enable compound loop path code as parameter

This commit is contained in:
Stewart Allen 2022-01-16 16:20:42 -05:00
commit f4f89bc1ed
4 changed files with 37 additions and 39 deletions

View file

@ -400,41 +400,38 @@ mesh.tool = class MeshTool {
// new patch areas
let areas = this.areas = [];
// start disabled code path for complex (nested) paths
if (false) {
if (opt.compound) {
// group loops by normal (using swap as crude proxy for now)
// then attempt to nest them (find holes)
let polys = loops.map(loop => {
return emitLoop(loop);
});
// group loops by normal (using swap as crude proxy for now)
// then attempt to nest them (find holes)
let polys = loops.map(loop => {
return emitLoop(loop);
});
// return nested mapping
let nested = geom.nest(polys.map(p => p.points));
// recover and map loops from point arrays
for (let rec of nested) {
rec.loop = polys.filter(loop => loop.points === rec.points)[0];
// keep parent/child winding reversed
let CCW = rec.depth % 2 === 0;
if ((CCW && rec.area > 0) || (!CCW && rec.area < 0)) {
rec.points = rec.loop.points = rec.points.group(3).reverse().flat();
rec.loop.index = rec.loop.index.reverse();
// return nested mapping
let nested = geom.nest(polys.map(p => p.points));
// recover and map loops from point arrays
for (let rec of nested) {
rec.loop = polys.filter(loop => loop.points === rec.points)[0];
// keep parent/child winding reversed
let CCW = rec.depth % 2 === 0;
if ((CCW && rec.area > 0) || (!CCW && rec.area < 0)) {
rec.points = rec.loop.points = rec.points.group(3).reverse().flat();
rec.loop.index = rec.loop.index.reverse();
}
}
}
// extract tops which have nesting depth mod 2 === 0
let tops = nested.filter(rec => rec.depth % 2 === 0);
for (let top of tops) {
areas.push(emitTop(top));
}
} // end of disbled code
// create area faces covering loops
for (let loop of loops) {
let l2 = emitLoop(loop);
let fs = emitFaces(l2);
areas.push(fs);
// extract tops which have nesting depth mod 2 === 0
let tops = nested.filter(rec => rec.depth % 2 === 0);
for (let top of tops) {
areas.push(emitTop(top));
}
} else {
// create area faces covering loops
for (let loop of loops) {
let l2 = emitLoop(loop);
let fs = emitFaces(l2);
areas.push(fs);
}
}
// auto-merge newly found enclosed areas