# Grid:Apps Future Notes ## `C` cosmetic, `F` functional, `P` performance, `B` bug fix - `F` option to hide platform when viewing from below # Kiri:Moto - `B` origin (and bed size) bug (Onshape?) when switching device modes - `B` can't drag slider bar on ipad / ios -- touch pad scrolling dodgy - `B` prevent or ask for really large models when scaling (crash ui) - `P` refactor vertex replacement and widget update matrix tracking - `P` duplicate objects should share same slice data unless rotated or scaled - `P` move all persisted / workspace settings/data to IndexedDB (LS limitations) - `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/ - `P` try material clipping planes for slice range selection - `P` switch png lib to https://github.com/photopea/UPNG.js - `F` edit in Mesh:Tool - `F` custom device vars for profiles / ranges / gcode - `F` show slider range values in workspace units (on hover?) - `F` allow select of a range by typing in values in slices or workspace units - `F` complete and expose grouping feature - `F` add svgnest-like arrange algorithm - `F` date column and sorting in recent files list - `F` highlight part outside workspace bounds (like can neg Z shader) # FDM - `B` fix support projection/end with grouped parts - `B` multi-extruder rendering of raft fails to offset the rest of the print - `B` multi-extruder purge blocks fail to generate properly for rafts - `F` new parameters for bridging speed / bridge fan control - `F` convert ranges to z offsets while continuing to show layer # - `F` support pillar top/bottom should conform to part - `F` more explicit line width control with ranges and min/max adaptive - `F` test outlining solid projected areas (internally) - `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo - `F` segment large flat areas on first layer to mitigate peeling - `F` option to support interior bridges when 0% infill - `F` calculate filament use per extruder per print - `F` expand internal supporting flats / solids before projection (threshold) - `P` auto purge pillars when quick layers are detected for extra cooling - `P` solid fill the tops of supports for down facing flats # FDM - BELT - `B` auto bed resizing leaves the origin in the wrong place at first - `B` re-add progress calls for all work units - `F` test and enable arcs in belt more - `F` slightly angle supports to lean into the Z of the part - `F` anchors should be generated anywhere needed in the print, not just head # CAM - `B` feed rate for next tool set before tool change (push/pop feed rates?) - `B` tabs do not properly track widget mirror events - `B` contour does not honor clip to stock - `F` allow import, rotation, scaling of stock - `F` get gcode coordinates off a part with point/click or hover? - `F` include tools in default devices (Carvera) - `F` add `{progress}` substitution and maybe `{time-remaining}` if can be calc'd - `F` import and follow 2D paths (conformed like pocket contours) - `F` add `plunge max` to contouring that can override z feed limit - `F` add lead-in milling (requires adding clamp / no go areas) - `F` add linear clearing strategy - `F` add adaptive clearing strategy - `F` change color of line selection in trace op when not a closed poly - `F` limit cut depth to flute length of selected tool (or warn) - `F` validate muti-part layout and spacing exceeds largest outside tool diameter - `F` trapezoidal tabs in Z - `F` ease-in and ease-out especially on tab cut-out start/stop - `F` maintain several part orientations + op chains in a single profile - `P` outer outside corners as arc moves - `P` improve parser - do not require spaced tokens and support implied G0 / G1 - `P` log Z interpolation for contour XYZ moves # Laser - `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL) # Mesh:Tool - add undo/redo - add TextGeometry - https://threejs.org/docs/#examples/en/geometries/TextGeometry - https://dustinpfister.github.io/2023/07/05/threejs-text-geometry/ - font to path with https://github.com/paulzi/svg-text-to-path - click to repair normals based on a known good (selected) face - send to Kiri:Moto workspace (or update model vertices in place) - better z snap using just vertexes from face intersected - add section view. local clip. raycast skip points above plane - add decimate op = face reduction - add flatten/crush op: for z bottoms (or surfaces?) - allow setting model/group origin for scale/rotate - fix mirror to work with groups (just models currently) - add analyze results dialog - remove/hide auto-repair function # Other - preferred icons https://icons.getbootstrap.com/