change the way rotation offsets are handled on the belt. appears to fix multi-part + support + anchor causing floating parts

This commit is contained in:
Stewart Allen 2021-04-27 21:53:21 -04:00
commit fe525b34f2
4 changed files with 18 additions and 25 deletions

View file

@ -505,6 +505,12 @@
this.center(false); this.center(false);
}; };
PRO.rotateRaw = function(x, y, z, temp) {
this.group.forEach(w => {
w._rotate(x, y, z, temp);
});
};
PRO._rotate = function(x, y, z, temp) { PRO._rotate = function(x, y, z, temp) {
if (!temp) { if (!temp) {
this.bounds = null; this.bounds = null;

View file

@ -98,10 +98,10 @@ KIRI.worker = {
let x = vert[i++]; let x = vert[i++];
let y = vert[i++]; let y = vert[i++];
let z = vert[i++]; let z = vert[i++];
if (z < 0.01) { // if (z < 0.01) {
miny = Math.min(miny, y); miny = Math.min(miny, y);
maxy = Math.max(maxy, y); maxy = Math.max(maxy, y);
} // }
} }
return { miny, maxy }; return { miny, maxy };
} }
@ -116,19 +116,19 @@ KIRI.worker = {
for (let group of Object.values(wgroup)) { for (let group of Object.values(wgroup)) {
let { miny, maxy } = gmin(group); let { miny, maxy } = gmin(group);
let widget = group[0]; let widget = group[0];
let track = widget.track; let track = widget.track;
let xpos = track.pos.x; let xpos = track.pos.x;
let ypos = settings.device.bedDepth / 2 + track.pos.y + miny; let ypos = settings.device.bedDepth / 2 + track.pos.y + miny;
let rotation = (Math.PI / 180) * 45; let rotation = (Math.PI / 180) * 45;
// move to accomodate anchor // move to accomodate anchor
ypos += (settings.process.firstLayerBeltLead || 0); ypos += (settings.process.firstLayerBeltLead || 0);
for (let w of group) {
widget.rotate(rotation,0,0,true); w.moveMesh(0, miny, 0);
}
widget.rotateRaw(rotation,0,0,true);
let minr = gmin(group); let minr = gmin(group);
widget.belt = { xpos, ypos, yadd: minr.maxy - minr.miny }; widget.belt = { xpos, ypos, yadd: minr.maxy - minr.miny, dy: -miny, dz: 0 };
for (let others of group.slice(1)) { for (let others of group.slice(1)) {
others.belt = widget.belt; others.belt = widget.belt;
} }
@ -146,11 +146,8 @@ KIRI.worker = {
let rotation = (Math.PI / 180) * 45; let rotation = (Math.PI / 180) * 45;
for (let group of Object.values(wgroup)) { for (let group of Object.values(wgroup)) {
let widget = group[0]; let widget = group[0];
widget.groupBounds();
widget.rotate(-rotation,0,0,true);
let { dy, dz } = widget.track.center;
widget.groupBounds();
let { xpos, ypos } = widget.belt; let { xpos, ypos } = widget.belt;
let { dy, dz } = widget.belt;
// move to accomodate anchor // move to accomodate anchor
dy -= (settings.process.firstLayerBeltLead || 0) ; dy -= (settings.process.firstLayerBeltLead || 0) ;
widget.rotinfo = { angle: 45, dy, dz, xpos, ypos }; widget.rotinfo = { angle: 45, dy, dz, xpos, ypos };

View file

@ -305,8 +305,8 @@
let o = rotinfo.ypos * beltfact; let o = rotinfo.ypos * beltfact;
offset = { offset = {
x: rotinfo.xpos, x: rotinfo.xpos,
y: o - belt.midy - belt.yadd/2, y: o,
z: o, z: o
}; };
// offset = { x:0, y:0, z:0 }; // offset = { x:0, y:0, z:0 };
// locate the lowest point in slices and widget overall // locate the lowest point in slices and widget overall
@ -322,11 +322,6 @@
} }
} }
} }
// todo remove b/c this is now calculated at slice time
// flag slices as being on or off the bed / belt
// for (let slice of widget.slices) {
// slice.onbelt = Math.abs(minby - slice.minby) < 0.01;
// }
} else { } else {
// when rafts used this is non-zero // when rafts used this is non-zero
offset.z = zoff; offset.z = zoff;
@ -495,12 +490,6 @@
} }
} }
// add lead in, when specified
// if (process.firstLayerBeltLead) {
// // add belt lead in
// console.log({process, output});
// }
let thresh = firstLayerHeight * 0.25; let thresh = firstLayerHeight * 0.25;
let seqn = 0; let seqn = 0;
// iterate over layers, find extrusion on belt and // iterate over layers, find extrusion on belt and

View file

@ -332,8 +332,9 @@
// also find max width of first 5 layers // also find max width of first 5 layers
let start; let start;
let minx = Infinity, maxx = -Infinity; let minx = Infinity, maxx = -Infinity;
let peek = 0;
for (let slice of slices) { for (let slice of slices) {
if (slice.index < 5) { if (slice.groups.length && peek++ < 5) {
for (let poly of slice.topPolys()) { for (let poly of slice.topPolys()) {
minx = Math.min(minx, poly.bounds.minx); minx = Math.min(minx, poly.bounds.minx);
maxx = Math.max(maxx, poly.bounds.maxx); maxx = Math.max(maxx, poly.bounds.maxx);