improve slice/preview visuals on open but really closed polys
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1 changed files with 10 additions and 8 deletions
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@ -301,17 +301,19 @@ function pointsToPath(points, offset, open, miter = 1.5) {
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const p0 = points[0].normal;
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const p0 = points[0].normal;
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const l0 = left[0];
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const l0 = left[0];
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const r0 = right[0];
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const r0 = right[0];
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l0.x += p0.dy * offset;
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// improve visuals of open but 90 degree overlapping ends
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l0.y -= p0.dx * offset;
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const move = offset * 0.99;
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r0.x += p0.dy * offset;
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l0.x += p0.dy * move;
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r0.y -= p0.dx * offset;
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l0.y -= p0.dx * move;
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r0.x += p0.dy * move;
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r0.y -= p0.dx * move;
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const pn = points.peek(2).normal;
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const pn = points.peek(2).normal;
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const ln = left.peek();
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const ln = left.peek();
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const rn = right.peek();
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const rn = right.peek();
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ln.x -= pn.dy * offset;
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ln.x -= pn.dy * move;
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ln.y += pn.dx * offset;
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ln.y += pn.dx * move;
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rn.x -= pn.dy * offset;
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rn.x -= pn.dy * move;
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rn.y += pn.dx * offset;
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rn.y += pn.dx * move;
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}
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}
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if (!open && faces) {
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if (!open && faces) {
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let l1 = left.peek(1);
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let l1 = left.peek(1);
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