accepts an array of polygons and the next closest * point can be anywhere in the adjacent polygon. should be re-written * to be more like outputOrderClosest() and have the option to account for * depth in determining distance */ function poly2polyEmit(array, startPoint, emitter, opt = {}) { let marker = opt.mark || 'delete'; let mindist, dist, found, count = 0; for (;;) { found = null; mindist = Infinity; for (let poly of array) { if (poly[marker]) { continue; } if (poly.isOpen()) { const d2f = startPoint.distTo2D(poly.first()); const d2l = startPoint.distTo2D(poly.last()); if (d2f > mindist && d2l > mindist) { continue; } if (d2l < mindist && d2l < d2f) { poly.reverse(); found = {poly:poly, index:0, point:poly.first()}; } else if (d2f < mindist) { found = {poly:poly, index:0, point:poly.first()}; } continue; } let area = poly.open ? 1 : poly.area(); poly.forEachPoint(function(point, index) { dist = opt.weight ? startPoint.distTo3D(point) * area * area : startPoint.distTo2D(point); if (dist < mindist) { found = {poly:poly, index:index, point:point}; mindist = dist; } }); } if (!found || opt.term) { break; } found.poly[marker] = true; startPoint = emitter(found.poly, found.index, ++count, startPoint) || found.point; } // undo delete marks if (opt.perm !== true) { array.forEach(function(poly) { poly[marker] = false }); } return startPoint; } /** * flatten deeply nested polygons preserving inner arrays * * @param {Polygon | Polygon[]} poly or array to flatten * @param {Polygon[]} to * @returns {Polygon[]} */ function flattenPolygons(poly, to) { if (!poly) return; if (!to) to = []; if (Array.isArray(poly)) { poly.forEach(function(p) { flattenPolygons(p, to); }) } else { to.push(poly); flattenPolygons(poly.inner, to); } return to; } function polygonFitsIn(inside, outside, tolerance) { return inside.isInside(outside, tolerance); } function polygonWithinOffset(poly1, poly2, offset) { return polygonMinOffset(poly1, poly2, offset) <= offset; } function polygonMinOffset(poly1, poly2, offset) { let mindist = Infinity; poly1.forEachPoint(function(p) { const nextdist = p.distToPolySegments(poly2, offset); mindist = Math.min(mindist, nextdist); // returning true terminates forEachPoint() if (mindist <= offset) return true; }); return mindist; } /** * calculate mm of filament required for a given extrusion length and layer height. * * @param noz nozzle diameter * @param fil filament diameter * @param slice height in mm * @returns mm of filament extruded per mm of length on the layer */ function extrudePerMM(noz, fil, slice) { return ((PI * SQR(noz/2)) / (PI * SQR(fil/2))) * (slice / noz); } function constOp(tok, consts, opch, op) { let pos, v1, v2; if ((pos = tok.indexOf(opch)) > 0) { v1 = consts[tok.substring(0,pos)] || 0; v2 = parseInt(tok.substring(pos+1)) || 0; return op(v1,v2); } else { return null; } } function constReplace(str, consts, start, pad, short) { let cs = str.indexOf("{", start || 0), ce = str.indexOf("}", cs), tok, nutok, nustr; if (cs >=0 && ce > cs) { tok = str.substring(cs+1,ce); nutok = constOp(tok, consts, "-", function(v1,v2) { return v1-v2 }) || constOp(tok, consts, "+", function(v1,v2) { return v1+v2 }) || constOp(tok, consts, "/", function(v1,v2) { return v1/v2 }) || constOp(tok, consts, "*", function(v1,v2) { return v1*v2 }) || consts[tok] || 0; if (pad) { nutok = nutok.toString(); let oldln = ce-cs+1; let tokln = nutok.length; if (tokln < oldln) { short = (short || 1) + (oldln - tokln); } } nustr = str.replace("{"+tok+"}",nutok); return constReplace(nustr, consts, ce+1+(nustr.length-str.length), pad, short); } else { // insert compensating spaces for accumulated replace string shortages if (short) { let si = str.indexOf(';'); if (si > 0) { str = str.replace(';', ';'.padStart(short,' ')); } } return str; } } })();