/** Copyright Stewart Allen -- All Rights Reserved */ // WORKER BACK END ANIMATION CODE for 2D let stock, center, grid, gridX, gridY, rez; let path, pathIndex, tool, tools, last, toolID = 1; kiri.worker.animate_setup = function(data, send) { const { settings } = data; const { process } = settings; const print = worker.print; const density = parseInt(settings.controller.animesh) * 1000; pathIndex = 0; path = print.output.flat(); tools = settings.tools; stock = settings.stock; rez = 1/Math.sqrt(density/(stock.x * stock.y)); //destructure arcs into path points path = path.map(o=> o.arcPoints ? [ ...o.arcPoints.map(point=> ({ ...o, point }) ), o ] : o ) .flat(); const step = rez; const stepsX = Math.floor(stock.x / step); const stepsY = Math.floor(stock.y / step); const { pos, ind, sab } = createGrid(stepsX, stepsY, stock, step, true); const offset = { x: process.camOriginCenter ? 0 : stock.x / 2, y: process.camOriginCenter ? 0 : stock.y / 2, z: process.camOriginTop ? -stock.z : 0 } grid = pos; gridX = stepsX; gridY = stepsY; tool = null; last = null; animating = false; animateClear = false; center = Object.assign({}, stock.center); center.z -= stock.z / 2; send.data({ mesh_add: { id: 0, ind, offset, sab } }, [ ]); // sab not transferrable send.data({ mesh_move: { id: 0, pos: center } }); send.done(); }; kiri.worker.animate = function(data, send) { renderPause = data.pause || renderPause; renderSpeed = data.speed || 0; if (animating) { return send.done(); } renderSteps = data.steps || 1; renderDone = false; animating = renderSpeed > 0; renderPath(send); }; kiri.worker.animate_cleanup = function(data, send) { if (animating) { animateClear = true; } }; function createGrid(stepsX, stepsY, size, step, stock) { const gridPoints = stepsX * stepsY; const sab = new SharedArrayBuffer(gridPoints * 3 * 4) const pos = new Float32Array(sab); const ind = []; const ox = size.x / 2; const oy = size.y / 2; let ex = stepsX - 1; let ey = stepsY - 1; // initialize grid points for (let x=0, ai=0; x 0) ind.appendAll([ (stepsY * x) + (y - 1), (stepsY * x) + (y ) ]); if (x > 0) ind.appendAll([ (stepsY * (x - 1)) + y, (stepsY * (x )) + y ]); } else { if (x > 0 && y > 0) { let v0 = stepsY * (x - 1) + y - 1; let v1 = stepsY * (x - 0) + y - 1; let v2 = stepsY * (x - 0) + y; let v3 = stepsY * (x - 1) + y; ind.appendAll([ v0, v1, v2, v0, v2, v3 ]); } } } } return { pos, ind, sab }; } let animateClear = false; let animating = false; let renderDist = 0; let renderDone = false; let renderPause = 10; let renderSteps = 0; let renderSpeed = 0; let skipMove = null; let toolUpdate; let depth = 0; // send latest tool position and progress bar function renderUpdate(send) { if (toolUpdate) { send.data(toolUpdate); } send.data({ progress: pathIndex / path.length, id: 0, mesh_update: 1 }); } function renderPath(send) { if (renderDone) { return; } if (renderSteps-- === 0) { animating = false; renderPath(send); return; } if (animating === false || animateClear || renderSpeed === 0) { renderUpdate(send); renderDone = true; animating = false; animateClear = false; send.done(); return; } let next = path[pathIndex]; while (next && next.type === 'laser') { last = next; next = path[++pathIndex]; } if (!next) { animating = false; renderPath(send); return; } pathIndex++; const firstTool = !tool && next.tool; const toolChange = !firstTool && (tool.getID() !== next.tool.getID()); if (firstTool || toolChange) { // on real tool change, go to safe Z first if (tool && last.point) { let pos = last.point = { x: last.point.x, y: last.point.y, z: stock.z }; send.data({ mesh_move: { toolID, pos }}); } updateTool(next.tool, send); } const id = toolID; const rezstep = rez; if (last) { const lp = last.point, np = next.point; last = next; // dwell ops have no point if (!np || !lp) { return renderPath(send); } const dx = np.x - lp.x, dy = np.y - lp.y, dz = np.z - lp.z; const dist = Math.sqrt(dx*dx + dy*dy + dz*dz); renderDist += dist; // skip moves that are less than grid resolution if (renderDist < rezstep) { renderPath(send); return; } const md = Math.max(Math.abs(dx), Math.abs(dy), Math.abs(dz)); const st = Math.ceil(md / rezstep); const mx = dx / st, my = dy / st, mz = dz / st; const moves = []; for (let i=0, x=lp.x, y=lp.y, z=lp.z; i= renderSpeed) || (depth > 600)) { renderDist = depth = 0; renderUpdate(send); setTimeout(() => { renderMoves(id, moves, send, index); }, renderPause); return; } } depth++; renderPath(send); } // update stock mesh to reflect tool tip geometry at given XYZ position function deformMesh(pos, send) { const prof = tool.profile; const { size, pix } = tool.profileDim; const mid = Math.floor(pix / 2); const rx = Math.floor((pos.x + stock.x / 2 - size / 2 - center.x) / rez); const ry = Math.floor((pos.y + stock.y / 2 - size / 2 - center.y) / rez); let upos = 0; // deform mesh to lowest point on tool profile for (let i=0, il=prof.length; i < il; ) { const dx = mid + prof[i++]; const dy = mid + prof[i++]; const dz = prof[i++]; const gx = rx + dx; const gy = ry + dy; if (gx < 0|| gy < 0 || gx > gridX-1 || gy > gridY-1) { continue; } const gi = gx * gridY + gy; const iz = gi * 3 + 2; const cz = grid[iz]; const tz = tool.pos.z - dz; if (tz < cz) { upos++; grid[iz] = tz; } } } function updateTool(toolobj, send) { if (tool) { send.data({ mesh_del: toolID }); } tool = new CAM.Tool({ tools }, toolobj.getID()); tool.generateProfile(rez); const flen = tool.fluteLength() || 15; const slen = tool.shaftLength() || 15; // const frad = tool.fluteDiameter() / 2; const prof = tool.profile; const { size, pix } = tool.profileDim; const { pos, ind, sab } = createGrid(pix, pix, {x:size, y:size, z:flen+slen}, rez); const mid = Math.floor(pix/2); // deform mesh to fit tool profile for (let i=0, il=prof.length; i < il; ) { const dx = mid + prof[i++]; const dy = mid + prof[i++]; const dz = prof[i++]; pos[(dx * pix + dy) * 3 + 2] = -dz; } send.data({ mesh_add: { id:++toolID, ind, sab }}); }