# Grid:Apps Future Notes ## `C` cosmetic, `F` functional, `P` performance, `B` bug fix * `F` option to hide platform when viewing from below # Kiri:Moto * `B` origin (and bed size) bug (Onshape?) when switching device modes * `B` can't drag slider bar on ipad / ios -- touch pad scrolling dodgy * `B` prevent or ask for really large models when scaling (crash ui) * `P` refactor vertex replacement and widget update matrix tracking * `P` duplicate objects should share same slice data unless rotated or scaled * `P` move all persisted / workspace settings/data to IndexedDB (LS limitations) * `P` faster ray intersect https://github.com/gkjohnson/three-mesh-bvh/ * `P` try material clipping planes for slice range selection * `P` switch png lib to https://github.com/photopea/UPNG.js * `F` edit in Mesh:Tool * `F` custom device vars for profiles / ranges / gcode * `F` show slider range values in workspace units (on hover?) * `F` allow select of a range by typing in values in slices or workspace units * `F` complete and expose grouping feature * `F` add svgnest-like arrange algorithm * `F` date column and sorting in recent files list * `F` highlight part outside workspace bounds (like can neg Z shader) # FDM * `B` fix support projection/end with grouped parts * `B` multi-extruder rendering of raft fails to offset the rest of the print * `B` multi-extruder purge blocks fail to generate properly for rafts * `F` new parameters for bridging speed / bridge fan control * `F` convert ranges to z offsets while continuing to show layer # * `F` support pillar top/bottom should conform to part * `F` more explicit line width control with ranges and min/max adaptive * `F` test outlining solid projected areas (internally) * `F` gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo * `F` segment large flat areas on first layer to mitigate peeling * `F` option to support interior bridges when 0% infill * `F` calculate filament use per extruder per print * `F` expand internal supporting flats / solids before projection (threshold) * `P` auto purge pillars when quick layers are detected for extra cooling * `P` solid fill the tops of supports for down facing flats # FDM - BELT * `B` auto bed resizing leaves the origin in the wrong place at first * `B` re-add progress calls for all work units * `F` test and enable arcs in belt more * `F` slightly angle supports to lean into the Z of the part * `F` anchors should be generated anywhere needed in the print, not just head # CAM * `B` rapid moves should be max of terrain zmax and last cut layer height (roughing) * `B` feed rate for next tool set before tool change (push/pop feed rates?) * `B` tabs do not properly track widget mirror events * `B` contour does not honor clip to stock * `F` add lathe step down to eliminate the need for roughing * `F` allow import, rotation, scaling of stock * `F` get gcode coordinates off a part with point/click or hover? * `F` include tools in default devices (Carvera) * `F` add `match faces` option in `outline` operation * `F` add {progress} substitution and maybe {time-remaining} if can be calc'd * `F` import and follow 2D paths (conformed like pocket contours) * `F` add `plunge max` to contouring that can override z feed limit * `F` add lead-in milling (requires adding clamp / no go areas) * `F` add linear clearing strategy * `F` add adaptive clearing strategy * `F` add support for tapered ball mills * `F` change color of line selection in trace op when not a closed poly * `F` limit cut depth to flute length of selected tool (or warn) * `F` validate muti-part layout and spacing exceeds largest outside tool diameter * `F` trapezoidal tabs in Z * `F` ease-in and ease-out especially on tab cut-out start/stop * `F` maintain several part orientations + op chains in a single profile * `P` outer outside corners as arc moves * `P` improve parser - do not require spaced tokens and support implied G0 / G1 * `P` log Z interpolation for contour XYZ moves * `P` option to start with the smallest poly by area on layer change * `P` redo all path route / planning in prepare to account for terrain before camOut # Laser * `F` add PLT / HP-GL output format (https://en.wikipedia.org/wiki/HP-GL) # OctoPrint plugin * subfolder parameter for dropped files * auto-kick check box in preferences # Mesh:Tool * add undo/redo * add TextGeometry * https://threejs.org/docs/#examples/en/geometries/TextGeometry * https://dustinpfister.github.io/2023/07/05/threejs-text-geometry/ * font to path with https://github.com/paulzi/svg-text-to-path * click to repair normals based on a known good (selected) face * send to Kiri:Moto workspace (or update model vertices in place) * better z snap using just vertexes from face intersected * add section view. local clip. raycast skip points above plane * add decimate op = face reduction * add flatten/crush op: for z bottoms (or surfaces?) * allow setting model/group origin for scale/rotate * fix mirror to work with groups (just models currently) * add analyze results dialog * remove/hide auto-repair function # Other * preferred icons https://icons.getbootstrap.com/