adjust vertex precision

This commit is contained in:
Stewart Allen 2020-10-28 12:16:02 -04:00
commit fb16edd41f

View file

@ -326,15 +326,15 @@
// Slope.isSame (vert/horiz w/in this value) // Slope.isSame (vert/horiz w/in this value)
// isCloseTo() default for dist // isCloseTo() default for dist
// sliceIntersects point merge dist for non-fill // sliceIntersects point merge dist for non-fill
precision_merge : 0.0001, precision_merge : 0.005,
precision_slice_z : 0.0001, precision_slice_z : 0.005,
// Point.isInPolygon nearPolygon value // Point.isInPolygon nearPolygon value
// Point.isInPolygonNotNear nearPolygon value // Point.isInPolygonNotNear nearPolygon value
// Point.isMergable2D distToSq2D value // Point.isMergable2D distToSq2D value
// Point.isMergable3D distToSq2D value // Point.isMergable3D distToSq2D value
// Polygon.isInside nearPolygon value // Polygon.isInside nearPolygon value
// Polygon.isOutside nearPolygon value // Polygon.isOutside nearPolygon value
precision_merge_sq : sqr(0.0001), precision_merge_sq : sqr(0.005),
// Bound.isNested inflation value for potential parent // Bound.isNested inflation value for potential parent
precision_bounds : 0.0001, precision_bounds : 0.0001,
// Slope.isSame default precision // Slope.isSame default precision