/** Copyright 2014-2019 Stewart Allen -- All Rights Reserved */ "use strict"; var gs_kiri_print = exports; (function() { if (!self.kiri) self.kiri = {}; var KIRI = self.kiri, DRIVERS = KIRI.driver, CAM = DRIVERS.CAM, FDM = DRIVERS.FDM, LASER = DRIVERS.LASER, BASE = self.base, UTIL = BASE.util, DBUG = BASE.debug, POLY = BASE.polygons, SQRT = Math.sqrt, SQR = UTIL.sqr, PI = Math.PI, PRO = Print.prototype, Polygon = BASE.Polygon, newPoint = BASE.newPoint, lastPoint = null, lastEmit = null; KIRI.newPrint = function(settings, widgets, id) { return new Print(settings, widgets, id) }; /** * @param {Object} settings * @param {Widget[]} widgets * @constructor */ function Print(settings, widgets, id) { this.id = id || new Date().getTime().toString(36); this.settings = settings; this.widgets = widgets; this.group = new THREE.Group(); this.layerView = []; this.time = 0; this.lines = 0; this.bytes = 0; this.output = []; this.distance = 0; this.bounds = null; this.imported = null; } PRO.addOutput = addOutput; PRO.tip2tipEmit = tip2tipEmit; PRO.extrudePerMM = extrudePerMM; PRO.constReplace = constReplace; PRO.poly2polyEmit = poly2polyEmit; PRO.addPrintPoints = addPrintPoints; PRO.poly2polyDepthFirstEmit = poly2polyDepthFirstEmit; PRO.parseSVG = function(code, offset) { let scope = this, svg = new DOMParser().parseFromString(code, 'text/xml'), lines = [...svg.getElementsByTagName('polyline')], output = scope.output = [], bounds = scope.bounds = { max: { x:-Infinity, y:-Infinity, z:-Infinity}, min: { x:Infinity, y:Infinity, z:Infinity} }; lines.forEach(line => { let seq = []; let points = [...line.points]; points.forEach(point => { if (offset) { point.x += offset.x; point.y += offset.y; } if (point.x) bounds.min.x = Math.min(bounds.min.x, point.x); if (point.x) bounds.max.x = Math.max(bounds.max.x, point.x); if (point.y) bounds.min.y = Math.min(bounds.min.y, point.y); if (point.y) bounds.max.y = Math.max(bounds.max.y, point.y); if (point.z) bounds.min.z = Math.min(bounds.min.z, point.z); if (point.z) bounds.max.z = Math.max(bounds.max.z, point.z); addOutput(seq, point, seq.length > 0); }); output.push(seq); }); scope.imported = code; scope.lines = lines.length; scope.bytes = code.length; }; PRO.parseGCode = function(gcode, offset) { var lines = gcode .toUpperCase() .replace("X", " X") .replace("Y", " Y") .replace("Z", " Z") .replace("E", " E") .replace("F", " F") .replace(" ", " ") .split("\n"); var scope = this, output = scope.output = [], bounds = scope.bounds = { max: { x:-Infinity, y:-Infinity, z:-Infinity}, min: { x:Infinity, y:Infinity, z:Infinity} }, seq = [], abs = true, move = false, E0G0 = false, G0 = function() { move = true; if (seq.length > 0) { output.push(seq); seq = []; } }, LZ = 0.0, pos = { X: 0.0, Y: 0.0, Z: 0.0, F: 0.0, E: 0.0 }, off = { X: offset ? offset.x || 0 : 0, Y: offset ? offset.y || 0 : 0, Z: offset ? offset.z || 0 : 0 }; lines.forEach(function(line) { line = line.split(";")[0].split(" "); if (line.length < 2) return; switch (line.shift()) { case 'G90': // absolute positioning abs = true; break; case 'G91': // relative positioning abs = false; break; case 'G0': G0(); case 'G1': line.forEach(function(tok) { pos[tok.charAt(0)] = parseFloat(tok.substring(1)); }); if (pos.X) bounds.min.x = Math.min(bounds.min.x, pos.X); if (pos.X) bounds.max.x = Math.max(bounds.max.x, pos.X); if (pos.Y) bounds.min.y = Math.min(bounds.min.y, pos.Y); if (pos.Y) bounds.max.y = Math.max(bounds.max.y, pos.Y); if (pos.Z) bounds.min.z = Math.min(bounds.min.z, pos.Z); if (pos.Z) bounds.max.z = Math.max(bounds.max.z, pos.Z); if (pos.E) E0G0 = true; if (E0G0 && pos.E === 0.0) { if (LZ != pos.Z) G0(); else move = true; } addOutput( seq, {x:pos.X + off.X, y:pos.Y + off.Y, z:pos.Z + off.Z}, !move, pos.F ); break; case 'M6': break; } move = false; pos.E = 0.0; LZ = pos.Z; }); G0(); scope.imported = gcode; scope.lines = lines.length; scope.bytes = gcode.length; }; PRO.setup = function(remote, onupdate, ondone) { var scope = this, settings = scope.settings, mode = settings.mode; lastPoint = null; lastEmit = null; if (remote) { // executed from kiri.js KIRI.work.printSetup(settings, function(reply) { if (reply.done) { scope.output = reply.output; ondone(); } else { onupdate(reply.update, reply.updateStatus) } }); } else { // executed from kiri-worker.js var driver = KIRI.driver[mode]; if (driver) driver.printSetup(scope, onupdate); else console.log({missing_print_driver: mode}); ondone(); } }; PRO.exportGCode = function(remote, ondone, online) { var scope = this, settings = scope.settings, mode = settings.mode; if (scope.imported) { return ondone(scope.imported); } if (remote) { // executed from kiri.js KIRI.work.printGCode(function(reply) { scope.lines = reply.lines; scope.bytes = reply.bytes; scope.bounds = reply.bounds; scope.distance = reply.distance; scope.time = reply.time; ondone(reply.gcode); }); return; } else { // executed from kiri-worker.js var driver = KIRI.driver[mode]; if (driver && driver.printExport) { ondone(driver.printExport(scope, online)); } else { console.log({missing_export_driver: mode}); ondone(null); } } }; PRO.exportLaserGCode = function() { return KIRI.driver.LASER.exportGCode(this); }; PRO.exportSVG = function(cut_color) { return KIRI.driver.LASER.exportSVG(this, cut_color); }; PRO.exportDXF = function() { return KIRI.driver.LASER.exportDXF(this); }; PRO.encodeOutput = function() { var newout = [], newlayer; this.output.forEach(function(layerout) { newlayer = []; newout.push(newlayer); layerout.forEach(function(out) { if (out.point) { // used for renderMoves client side. can drop non-essential // data to speed up worker -> browser transfer. perhaps a // more compact encoding (arrays, etc) newlayer.push({ emit: out.emit, speed: out.speed * 60, retract: out.retract, point: {x: out.point.x, y: out.point.y, z: out.point.z} }); } }); }); return newout; }; PRO.render = function() { var scope = this, mode = scope.settings.mode; switch (mode) { case 'CAM': case 'FDM': scope.renderMoves(true, 0x888888); break; case 'LASER': scope.renderMoves(false, 0x0088aa); break; } }; // hsv values all = 0 to 1 function hsv2rgb(hsv) { var seg = Math.floor(hsv.h * 6); var rem = hsv.h - (seg * (1/6)); var out = {}; var p = hsv.v * (1.0 - (hsv.s) ); var q = hsv.v * (1.0 - (hsv.s * rem) ); var t = hsv.v * (1.0 - (hsv.s * (1.0 - rem))); switch (seg) { case 0: out.r = hsv.v; out.g = t; out.b = p; break; case 1: out.r = q; out.g = hsv.v; out.b = p; break; case 2: out.r = p; out.g = hsv.v; out.b = t; break; case 3: out.r = p; out.g = q; out.b = hsv.v; break; case 4: out.r = t; out.g = p; out.b = hsv.v; break; case 5: out.r = hsv.v; out.g = p; out.b = q; break; } return out; } PRO.renderMoves = function(showMoves, moveColor) { var scope = this, last, view; // render layered output scope.lines = 0; scope.output.forEach(function(layerout) { var move = [], print = {}, z; layerout.forEach(function(out, index) { if (last) { if (UTIL.distSq(last, out.point) < 0.001 && out.point.z === last.z) { return; } if (out.emit > 0) { var spd = out.speed || 4000; var arr = print[spd] || []; print[spd] = arr; arr.push(last); arr.push(out.point); } else { move.push(last); move.push(out.point); } } else { if (out.emit) DBUG.log("first point is emit"); z = out.point.z; } last = out.point; }); view = KIRI.newLayer(scope.group); scope.layerView.push(view); if (showMoves) { view.lines(move, moveColor); } for (var speed in print) { var sint = Math.min(6000, parseInt(speed)); var rgb = hsv2rgb({h:sint/6000, s:1, v:0.6}); view.lines(print[speed], ((rgb.r * 0xff) << 16) | ((rgb.g * 0xff) << 8) | ((rgb.b * 0xff) << 0) ); } view.render(); scope.lines += print.length; }); } PRO.getLayerCount = function() { return this.output.length; } PRO.hide = function() { this.layerView.forEach(function(layer) { layer.setVisible(false); }) }; PRO.showLayer = function(index, show) { if (this.layerView[index]) this.layerView[index].setVisible(show); }; /** * @constructor */ function Output(point, emit, speed, tool) { this.point = point; // point to emit this.emit = emit; // emit (feed for printers, power for lasers, cut for cam) this.speed = speed; this.tool = tool; } /** * @param {Point[]} array of points * @param {Point} point * @param {number} emit (0=move, !0=filament emit/laser on/cut mode) * @param {number} [speed] speed * @param {number} [tool] tool # or nozzle # */ function addOutput(array, point, emit, speed, tool) { // drop duplicates (usually intruced by FDM bisections) if (lastPoint && point) { // nested due to uglify confusing browser if (point.x == lastPoint.x && point.y == lastPoint.y && point.z == lastPoint.z && lastEmit == emit) { return; } } lastPoint = point; lastEmit = emit; array.push(new Output(point, emit, speed, tool)); } function segmentOutput(output, p1, p2, s1, s2, steps, mult) { var sd = (s2 - s1) / (steps + 1); var dd = p1.distTo2D(p2) / steps; var dist = dd; var spd = s1; while (steps-- > 0) { spd += sd; p1 = p1.offsetPointTo(p2, dd); addOutput(output, p1, mult, spd); } } /** * FDM & Laser. add points in polygon to an output array (print path) * * @param {Polygon} poly * @param {Point} startPoint * @param {Array} output * @param {number} [extrude] multiplier * @param {Function} [onfirst] optional fn to call on first point * @return {Point} last output point */ PRO.polyPrintPath = function(poly, startPoint, output, options) { poly.setClockwise(); var options = options || {}, process = this.settings.process, shortDist = process.outputShortDistance, shellMult = options.extrude || process.outputShellMult, printSpeed = options.rate || process.outputFeedrate, moveSpeed = process.outputSeekrate, minSpeed = process.outputMinSpeed, closest = poly.findClosestPointTo(startPoint), perimeter = poly.perimeter(), first = true, last = startPoint, wipeDist = options.wipe || 0, coastDist = options.coast || 0; // if short, use calculated print speed based on sliding scale if (perimeter < process.outputShortPoly) { printSpeed = minSpeed + (printSpeed - minSpeed) * (perimeter / process.outputShortPoly); } poly.forEachPoint(function(point, pos, points, count) { if (first) { if (options.onfirst) { options.onfirst(point); } // move from startPoint to point addOutput(output, point, 0, moveSpeed); first = false; } else { var seglen = last.distTo2D(point); if (coastDist && shellMult && perimeter - seglen <= coastDist) { var delta = perimeter - coastDist; var offset = seglen - delta; var offPoint = last.offsetPointFrom(point, offset) addOutput(output, offPoint, shellMult, printSpeed); shellMult = 0; } perimeter -= seglen; addOutput(output, point, shellMult, printSpeed); } last = point; }, true, closest.index); return output.last().point; }; /** * FDM only. create 3d print output path for this slice * * @parma {Slice} slice * @param {Point} startPoint start as close as possible to startPoint * @param {THREE.Vector3} offset * @param {Point[]} output points * @param {Object} [options] object * @return {Point} last output point */ PRO.slicePrintPath = function(slice, startPoint, offset, output, options) { var i, opt = options || {}, preout = [], scope = this, settings = this.settings, process = settings.process, nozzle = settings.device.nozzleSize, firstLayer = opt.first || false, minSeek = nozzle * (opt.minSeek || 1.5), thinWall = nozzle * (opt.thinWall || 1.75), retractDist = opt.retractOver || 2, fillMult = opt.mult || process.outputFillMult, shellMult = opt.mult || process.outputShellMult || (process.laserSliceHeight >= 0 ? 1 : 0), sparseMult = process.outputSparseMult, coastDist = process.outputCoastDist || 0, finishSpeed = opt.speed || process.outputFinishrate, firstShellSpeed = process.firstLayerRate, firstFillSpeed = process.firstLayerFillRate, firstPrintMult = process.firstLayerPrintMult, printSpeed = opt.speed || (firstLayer ? firstShellSpeed : process.outputFeedrate), fillSpeed = opt.speed || opt.fillSpeed || (firstLayer ? firstFillSpeed || firstShellSpeed : process.outputFeedrate), moveSpeed = process.outputSeekrate, origin = startPoint.add(offset), zhop = process.zHopDistance || 0, antiBacklash = process.antiBacklash, z = slice.z; // apply first layer extrusion multipliers if (firstLayer) { fillMult *= firstPrintMult; shellMult *= firstPrintMult; sparseMult *= firstPrintMult; } function retract() { if (preout.length) preout.last().retract = true; } function intersectsTop(p1, p2) { var int = false; POLY.flatten(slice.gatherTopPolys([])).forEach(function(poly) { if (!int) poly.forEachSegment(function(s1, s2) { if (UTIL.intersect(p1,p2,s1,s2,BASE.key.SEGINT)) { int = true; return int; } }); }); return int; } function outputTraces(poly, bounds) { if (!poly) return; if (Array.isArray(poly)) { outputOrderClosest(poly, function(next) { outputTraces(next, bounds); }, null); } else { var finishShell = poly.depth === 0 && !firstLayer; startPoint = scope.polyPrintPath(poly, startPoint, preout, { rate: finishShell ? finishSpeed : printSpeed, accel: finishShell, wipe: process.outputWipeDistance || 0, coast: firstLayer ? 0 : coastDist, extrude: shellMult, onfirst: function(firstPoint) { if (startPoint.distTo2D(firstPoint) > retractDist) { retract(); } } }); } } /** * @param {Polygon[]} polys */ function outputSparse(polys, bounds) { if (!polys) return; var proxy = polys.map(function(poly) { return {poly: poly, first: poly.first(), last: poly.last()}; }); var lp = startPoint; startPoint = tip2tipEmit(proxy, startPoint, function(el, point, count) { var poly = el.poly; if (poly.last() === point) poly.reverse(); poly.forEachPoint(function(p, i) { // retract if dist trigger and crosses a slice top polygon if (i === 0 && lp && lp.distTo2D(p) > retractDist && intersectsTop(lp,p)) { retract(); } addOutput(preout, p, i === 0 ? 0 : sparseMult, printSpeed); lp = p; }); }); } function outputFills(lines, bounds, fast) { var p, p1, p2, dist, len, found, group, mindist, t1, t2, marked = 0, start = 0, skip = false, lastIndex = -1; while (lines && marked < lines.length) { found = false; group = null; mindist = Infinity; // order all points by distance to last point for (i=start; i lastIndex) { group = p.index; } if (group !== null) { if (p.index !== group) break; if (p.index % 2 === 0) { t1 = lines[i]; t2 = lines[i+1]; } else { t2 = lines[i]; t1 = lines[i+1]; } dist = Math.min(t1.distTo2D(startPoint), t2.distTo2D(startPoint)); if (dist < mindist) { p1 = t1; p2 = t2; mindist = dist; } start = i; found = true; } } // go back to start and try again if (!found) { start = 0; lastIndex = -1; continue; } dist = startPoint.distTo2D(p1); len = p1.distTo2D(p2); // go back to start when dist > retractDist if (!fast && !skip && dist > retractDist) { skip = true; start = 0; lastIndex = -1; continue; } skip = false; // mark as used (temporarily) p1.del = true; p2.del = true; marked += 2; lastIndex = p1.index; // if dist to new segment is less than thinWall // and segment length is less than thinWall then // just extrude to midpoint of next segment. this is // to avoid shaking the printer to death. if (dist <= thinWall && len <= thinWall) { p2 = p1.midPointTo(p2); addOutput(preout, p2, fillMult * (dist / thinWall), fillSpeed); } else { // retract if dist trigger or crosses a slice top polygon if (dist > retractDist && (zhop || intersectsTop(startPoint, p1))) { retract(); } // anti-backlash on longer move if (antiBacklash && dist > retractDist) { addOutput(preout, p1.add({x:antiBacklash,y:-antiBacklash,z:0}), 0, moveSpeed); } // bridge ends of fill when they're close together if (dist < thinWall) { addOutput(preout, p1, fillMult, fillSpeed); } else { addOutput(preout, p1, 0, moveSpeed); } addOutput(preout, p2, fillMult, fillSpeed); } startPoint = p2; } // clear delete marks so we can re-print later if (lines) lines.forEach(function(p) { p.del = false }); } /** * given array of polygons, emit them in next closest order with * the special exception that depth is considered into distance * so that inner polygons are emitted first. * * @param {Array} array of Polygon or Polygon wrappers * @param {Function} fn * @param {Function} fnp convert 'next' object into a Polygon */ function outputOrderClosest(array, fn, fnp, newTop) { if (array.length === 1) { return fn(array[0]); } array = array.slice(); var closest, find, next, order, poly, lastDepth = 0; for (;;) { order = []; closest = null; for (i=0; i b.perimeter() ? dir : -dir; }).forEach(function(poly, index) { outputTraces(poly, bounds); }); // output inner polygons if (dir === -1) outputTraces([].appendAll(next.innerTraces() || []), bounds); // then output solid and sparse fill outputFills(next.fill_lines, bounds); outputSparse(next.fill_sparse, bounds); lastTop = next; } }, function(obj) { return obj instanceof Polygon ? obj : obj.poly; }); // offset print points for (i=0; i 0) { addOutput(output, startPoint, 0); } output.appendAll(input); } /** * emit each element in an array based on * the next closest endpoint. */ function tip2tipEmit(array, startPoint, emitter) { var mindist, dist, found, count = 0; for (;;) { found = null; mindist = Infinity; array.forEach(function(el) { if (el.delete) return; dist = startPoint.distTo3D(el.first); if (dist < mindist) { found = {el:el, first:el.first, last:el.last}; mindist = dist; } dist = startPoint.distTo3D(el.last); if (dist < mindist) { found = {el:el, first:el.last, last:el.first}; mindist = dist; } }); if (found) { found.el.delete = true; startPoint = found.last; emitter(found.el, found.first, ++count); } else { break; } } return startPoint; } /** * like tip2tipEmit but accepts an array of polygons and the next closest * point can be anywhere in the adjacent polygon. should be re-written * to be more like outputOrderClosest() and have the option to account for * depth in determining distance */ function poly2polyEmit(array, startPoint, emitter, mark) { var mindist, dist, found, count = 0, marker = mark || 'delete'; for (;;) { found = null; mindist = Infinity; array.forEach(function(poly) { if (poly[marker]) return; if (poly.isOpen()) { const d2f = startPoint.distTo2D(poly.first()); const d2l = startPoint.distTo2D(poly.first()); if (d2f > mindist && d2l > mindist) return; if (d2l < mindist && d2l < d2f) { // poly.reverse(); found = {poly:poly, index:0, point:poly.first()}; } else if (d2f < mindist) { found = {poly:poly, index:0, point:poly.first()}; } return; } let area = poly.area(); poly.forEachPoint(function(point, index) { dist = startPoint.distTo3D(point) * area * area; if (dist < mindist) { found = {poly:poly, index:index, point:point}; mindist = dist; } }); }); if (found) { found.poly[marker] = true; startPoint = emitter(found.poly, found.index, ++count, startPoint) || found.point; } else { break; } } // undo delete marks array.forEach(function(poly) { poly[marker] = false }); return startPoint; } /** * @param {Polygon[][]} array of array of polygons representing each layer (top down) * @param {Point} startPoint entry point for algorithm * @param {Function} emitter called to emit each polygon * @param {number} offset tool diameter used for this depth-first cut * * used for CAM depth first layer output */ function poly2polyDepthFirstEmit(array, startPoint, emitter, offset) { var layers = [], pools; array.forEach(function(layerPolys, layerIndex) { pools = []; layers.push(pools); // flattening but preserving inner relationships // allows iterating over all layer polys to determine // if they deserve their own pool flattenPolygons(POLY.nest(layerPolys, true, true)).sort(function(p1,p2) { // sort by area descending return p2.area() - p1.area(); }).forEach(function (poly) { // a polygon should be made into a pool if: // - it is open // - it has more than one sibling // - it has no parent (top/outer most) // - it is offset from its parent by more than diameter if (poly.isOpen() || !poly.parent || poly.parent.innerCount() > 1 || !polygonWithinOffset(poly, poly.parent, offset)) { pools.push(poly); poly.pool = []; poly.poolsDown = []; } else { // otherwise walk up the parent tree to find a pool to join var search = poly.parent; // walk up until pool found while (search && !search.pool) { search = search.parent; } // open polygons can be unparented and without a pool if (!search) { console.log({orphan:poly}); return; } // add to pool search.pool.push(poly); } }); // sort pools increasing in size to aid fitting from below pools.sort(function (p1, p2) { return p1.area() - p2.area(); }); // add add pools to smallest enclosing pool in layer above const poolsAbove = layers[layerIndex - 1]; if (layerIndex > 0) pools.forEach(function(pool) { for (var i=0; i 0) { v1 = consts[tok.substring(0,pos)] || 0; v2 = parseInt(tok.substring(pos+1)) || 0; return op(v1,v2); } else { return null; } } function constReplace(str, consts, start) { var cs = str.indexOf("{", start || 0), ce = str.indexOf("}", cs), tok, nutok, nustr; if (cs >=0 && ce > cs) { tok = str.substring(cs+1,ce); nutok = constOp(tok, consts, "-", function(v1,v2) { return v1-v2 }) || constOp(tok, consts, "+", function(v1,v2) { return v1+v2 }) || constOp(tok, consts, "/", function(v1,v2) { return v1/v2 }) || constOp(tok, consts, "*", function(v1,v2) { return v1*v2 }) || consts[tok] || 0; nustr = str.replace("{"+tok+"}",nutok); return constReplace(nustr, consts, ce+1+(nustr.length-str.length)); } else { return str; } } })();