fix rendering and animation of A-axis only movements in indexed mode

This commit is contained in:
Stewart Allen 2025-02-16 17:09:22 -05:00
commit fc4003e81a
5 changed files with 43 additions and 14 deletions

View file

@ -478,20 +478,26 @@ kiri.load(() => {
if (!np || !lp) {
return renderPath(send);
}
const dx = np.x - lp.x, dy = np.y - lp.y, dz = np.z - lp.z;
const dist = Math.sqrt(dx*dx + dy*dy + dz*dz);
let dx = np.x - lp.x,
dy = np.y - lp.y,
dz = np.z - lp.z,
da = Math.abs((np.a || 0) - (lp.a || 0)),
dr = (da / 360) * (2 * Math.PI * Math.max(np.z, lp.z)),
dist = Math.sqrt(dx*dx + dy*dy + dz*dz + dr*dr);
moveDist += dist;
// skip moves that are less than grid resolution
if (moveDist < rezstep) {
// console.log('skip', moveDist, rezstep, next);
renderPath(send);
return;
}
const md = Math.max(Math.abs(dx), Math.abs(dy), Math.abs(dz));
const md = Math.max(Math.abs(dx), Math.abs(dy), Math.abs(dz), dr);
const st = Math.ceil(md / rezstep);
const mx = dx / st, my = dy / st, mz = dz / st;
const sd = Math.sqrt(mx*mx + my*my + mz*mz);
const sd = Math.sqrt(mx*mx + my*my + mz*mz + dr*dr);
const moves = [];
for (let i=0, x=lp.x, y=lp.y, z=lp.z; i<st; i++) {
moves.push({x,y,z,a:lp.a,md:sd});