/** Copyright Stewart Allen -- All Rights Reserved */ "use strict"; (function() { if (self.kiri.Layer) return; const KIRI = self.kiri, POLY = self.base.polygons, LP = Layer.prototype, mcache = {}; KIRI.Layer = Layer; KIRI.newLayer = function(view) { return new Layer(view) }; function materialFor(layer, color, mesh, linewidth) { let m = mcache[color]; if (!m) { m = mcache[color] = mesh ? new THREE.MeshPhongMaterial({ transparent: layer.transparent, shininess: layer.shininess, specular: layer.specular, opacity: layer.opacity, color: color, side: THREE.DoubleSide }) : new THREE.LineBasicMaterial({ fog: false, color: color, linewidth: 1 }); } return m; } function toVector(p) { return new THREE.Vector3(p.x, p.y, p.z); } function addPoly(arr, poly, deep, open) { let points = poly.points, len = points.length; if (len < 2) return; let doOpen = (open === undefined || open === null) ? poly.isOpen() : open, end = doOpen ? len - 1 : len, last = toVector(points[0]), i = 0; while (i < end) { arr.push(last); arr.push(last = toVector(points[(++i) % len])); } if (deep && poly.inner) { poly.inner.forEach(function(p) { addPoly(arr, p, false, open); }) } } function addSolid(arr, poly) { let faces = poly.earcut(); faces.forEach(p => { p.forEachPoint(p => { arr.push(p.x, p.y, p.z); }); }); } /** * @param {THREE.Group} view */ function Layer(view) { this.changed = false; this.group = null; this.solids = null; this.view = view; this.bycolor = {}; this.opacity = 0.15, this.specular = 0x181818, this.shininess = 100, this.transparent = true; }; LP.setOpacity = function(v) { this.opacity = v; }; LP.setSpecular = function(v) { this.specular = v; }; LP.setShininess = function(v) { this.shininess = v; }; LP.setTransparent = function(b) { this.transparent = b; }; LP.setVisible = function(vis) { if (this.group) this.group.visible = vis; if (this.solids) this.solids.visible = vis; }; LP.clear = function() { this.changed = true; this.bycolor = {}; }; LP.add = function(color, obj) { let ca = this.bycolor[color]; if (!ca) ca = this.bycolor[color] = []; ca.push(obj); }; LP.poly = function(poly, color, deep, open) { let layer = this; if (Array.isArray(poly)) { poly.forEach(function(p) { layer.poly(p, color, deep, open) }); } else { this.add(color, {poly:poly, deep:deep, open:open}); this.changed = true; } }; LP.solid = function(poly, color) { this.add(color, {solid: poly}); this.changed = true; }; LP.noodle = function(poly, offset, color, traceColor, open) { if (!poly) return; if (Array.isArray(poly)) { poly = POLY.flatten(poly, [], true); } else { poly = POLY.flatten([poly], [], true); } if (!poly.length) return; let z = poly[0].getZ(); poly.forEach(p => { let exp = []; POLY.expand([p], offset, z-0.01, exp, 1); POLY.expand([p], -offset, z-0.01, exp, 1); POLY.nest(exp).forEach((p,i) => { this.add(color, {solid: p}); p = p.clone(true).setZ(z + 0.01); this.add(traceColor, {poly: p, deep: true, open}); }); }) this.changed = true; }; LP.noodle_open = function(poly, offset, color, traceColor, z) { poly = POLY.expand_lines(poly, offset, z); poly.forEach(p => { this.add(color, {solid: p}); p = p.setZ(z + 0.01); this.add(traceColor, {poly: p, deep: false, open: true}); }) this.changed = true; }; LP.noodle_lines = function(points, offset, color, traceColor, z) { if (!(points && points.length)) return; for (let i=0; i 0) { let geo = new THREE.BufferGeometry(); geo.setAttribute('position', new THREE.BufferAttribute(arr.toFloat32(), 3)); geo.computeFaceNormals(); geo.computeVertexNormals(); let mesh = new THREE.Mesh(geo, mat); mesh.castShadow = true; mesh.receiveShadow = true; this.solids.add(mesh); } } }; LP.render = function() { if (!(this.view && this.changed)) return; if (this.group) this.view.remove(this.group); this.group = this.view.newGroup(); let bycolor = this.bycolor, key, added; for (key in bycolor) { if (!bycolor.hasOwnProperty(key)) continue; let geo = new THREE.Geometry(), arr = geo.vertices, mat = materialFor(this, parseInt(key)); added = bycolor[key]; added.forEach(function(obj) { if (obj.poly) { addPoly(arr, obj.poly, obj.deep, obj.open); } else if (obj.lines) { obj.lines.forEach(function(p) { arr.push(toVector(p)); }); } }); if (arr.length > 0) this.group.add(new THREE.LineSegments(geo, mat)); } this.changed = false; } })();