adjust vertex precision
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1 changed files with 3 additions and 3 deletions
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@ -326,15 +326,15 @@
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// Slope.isSame (vert/horiz w/in this value)
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// isCloseTo() default for dist
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// sliceIntersects point merge dist for non-fill
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precision_merge : 0.0001,
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precision_slice_z : 0.0001,
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precision_merge : 0.005,
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precision_slice_z : 0.005,
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// Point.isInPolygon nearPolygon value
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// Point.isInPolygonNotNear nearPolygon value
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// Point.isMergable2D distToSq2D value
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// Point.isMergable3D distToSq2D value
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// Polygon.isInside nearPolygon value
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// Polygon.isOutside nearPolygon value
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precision_merge_sq : sqr(0.0001),
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precision_merge_sq : sqr(0.005),
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// Bound.isNested inflation value for potential parent
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precision_bounds : 0.0001,
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// Slope.isSame default precision
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