/** Copyright 2014-2019 Stewart Allen -- All Rights Reserved */ "use strict"; var gs_kiri_fill = exports; (function() { if (!self.kiri) self.kiri = {}; if (self.kiri.fill) return; let KIRI = self.kiri, BASE = self.base, UTIL = BASE.util, ROUND = UTIL.round, DEG2RAD = Math.PI / 180, FILL = self.kiri.fill = { hex: fillHexFull, grid: fillGrid, gyroid: fillGyroid, triangle: fillTriangle }; function fillHexFull(target) { fillHex(target, true); } /** * emitter creates a hex infill pattern and sends to target * * @param {Object} target * @param {boolean} full continuous walls */ function fillHex(target, full) { // compute segment lengths (vert/horiz and 45) let spacing = target.offset(); let vhlen = (1 - target.density()) * 4 + spacing; let anxlen = ROUND(Math.cos(30 * DEG2RAD) * vhlen, 7); let anylen = ROUND(Math.sin(30 * DEG2RAD) * vhlen, 7); let bounds = target.bounds(); let even = true; let evenZ = target.zIndex() % 2 === 0; let maxy = bounds.max.y + (vhlen + anylen * 2); let x, y; if (full || evenZ) { x = bounds.min.x; for (;;) { if (even && x > bounds.max.x) break; if (!even && x > bounds.max.x + anxlen + spacing) break; y = bounds.min.y; target.newline(); while (y <= maxy) { target.emit(x,y); y += vhlen; target.emit(x,y); if (even) x += anxlen; else x -= anxlen; y += anylen; target.emit(x,y); y += vhlen; target.emit(x,y); if (even) x -= anxlen; else x += anxlen; y += anylen; } x += spacing; if (even) x += (anxlen * 2); even = !even; target.newline(); } } else { y = bounds.min.y + vhlen; for (;;) { if (even && y > bounds.max.y) break; if (!even && y > bounds.max.y + anylen) break; x = bounds.min.x; target.newline(); while (x < bounds.max.x) { target.emit(x,y); if (even) y += anylen; else y -= anylen; x += anxlen; target.emit(x,y); x += spacing; target.emit(x,y); if (even) y -= anylen; else y += anylen; x += anxlen; target.emit(x,y); x += spacing; } y += vhlen; if (even) y += (anylen * 2); even = !even; target.newline(); } } } function fillGyroid(target) { let bounds = target.bounds(); let height = target.zHeight(); let span_x = bounds.max.x - bounds.min.x; let span_y = bounds.max.y - bounds.min.y; let density = target.density(); let tile = 1 + (1 - density) * 15; let tile_x = span_x / tile; let tile_y = span_y / tile; let tile_z = 1 / tile; let gyroid = BASE.gyroid.slice(target.zValue() * tile_z, (1 - density) * 500); gyroid.polys.forEach(poly => { for (let tx=0; tx<=tile_x; tx++) { for (let ty=0; ty<=tile_y; ty++) { target.newline(); let bx = tx * tile + bounds.min.x; let by = ty * tile + bounds.min.y; poly.forEach(point => { target.emit(bx + point.x * tile, by + point.y * tile); }); } } }); } function fillGrid(target) { let bounds = target.bounds(); let height = target.zHeight(); let span_x = bounds.max.x - bounds.min.x; let span_y = bounds.max.y - bounds.min.y; let density = target.density(); let offset = target.offset() / 2; let tile = 1 + (1 - density) * 3; let tile_x = tile + offset; let tile_xc = span_x / tile_x; let tile_yc = span_y / tile; for (let tx=0; tx<=tile_xc; tx++) { target.newline(); for (let ty=0; ty<=tile_yc; ty++) { let bx = tx * tile_x + bounds.min.x; let by = ty * tile + bounds.min.y; if ((tx + ty) % 2) { target.emit(bx, by); target.emit(bx + tile_x - offset, by + tile); } else { target.emit(bx + tile_x - offset, by); target.emit(bx, by + tile); } } } } function fillTriangle(target) { let bounds = target.bounds(); let height = target.zHeight(); let span_x = bounds.max.x - bounds.min.x; let span_y = bounds.max.y - bounds.min.y; let density = target.density(); let offset = target.offset(); let line_w = target.lineWidth() / 2; let tile = 1 + (1 - density) * 5; let tile_x = tile + offset*2 + line_w; let tile_xc = span_x / tile_x; let tile_yc = span_y / tile; for (let tx=0; tx<=tile_xc; tx++) { target.newline(); for (let ty=0; ty<=tile_yc; ty++) { let bx = tx * tile_x + bounds.min.x; let by = ty * tile + bounds.min.y; if ((tx + ty) % 2) { target.emit(bx, by); target.emit(bx + tile_x - offset - line_w, by + tile); } else { target.emit(bx + tile_x - offset - line_w, by); target.emit(bx, by + tile); } } } for (let tx=0; tx<=tile_xc; tx++) { let bx = tx * tile_x + bounds.min.x; let xp = bx + tile_x - line_w/2 - offset/2; target.newline(); target.emit(xp, bounds.min.y); target.emit(xp, bounds.max.y); } } })();