/** Copyright Stewart Allen -- All Rights Reserved */ "use strict"; (function() { const KIRI = self.kiri, BASE = self.base, DBUG = BASE.debug, POLY = BASE.polygons, UTIL = BASE.util, CONF = BASE.config, FDM = KIRI.driver.FDM, SLICER = KIRI.slicer, fillArea = POLY.fillArea, newPoint = BASE.newPoint, newSlice = KIRI.newSlice, FILL = KIRI.fill, FILLFIXED = KIRI.fill_fixed, COLOR = { shell: { check: 0x0077bb, face: 0x0077bb, line: 0x0077bb, opacity: 1 }, fill: { check: 0x00bb77, face: 0x00bb77, line: 0x00bb77, opacity: 1 }, infill: { check: 0x3322bb, face: 0x3322bb, line: 0x3322bb, opacity: 1 }, support: { check: 0xaa5533, face: 0xaa5533, line: 0xaa5533, opacity: 1 } }, PROTO = Object.clone(COLOR), bwcomp = (1 / Math.cos(Math.PI/4)); let isThin = false; // force line rendering let isFlat = false; // force flat rendering let offset = 0; // poly line generation offsets function vopt(opt) { if (opt) { if (isFlat) { opt.flat = true; opt.outline = true; return opt } if (isThin) return null; } return opt; } /** * DRIVER SLICE CONTRACT * * Given a widget and settings object, call functions necessary to produce * slices and then the computations using those slices. This function is * designed to run client or server-side and provides all output via * callback functions. * * @param {Object} settings * @param {Widget} Widget * @param {Function} onupdate (called with % complete and optional message) * @param {Function} ondone (called when complete with an array of Slice objects) */ FDM.slice = function(settings, widget, onupdate, ondone) { FDM.fixExtruders(settings); let render = settings.render !== false, spro = settings.process, sdev = settings.device, isBelt = sdev.bedBelt, isSynth = widget.track.synth, update_start = Date.now(), minSolid = spro.sliceSolidMinArea, solidLayers = spro.sliceSolidLayers, vaseMode = spro.sliceFillType === 'vase' && !isSynth, doSolidLayers = solidLayers && !vaseMode && !isSynth, doSparseFill = !vaseMode && spro.sliceFillSparse > 0.0, metadata = settings.widget[widget.id] || {}, extruder = metadata.extruder || 0, sliceHeight = spro.sliceHeight, firstSliceHeight = isBelt ? sliceHeight : spro.firstSliceHeight, nozzleSize = sdev.extruders[extruder].extNozzle, lineWidth = nozzleSize, fillOffsetMult = 1.0 - bound(spro.sliceFillOverlap, 0, 0.8), firstWidthMult = spro.firstLayerShellMult || 1, shellOffset = lineWidth, fillSpacing = lineWidth, fillOffset = lineWidth * fillOffsetMult, sliceFillAngle = spro.sliceFillAngle, supportDensity = spro.sliceSupportDensity, view = widget.mesh && widget.mesh.newGroup ? widget.mesh.newGroup() : null; isFlat = settings.controller.lineType === "flat"; isThin = !isFlat && settings.controller.lineType === "line"; offset = lineWidth / 2; if (isFlat) { Object.values(COLOR).forEach(color => { color.flat = true; color.line = 1 color.opacity = 0.5; }); } else { Object.keys(COLOR).forEach(key => { const color = COLOR[key]; const proto = PROTO[key] color.flat = proto.flat; color.line = proto.line; color.opacity = proto.opacity; }); } if (!(sliceHeight > 0 && sliceHeight < 100)) { return ondone("invalid slice height"); } if (!(nozzleSize >= 0.01 && nozzleSize < 100)) { return ondone("invalid nozzle size"); } if (firstSliceHeight === 0) { firstSliceHeight = sliceHeight; } const sliceMinHeight = spro.sliceAdaptive && spro.sliceMinHeight > 0 ? Math.min(spro.sliceMinHeight, sliceHeight) : 0; if (firstSliceHeight < sliceHeight) { DBUG.log("invalid first layer height < slice height"); DBUG.log("reverting to min valid slice height"); firstSliceHeight = sliceMinHeight || sliceHeight; } // const slicer = new KIRI.slicer2(widget.getPoints(), { }); // const levels = slicer.interval(sliceHeight, { // zlist: true, // zline: true, // boff: spro.firstSliceHeight || spro.sliceHeight // }); // const slices = []; // let last; // slicer.slice(levels, { genso: true, each: (data, idx, tot, time) => { // const slice = data.slice; // if (last) { // slice.down = last; // last.up = slice; // } // last = slice; // slice.index = idx; // slice.height = spro.firstSliceHeight || spro.sliceHeight; // slices.push(slice); // onupdate((idx / tot) * 0.5); // } }); // onSliceDone(slices); SLICER.sliceWidget(widget, { height: sliceHeight, minHeight: sliceMinHeight, firstHeight: firstSliceHeight, // debug: true, // xray: 3, // view: view }, onSliceDone, onSliceUpdate); function onSliceUpdate(update) { return onupdate(0.0 + update * 0.5); } function onSliceDone(slices) { // remove all empty slices above part but leave below // for multi-part (multi-extruder) setups where the void is ok // also reverse because slicing occurs bottom-up let found = false; slices = slices.reverse().filter(slice => { if (slice.tops.length) { return found = true; } else { return found; } }).reverse(); widget.slices = slices; if (!slices) { return; } // for synth support widgets, merge tops if (isSynth) { for (let slice of slices) { // union top support polys let tops = slice.topPolys(); let union = POLY.union(tops, null, true); if (union.length < tops.length) { slice.tops = []; for (let u of union) { slice.addTop(u); } } let gap = sliceHeight * spro.sliceSupportGap // clip tops to other widgets in group tops = slice.topPolys(); for (let peer of widget.group) { if (peer === widget) { continue; } for (let pslice of peer.slices) { if (Math.abs(pslice.z - slice.z) > gap) { continue; } // offset pslice tops by spro.sliceSupportOffset if (!pslice.synth_off) { pslice.synth_off = POLY.offset(pslice.topPolys(), nozzleSize/2 + spro.sliceSupportOffset); } let ptops = pslice.synth_off; let ntops = []; POLY.subtract(tops, ptops, ntops, null, slice.z, 0); tops = ntops; } } slice.tops = []; for (let t of tops) { slice.addTop(t); } } } // calculate % complete and call onupdate() function doupdate(index, from, to, msg) { onupdate(0.5 + (from + ((index/slices.length) * (to-from))) * 0.5, msg); } // for each slice, performe a function and call doupdate() function forSlices(from, to, fn, msg) { slices.forEach(slice => { fn(slice); doupdate(slice.index, from, to, msg) }); } // do not hint polygin fill longer than a max span length CONF.hint_len_max = UTIL.sqr(spro.sliceBridgeMax); // reset for solids, support projections // and other annotations slices.forEach(slice => { slice.widget = widget; slice.extruder = extruder; slice.solids = []; }); // create shadow for clipping supports let shadow = null; if (true || spro.sliceSupportEnable) { let alltops = slices.map(slice => slice.topPolys()).flat(); shadow = POLY.union(alltops,null,0.1); if (spro.sliceSupportExtra) { shadow = POLY.offset(shadow, spro.sliceSupportExtra); } // slices[0].output() // .setLayer('shadow', { line: 0xff0000, check: 0xff0000 }) // .addPolys(shadow); } // create shells and diff inner fillable areas forSlices(0.0, 0.2, slice => { let first = slice.index === 0; let solid = ( slice.index < spro.sliceBottomLayers || slice.index > slices.length - spro.sliceTopLayers-1 || spro.sliceFillSparse > 0.95 ) && !vaseMode && !isSynth; let spaceMult = first ? spro.firstLayerLineMult || 1 : 1; let offset = shellOffset * spaceMult; let fillOff = fillOffset * spaceMult; let count = isSynth ? 1 : spro.sliceShells; doShells(slice, count, offset, fillOff, { vase: vaseMode, thin: spro.detectThinWalls && !isSynth, belt0: isBelt && first, widget: widget }); if (solid) { let fillSpace = fillSpacing * spaceMult; doSolidLayerFill(slice, fillSpace, sliceFillAngle); } sliceFillAngle += 90.0; }, "offsets"); // calculations only relevant when solid layers are used if (doSolidLayers) { forSlices(0.2, 0.34, slice => { if (slice.index > 0) doDiff(slice, minSolid); }, "diff"); forSlices(0.34, 0.35, slice => { projectFlats(slice, solidLayers); projectBridges(slice, solidLayers); }, "solids"); forSlices(0.35, 0.5, slice => { let first = slice.index === 0; let spaceMult = first ? spro.firstLayerLineMult || 1 : 1; let fillSpace = fillSpacing * spaceMult; doSolidsFill(slice, fillSpace, sliceFillAngle, minSolid); sliceFillAngle += 90.0; }, "solids"); } // sparse layers only present when non-vase mose and sparse % > 0 if (doSparseFill && !isSynth) { forSlices(0.5, 0.7, slice => { doSparseLayerFill(slice, { settings: settings, process: spro, device: sdev, lineWidth: lineWidth, spacing: fillOffset, density: spro.sliceFillSparse, bounds: widget.getBoundingBox(), height: sliceHeight, type: spro.sliceFillType }); }, "infill"); } else if (isSynth && supportDensity) { forSlices(0.5, 0.7, slice => { for (let top of slice.tops) { let offset = []; POLY.expand(top.shells, -nozzleSize/4, slice.z, offset); fillSupportPolys(offset, lineWidth, supportDensity, slice.z); top.fill_lines = offset.map(o => o.fill).flat().filter(v => v); } }, "infill"); } // belt supports are their own thing if (!isBelt && !isSynth && supportDensity && spro.sliceSupportEnable) { forSlices(0.7, 0.8, slice => { doSupport(slice, spro, shadow); }, "support"); forSlices(0.8, 0.9, slice => { doSupportFill(slice, lineWidth, supportDensity, spro.sliceSupportArea); }, "support"); } // render if not explicitly disabled if (render) { forSlices(0.9, 1.0, slice => { doRender(slice, isSynth); }, "render"); } if (isBelt) { let bounds = BASE.newBounds(); for (let top of slices[0].tops) { bounds.merge(top.poly.bounds); } widget.belt.miny = -bounds.miny; widget.belt.midy = (bounds.miny + bounds.maxy) / 2; } // report slicing complete ondone(); } } function bound(v,min,max) { return Math.max(min,Math.min(max,v)); } function doRender(slice, isSynth) { const output = slice.output(); const height = slice.height / 2; slice.tops.forEach(top => { if (isThin) { output .setLayer('slice', { line: 0x000066, check: 0x000066 }) .addPolys(top.poly); } output .setLayer("shells", isSynth ? COLOR.support : COLOR.shell) .addPolys(top.shells, vopt({ offset, height })); // if (isThin && debug) { // slice.output() // .setLayer('offset', { face: 0, line: 0x888888 }) // .addPolys(top.fill_off) // .setLayer('last', { face: 0, line: 0x008888 }) // .addPolys(top.last); // } if (top.fill_lines && top.fill_lines.length) output .setLayer("fill", isSynth ? COLOR.support : COLOR.fill) .addLines(top.fill_lines, vopt({ offset, height })); if (top.fill_sparse) output .setLayer("infill", COLOR.infill) .addPolys(top.fill_sparse, vopt({ offset, height, outline: true })) if (top.thin_fill) output .setLayer("fill", COLOR.fill) .addLines(top.thin_fill, vopt({ offset, height })); // emit solid areas // if (isThin && debug) { // output // .setLayer("solids", { face: 0x00dd00 }) // .addAreas(slice.solids); // } }); if (slice.supports) output .setLayer("support", COLOR.support) .addPolys(slice.supports, vopt({ offset, height })); if (slice.supports) slice.supports.forEach(poly => { if (poly.fill) output .setLayer("support", COLOR.support) .addLines(poly.fill, vopt({ offset, height })); }); // if (isThin && debug) { // output // .setLayer("bridges", { face: 0x00aaaa, line: 0x00aaaa }) // .addAreas(top.bridges); // // output // .setLayer("flats", { face: 0xaa00aa, line: 0xaa00aa }) // .addAreas(top.flats); // } // console.log(slice.index, slice.render.stats); } // shared with SLA driver FDM.share = { doShells, doDiff, projectFlats, projectBridges, doSolidsFill }; /** * Compute offset shell polygons. For FDM, the first offset is usually half * of the nozzle width. Each subsequent offset is a full nozzle width. User * parameters control tweaks to these numbers to allow for better shell bonding. * The last shell generated is a "fillOffset" shell. Fill lines are clipped to * this polygon. Adjusting fillOffset controls bonding of infill to the shells. * * @param {number} count * @param {number} offsetN * @param {number} fillOffset * @param {Obejct} options */ function doShells(slice, count, offsetN, fillOffset, opt = {}) { let offset1 = offsetN / 2; let shellout = 0; slice.tops.forEach(function(top) { let top_poly = [ top.poly ]; if (slice.index === 0) { // console.log({slice_top_0: top_poly, count}); // segment polygon } if (opt.vase) { // remove top poly inners in vase mode top.poly = top.poly.clone(false); } top.shells = []; top.fill_off = []; top.fill_lines = []; let last = [], gaps = [], z = top.poly.getZ(); if (count) { // permit offset of 0 for laser and drag knife if (offset1 === 0 && count === 1) { last = top_poly.clone(true); top.shells = last; } else { // heal top open polygons if the ends are close (benchy tilt test) top_poly.forEach(p => { if (p.open) { let dist = p.first().distTo2D(p.last()); if (dist < 1) p.open = false; } }); if (opt.thin) { top.thin_fill = []; let oso = {z, count, gaps: [], outs: [], minArea: 0.05}; POLY.offset(top_poly, [-offset1, -offsetN], oso); oso.outs.forEach((polys, i) => { polys.forEach(p => { p.depth = i; if (p.fill_off) { p.fill_off.forEach(pi => pi.depth = i); } top.shells.push(p); }); last = polys; }); // slice.solids.trimmed = slice.solids.trimmed || []; oso.gaps.forEach((polys, i) => { let off = (i == 0 ? offset1 : offsetN); polys = POLY.offset(polys, -off * 0.8, {z, minArea: 0}); // polys.forEach(p => { slice.solids.trimmed.push(p); }); top.thin_fill.appendAll(cullIntersections( fillArea(polys, 45, off/2, [], 0.01, off*2), fillArea(polys, 135, off/2, [], 0.01, off*2), // fillArea(polys, 90, off, [], 0.05, off*4), // fillArea(polys, 180, off, [], 0.05, off*4), )); gaps = polys; }); } else { // standard wall offsetting strategy POLY.expand( top_poly, // reference polygon(s) -offset1, // first inset distance z, // set new polys to this z top.shells, // accumulator array count, // number of insets to perform -offsetN, // subsequent inset distance // on each new offset trace ... function(polys, countNow) { last = polys; // mark each poly with depth (offset #) starting at 0 polys.forEach(function(p) { p.depth = count - countNow; if (p.fill_off) p.fill_off.forEach(function(pi) { // use negative offset for inners pi.depth = -(count - countNow); }); }); }); } } } else { // no shells, just infill, is permitted last = [top.poly]; } // generate fill offset poly set from last offset to top.fill_off if (fillOffset && last.length > 0) { // if gaps present, remove that area from fill inset if (gaps.length) { let nulast = []; POLY.subtract(last, gaps, nulast, null, slice.z); last = nulast; } last.forEach(function(inner) { POLY.offset([inner], -fillOffset, {outs: top.fill_off, flat: true, z: slice.z}); }); } // for diffing top.last = last; shellout += top.shells.length; // add anchor extrusion if missing on the first belt layer // todo: fix. disabled because throws off layer min y calculations in some cases if (false && opt.belt0 && top.shells.length === 0 && slice.up && slice.up.tops.length) { for (let up of slice.up.tops) { let bounds = up.poly.bounds, midy = (bounds.miny + bounds.maxy) / 2; if (top.poly.isInside(up.poly, 1)) { slice.widget.belt.ymid = midy; slice.widget.belt.zmid = slice.z; top.shells.push(BASE.newPolygon() .setOpen() .add(bounds.minx,midy,slice.z) .add(bounds.maxx,midy,slice.z)); } } } }); }; /** * Create an entirely solid layer by filling all top polygons * with an alternating pattern. * * @param {number} linewidth * @param {number} angle * @param {number} density */ function doSolidLayerFill(slice, spacing, angle) { if (slice.tops.length === 0 || typeof(angle) != 'number') { slice.isSolidLayer = false; return; } slice.tops.forEach(function(top) { let lines = fillArea(top.fill_off, angle, spacing, null); top.fill_lines.appendAll(lines); }); slice.isSolidLayer = true; }; /** * Take output from pluggable sparse infill algorithm and clip to * the bounds of the top polygons and their inner solid areas. */ function doSparseLayerFill(slice, options) { let process = options.process, spacing = options.spacing, // spacing space between fill lines density = options.density, // density of infill 0.0 - 1.0 bounds = options.bounds, // bounding box of widget height = options.height, // z layer height type = options.type || 'hex'; if (slice.tops.length === 0 || density === 0.0 || slice.isSolidLayer) { slice.isSparseFill = false; return; } let tops = slice.tops, down = slice.down, clib = self.ClipperLib, ctyp = clib.ClipType, ptyp = clib.PolyType, cfil = clib.PolyFillType, clip = new clib.Clipper(), ctre = new clib.PolyTree(), poly, polys = [], lines = [], line = [], solids = [], // callback passed to pluggable infill algorithm target = { // slice and slice property access slice: function() { return slice }, zIndex: function() { return slice.index }, zValue: function() { return slice.z }, // various option map access options: function() { return options }, lineWidth: function() { return options.lineWidth }, bounds: function() { return bounds }, zHeight: function() { return height }, offset: function() { return spacing }, density: function() { return density }, // output functions emit: function(x,y) { if (isNaN(x)) { solids.push(x); } else { line.push(newPoint(x,y,slice.z)); slice.isSparseFill = true; } }, newline: function() { if (line.length > 0) { lines.push(line); line = []; } } }; // use specified fill type if (type && FILL[type]) { FILL[type](target); } else { console.log({missing_infill: type}); return; } // force emit of last line target.newline(); // prepare top infill structure tops.forEach(function(top) { top.fill_sparse = []; polys.appendAll(top.fill_off); polys.appendAll(top.solids); }); // update fill fingerprint for this slice slice._fill_finger = POLY.fingerprint(polys); let skippable = FILLFIXED[type] ? true : false; let miss = false; // if the layer below has the same fingerprint, // we may be able to clone the infill instead of regenerating it if (skippable && slice.fingerprintSame(down)) { // the fill fingerprint can slightly different because of solid projections if (down._fill_finger && POLY.fingerprintCompare(slice._fill_finger, down._fill_finger)) { for (let i=0; i { return poly.clone().setZ(slice.z); }); } else { miss = true; } } // if any of the fills as missing from below, re-compute if (!miss) { return; } } } let sparse_clip = slice.isSparseFill; // solid fill areas if (solids.length) { tops.forEach(top => { if (!top.fill_off) return; let masks = top.fill_off.slice(); if (top.solids) { masks = POLY.subtract(masks, top.solids, [], null, slice.z); } let angl = process.sliceFillAngle * ((slice.index % 2) + 1); solids.forEach(solid => { let inter = [], fillable = []; masks.forEach(mask => { let p = solid.mask(mask); if (p && p.length) inter.appendAll(p); }); // offset fill area to accommodate trace if (inter.length) { POLY.expand(inter, -options.lineWidth/2, slice.z, fillable); } // fill intersected areas if (inter.length) { slice.isSparseFill = true; inter.forEach(p => { p.forEachSegment((p1, p2) => { top.fill_lines.push(p1, p2); }); }); } if (fillable.length) { let lines = POLY.fillArea(fillable, angl, options.lineWidth); top.fill_lines.appendAll(lines); } }); }); } // if only solids were added and no lines to clip if (!sparse_clip) { return; } clip.AddPaths(lines, ptyp.ptSubject, false); clip.AddPaths(POLY.toClipper(polys), ptyp.ptClip, true); if (clip.Execute(ctyp.ctIntersection, ctre, cfil.pftNonZero, cfil.pftEvenOdd)) { ctre.m_AllPolys.forEach(function(node) { poly = POLY.fromClipperNode(node, slice.z); tops.forEach(function(top) { // use only polygons inside this top if (poly.isInside(top.poly)) { top.fill_sparse.push(poly); } }); }); } }; /** * Find difference between fill inset poly on two adjacent layers. * Used to calculate bridges, flats and then solid projections. * 'expand' is used for top offsets in SLA mode */ function doDiff(slice, minArea, sla, fakedown) { if (slice.index === 0 && !fakedown) { return; } const top = slice, down = slice.down || (fakedown ? newSlice(-1) : null), topInner = sla ? top.topPolys() : top.topInners(), downInner = sla ? down.topPolys() : down.topInners(), bridges = top.bridges = [], flats = down.flats = []; // skip diffing layers that are identical if (slice.fingerprintSame(down)) { top.bridges = bridges; down.flats = flats; return; } POLY.subtract(topInner, downInner, bridges, flats, slice.z, minArea); }; /** * * * @param {Polygon[]} polys */ function addSolidFills(slice, polys) { if (slice.solids) { slice.solids.appendAll(polys); } else if (polys && polys.length) { console.log({no_solids_in: slice, for: polys}) } }; /** * project bottom flats down */ function projectFlats(slice, count) { if (slice.isSolidLayer || !slice.down || !slice.flats) return; projectSolid(slice, slice.flats, count, false, true); }; /** * project top bridges up */ function projectBridges(slice, count) { if (slice.isSolidLayer || !slice.up || !slice.bridges) return; projectSolid(slice, slice.bridges, count, true, true); }; /** * fill projected areas and store line data * @return {boolean} true if filled, false if not */ function doSolidsFill(slice, spacing, angle, minArea) { const render = slice.output(); let minarea = minArea || 1, tops = slice.tops, solids = slice.solids, unioned = POLY.union(solids, undefined, true).flat(), // TODO verify isSLA = (spacing === undefined && angle === undefined); if (solids.length === 0) return false; if (unioned.length === 0) return false; let masks, trims = [], inner = isSLA ? slice.topPolys() : slice.topFillOff(); // trim each solid to the inner bounds unioned.forEach(function(p) { p.setZ(slice.z); inner.forEach(function(i) { if (p.del) return; masks = p.mask(i); if (masks && masks.length > 0) { p.del = true; trims.appendAll(masks); } }); }); // clear old solids and make array for new tops.forEach(top => { top.solids = [] }); // replace solids with merged and trimmed solids slice.solids = solids = trims; // parent each solid polygon inside the smallest bounding top solids.forEach(function(solid) { tops.forEach(function(top) { if (top.poly.overlaps(solid)) { if (!solid.parent || solid.parent.area() > top.poly.area()) { if (solid.areaDeep() < minarea) { // console.log({i:slice.index,cull_solid:solid,area:solid.areaDeep()}); return; } solid.parent = top.poly; top.solids.push(solid); } } }); }); // for SLA to bypass line infill if (isSLA) { return true; } // create empty filled line array for each top tops.forEach(function(top) { const tofill = []; const angfill = []; const newfill = []; // determine fill orientation from top solids.forEach(function(solid) { if (solid.parent === top.poly) { if (solid.fillang) { angfill.push(solid); } else { tofill.push(solid); } } }); if (tofill.length > 0) { fillArea(tofill, angle, spacing, newfill); top.fill_lines_norm = {angle:angle,spacing:spacing}; } if (angfill.length > 0) { top.fill_lines_ang = {spacing:spacing,list:[],poly:[]}; angfill.forEach(function(af) { fillArea([af], af.fillang.angle + 45, spacing, newfill); top.fill_lines_ang.list.push(af.fillang.angle + 45); top.fill_lines_ang.poly.push(af.clone()); }); } top.fill_lines.appendAll(newfill); }); return true; }; /** * calculate external overhangs requiring support */ function doSupport(slice, proc, shadow) { let minOffset = proc.sliceSupportOffset, maxBridge = proc.sliceSupportSpan || 5, minArea = proc.supportMinArea, pillarSize = proc.sliceSupportSize, offset = proc.sliceSupportOffset, gap = proc.sliceSupportGap, min = minArea || 0.01, size = (pillarSize || 1), mergeDist = size * 3, // pillar merge dist tops = slice.topPolys(), trimTo = tops; // create inner clip offset from tops POLY.expand(tops, offset, slice.z, slice.offsets = []); let traces = POLY.flatten(slice.topShells().clone(true)), fill = slice.topFill(), points = [], down = slice.down, down_tops = down ? down.topPolys() : null, down_traces = down ? POLY.flatten(down.topShells().clone(true)) : null; // check if point is supported by layer below function checkPointSupport(point) { // skip points close to other support points for (let i=0; i= maxBridge) { let slope = p1.slopeTo(p2).factor(1/dist), segs = Math.floor(dist / maxBridge) + 1, seglen = dist / segs; while (i < segs) { checkPointSupport(p1.projectOnSlope(slope, i++ * seglen)); } } if (poly) checkPointSupport(p2); } let supports = []; // generate support polys from unsupported points if (slice.down) (function() { // check trace line support needs traces.forEach(function(trace) { trace.forEachSegment(function(p1, p2) { checkLineSupport(p1, p2, true) }); }); // add offset solids to supports (or fill depending) fill.forEachPair(function(p1,p2) { checkLineSupport(p1, p2, false) }); // skip the rest if no points or supports if (!(points.length || supports.length)) return; let pillars = []; // for each point, create a bounding rectangle points.forEach(function(point) { pillars.push(BASE.newPolygon().centerRectangle(point, size/2, size/2)); }); // merge pillars and replace with convex hull of outer points (aka smoothing) pillars = POLY.union(pillars, null, true).forEach(function(pillar) { supports.push(BASE.newPolygon().createConvexHull(pillar.points)); }); })(); if (supports.length === 0) { return; } // then union supports supports = POLY.union(supports, null, true); // clip to top polys supports = POLY.trimTo(supports, shadow); let depth = 0; while (down && supports.length > 0) { down.supports = down.supports || []; let trimmed = [], culled = []; // clip supports to shell offsets POLY.subtract(supports, down.topPolys(), trimmed, null, slice.z, min); // set depth hint on support polys for infill density trimmed.forEach(function(trim) { // if (trim.area() < 0.1) return; culled.push(trim.setZ(down.z)); }); // exit when no more support polys exist if (culled.length === 0) break; // new bridge polys for next pass (skip first layer below) if (depth >= gap) { down.supports.appendAll(culled); } supports = culled; down = down.down; depth++; } } /** * @param {number} linewidth * @param {number} angle * @param {number} density * @param {number} offset */ function doSupportFill(slice, linewidth, density, minArea) { let supports = slice.supports, nsB = [], nsC = [], min = minArea || 0.1; if (!supports) return; // union supports supports = POLY.union(supports, undefined, true); // trim to clip offsets if (slice.offsets) { POLY.subtract(supports, slice.offsets, nsB, null, slice.z, min); } supports = nsB; // also trim to lower offsets, if they exist if (slice.down && slice.down.offsets) { POLY.subtract(nsB, slice.down.offsets, nsC, null, slice.z, min); supports = nsC; } if (supports) { fillSupportPolys(supports, linewidth, density, slice.z); } // re-assign new supports back to slice slice.supports = supports; }; function fillSupportPolys(polys, linewidth, density, z) { // calculate fill density let spacing = linewidth * (1 / density); polys.forEach(function (poly) { // angle based on width/height ratio let angle = (poly.bounds.width() / poly.bounds.height() > 1) ? 90 : 0; // inset support poly for fill lines 33% of nozzle width let inset = POLY.offset([poly], -linewidth/3, {flat: true, z}); // do the fill if (inset && inset.length > 0) { fillArea(inset, angle, spacing, poly.fill = []); } return true; }); } /** * * @param {Slice} slice * @param {Polygon[]} polys * @param {number} count * @param {boolean} up * @param {boolean} first * @returns {*} */ function projectSolid(slice, polys, count, up, first) { if (!slice || slice.isSolidLayer || count <= 0) { return; } let clones = polys.clone(true); if (first) { clones.forEach(function(p) { p.hintFillAngle(); }); } addSolidFills(slice, clones); if (count > 0) { if (up) projectSolid(slice.up, polys, count-1, true, false); else projectSolid(slice.down, polys, count-1, false, false); } } /** * given an array of arrays of points (lines), eliminate intersections * between groups, then return a unified array of shortest non-intersects. * * @returns {Point[]} */ function cullIntersections() { function toLines(pts) { let lns = []; for (let i=0, il=pts.length; i t); if (aOa.length < 1) return; let aa = toLines(aOa.shift()); while (aOa.length) { let bb = toLines(aOa.shift()); loop: for (let i=0, il=aa.length; i !l.del).concat(bb.filter(l => !l.del)); } let good = []; for (let i=0, il=aa.length; i 2 ? good : []; } FDM.supports = function(settings, widget) { let process = settings.process; let size = process.sliceSupportSize; let min = process.sliceSupportArea || 1; let buf = new THREE.BufferGeometry(); buf.setAttribute('position', new THREE.BufferAttribute(widget.vertices, 3)); let mat = new THREE.MeshBasicMaterial(); let geo = new THREE.Geometry().fromBufferGeometry(buf); let angle = (Math.PI / 180) * settings.process.sliceSupportAngle; let thresh = -Math.sin(angle); let dir = new THREE.Vector3(0,0,-1) let add = []; let mesh = new THREE.Mesh(geo, mat); let platform = new THREE.Mesh( new THREE.PlaneGeometry(1000,1000,1), mat ); function tl(p1, p2) { let dist = p1.distanceTo(p2); let mp = new THREE.Vector3().add(p1).add(p2).divideScalar(2); if (dist >= size * 3) { tp(p1); tp(p2); let itr = Math.floor(dist / size); let seg = p2.clone().sub(p1).divideScalar(itr); let pnt = p1.clone(); while (itr-- > 0) { pnt.add(seg); tp(pnt.clone()); } } else if (dist >= size * 2) { tp(p1); tp(p2); tp(mp); } else if (dist >= size) { tp(p1); tp(p2); } } function tp(point) { if (point.added) { return; } for (let added of add) { let p2 = new THREE.Vector2(point.x, point.y); let pm = new THREE.Vector2(added.mid.x, added.mid.y); if (p2.distanceTo(pm) < 1) { return; } } let ray = new THREE.Raycaster(point, dir); let int = ray.intersectObjects([ mesh, platform ], false); if (int && int.length && int[0].distance > 0.01) { let mid = new THREE.Vector3().add(point).add(int[0].point).divideScalar(2); add.push({from: point, to: int[0].point, mid}); point.added = true; } } geo.faces.filter(f => f.normal.z < thresh).forEach(face => { let a = geo.vertices[face.a]; let b = geo.vertices[face.b]; let c = geo.vertices[face.c]; // skip tiny faces if (BASE.newPolygon().addPoints([a,b,c]).area() < min) { return; } tp(new THREE.Vector3().add(a).add(b).add(c).divideScalar(3)); tl(a,b); tl(b,c); tl(a,c); }); widget.supports = add; return add.length > 0; }; })();