fix rendering and animation of A-axis only movements in indexed mode
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718876980b
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5 changed files with 43 additions and 14 deletions
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@ -44,7 +44,7 @@ class Print {
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addOutput(array, point, emit, speed, tool, type) {
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let { lastPoint, lastEmit, lastOut } = this;
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// drop duplicates (usually intruced by FDM bisections)
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if (lastPoint && point) {
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if (lastPoint && point && type !== 'lerp') {
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// nested due to uglify confusing browser
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const { x, y, z } = lastPoint;
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if (point.x == x && point.y == y && point.z == z && lastEmit == emit) {
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@ -159,10 +159,12 @@ async function path(levels, update, opts = {}) {
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let outPoint = out.point;
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// rotate 4th axis indexed points
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// todo -- add spark lines
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if (outPoint && outPoint.a) {
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if (outPoint && outPoint.a !== undefined) {
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let { point } = out;
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// calculate rotated point
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let p2 = new THREE.Vector3(point.x, point.y, point.z)
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.applyAxisAngle(XAXIS, point.a * DEG2RAD);
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// reconstruct point point for display without A axis
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outPoint = base.newPoint(p2.x, p2.y, p2.z);
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// let sp = base.newPoint(outPoint.x * 1.1, outPoint.y * 1.1, outPoint.z * 1.1);
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// sparks.push(outPoint, sp);
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