/** Copyright Stewart Allen -- All Rights Reserved */ // UI FRONT END ANIMATION CODE for 3D (indexed) import { api } from '../../core/api.js'; import { space } from '../../../moto/space.js'; const { client } = api; let meshes = {}, button = {}, label = {}, material, speedPauses = [0, 0, 0, 0, 0], speedValues = [1, 2, 4, 8, 32], speedNames = ["1x", "2x", "4x", "8x", "!!"], speedMax = speedValues.length - 1, speedIndex = 0, speed, origin, color = 0; export function animate_clear2(api) { let { anim } = api.ui; client.animate_cleanup2(); Object.keys(meshes).forEach(id => deleteMesh(id)); api.widgets.setAxisIndex(0); api.uc.setVisible(anim.laba, true); api.uc.setVisible(anim.vala, true); anim.vala.value = "0.0"; } export function animate2(api, delay) { let alert = api.alerts.show("building animation"); let settings = api.conf.get(); client.animate_setup2(settings, data => { handleUpdate(data); if (data) { return; } let { anim } = api.ui; Object.assign(button, { replay: anim.replay, play: anim.play, step: anim.step, pause: anim.pause, speed: anim.speed, trans: anim.trans, model: anim.model, shade: anim.shade }); Object.assign(label, { progress: anim.progress, speed: anim.labspd, x: anim.valx, y: anim.valy, z: anim.valz, a: anim.vala }); updateSpeed(0); setTimeout(step, delay || 0); toggleTrans(undefined, false); origin = settings.origin; button.replay.onclick = replay; button.play.onclick = play; button.step.onclick = step; button.pause.onclick = pause; button.speed.onclick = fast; button.trans.onclick = toggleTrans; button.model.onclick = toggleModel; button.shade.onclick = toggleStock; button.play.style.display = ''; button.pause.style.display = 'none'; api.event.emit('animate', 'CAM'); api.alerts.hide(alert); }); } Object.assign(client, { animate2(data, ondone) { client.send("animate2", data, ondone); }, animate_setup2(settings, ondone) { color = settings.controller.dark ? 0x888888 : 0; material = new THREE.MeshMatcapMaterial({ flatShading: true, transparent: false, opacity: 0.9, color: 0x888888, side: THREE.DoubleSide }); client.send("animate_setup2", { settings }, ondone); }, animate_cleanup2(data, ondone) { client.send("animate_cleanup2", data, ondone); } }); function meshAdd(id, ind, pos, ilen, plen) { const geo = new THREE.BufferGeometry(); const pa = plen ? pos.subarray(0, plen * 3) : pos; const ia = ilen ? ind.subarray(0, ilen) : ind; geo.setAttribute('position', new THREE.BufferAttribute(pa, 3)); geo.setIndex(new THREE.BufferAttribute(ia, 1)); const mesh = new THREE.Mesh(geo, material); mesh.pos = pos; mesh.ind = ind; space.world.add(mesh); meshes[id] = mesh; } function meshUpdate(id, ind, pos, ilen, plen) { const mesh = meshes[id]; if (!mesh) { return; // animate cancelled } const geo = mesh.geometry; mesh.pos = pos || mesh.pos; mesh.ind = ind || mesh.ind; geo.setAttribute('position', new THREE.BufferAttribute(mesh.pos.subarray(0, plen * 3), 3)); geo.setIndex(new THREE.BufferAttribute(mesh.ind.subarray(0, ilen), 1)); geo.attributes.position.needsUpdate = true; geo.index.needsUpdate = true; space.update(); } function deleteMesh(id) { space.world.remove(meshes[id]); delete meshes[id]; } function toggleModel(ev, bool) { api.local.toggle('cam.anim.model', bool); api.widgets.all().forEach(w => w.toggleVisibility(bool)); } function toggleStock(ev, bool, set) { set !== false && api.local.toggle('cam.anim.stock', bool); return api.event.emit('cam.stock.toggle', bool ?? undefined); } function toggleTrans(ev, bool) { bool = api.local.toggle('cam.anim.trans', bool); material.transparent = bool; material.needsUpdate = true; } function step() { updateSpeed(); client.animate2({ speed, steps: 1 }, handleUpdate); } function play(opts) { const { steps } = opts; updateSpeed(); if (steps !== 1) { button.play.style.display = 'none'; button.pause.style.display = ''; } client.animate2({ speed, steps: steps || Infinity, pause: speedPauses[speedIndex] }, handleUpdate); } function fast(opts) { const { steps } = opts; updateSpeed(1); button.play.style.display = 'none'; button.pause.style.display = ''; client.animate2({ speed, steps: steps || Infinity, pause: speedPauses[speedIndex] }, handleUpdate); } function pause() { button.play.style.display = ''; button.pause.style.display = 'none'; client.animate2({ speed: 0 }, handleUpdate); } function handleUpdate(data) { if (!data) { return; } if (data.mesh_add) { const { id, ind, pos, ilen, plen } = data.mesh_add; meshAdd(id, ind, pos, ilen, plen); space.refresh(); } if (data.mesh_del) { deleteMesh(data.mesh_del); } if (data.mesh_move) { const { id, pos } = data.mesh_move; const mesh = meshes[id]; if (mesh) { mesh.position.x = pos.x; mesh.position.y = pos.y; mesh.position.z = pos.z; space.refresh(); } label.x.value = (pos.x - origin.x).toFixed(2); label.y.value = (pos.y + origin.y).toFixed(2); label.z.value = (pos.z - origin.z).toFixed(2); } if (data.stock_index !== undefined) { api.widgets.setAxisIndex(data.stock_index); label.a.value = -data.stock_index.toFixed(1); } if (data.mesh_index) { const { id, index } = data.mesh_index; const mesh = meshes[id]; if (mesh) { mesh.rotation.x = (Math.PI / 180) * index; space.refresh(); } } if (data.mesh_update) { const { id, ind, pos, ilen, plen } = data.mesh_update; meshUpdate(id, ind, pos, ilen, plen); } if (data && data.progress) { label.progress.value = (data.progress * 100).toFixed(1); } } function updateSpeed(inc = 0) { if (inc === Infinity) { speedIndex = speedMax; } else if (inc > 0) { speedIndex = (speedIndex + inc) % speedValues.length; } api.local.set('cam.anim.speed', speedIndex); speed = speedValues[speedIndex]; label.speed.value = speedNames[speedIndex]; } function replay() { animate_clear2(api); setTimeout(() => { animate2(api, 50); }, 250); }