more tweaking of lights
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parent
799efce680
commit
f231b827a6
3 changed files with 28 additions and 21 deletions
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@ -1886,11 +1886,11 @@
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SPACE.sky.set({ color: 0, ambient: { intensity: 0.08 } });
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DOC.body.classList.add('dark');
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} else {
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SPACE.platform.set({ light: 0.09 });
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SPACE.platform.set({ light: 0.12 });
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SPACE.platform.setFont({rulerColor:'#333333'});
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SPACE.platform.setGrid(gridMajor, gridMinor, 0x999999, 0xcccccc);
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SPACE.platform.opacity(0.2);
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SPACE.sky.set({ color: 0xffffff, ambient: { intensity: 0.9 } });
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SPACE.sky.set({ color: 0xffffff, ambient: { intensity: 0.4 } });
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DOC.body.classList.remove('dark');
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}
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SPACE.platform.setSize();
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@ -476,9 +476,10 @@ function set_darkmode(dark) {
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}
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sky.set({
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color: dark ? 0 : 0xffffff,
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ambient: { intensity: dark ? 0.6 : 1 }
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ambient: { intensity: dark ? 0.4 : 0.9 }
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});
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platform.set({
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light: dark ? 0.05 : 0.05,
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grid: dark ? {
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colorMajor: 0x666666,
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colorMinor: 0x333333,
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@ -487,6 +488,7 @@ function set_darkmode(dark) {
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colorMinor: 0xeeeeee,
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},
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});
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platform.setSize();
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for (let m of model.list()) {
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m.normals({ refresh: true });
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}
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@ -242,28 +242,33 @@
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for (let l of lights || []) {
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SCENE.remove(l);
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}
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x *= 1.5; y *= 1.5; z *= 1.5;
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x *= 1.1; y *= 1.1; z *= 1.1;
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// add new
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let x0 = -x/2, y0 = -y/2, z0 = 0;
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let x1 = x/2, y1 = y/2, z1 = z / 2, z2 = z;
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lights = [
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addLight( 0, y0, z0, lightIntensity),
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addLight( 0, y1, z0, lightIntensity),
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addLight( x0, 0, z0, lightIntensity),
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addLight( x1, 0, z0, lightIntensity),
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addLight( x0, y0, z1, lightIntensity * 2.5),
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addLight( x0, y1, z1, lightIntensity * 2.0),
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addLight( x1, y1, z1, lightIntensity * 2.5),
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addLight( x1, y0, z1, lightIntensity * 2.0),
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addLight( x0, y0, z1, lightIntensity * 1.5),
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addLight( x0, y1, z1, lightIntensity / 1.5),
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addLight( x1, y1, z1, lightIntensity * 1.5),
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addLight( x1, y0, z1, lightIntensity / 1.5),
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// addLight( 0, y0, z0, lightIntensity * 1.2),
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// addLight( 0, y1, z0, lightIntensity * 0.8),
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// addLight( x0, 0, z0, lightIntensity * 1.2),
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// addLight( x1, 0, z0, lightIntensity * 0.8),
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addLight( x0, y0, -z1, lightIntensity / 1.5),
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addLight( x0, y1, -z1, lightIntensity),
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addLight( x1, y1, -z1, lightIntensity / 1.5),
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addLight( x1, y0, -z1, lightIntensity),
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addLight( x0, y0, z0, lightIntensity * 0.8),
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addLight( x0, y1, z0, lightIntensity * 1.2),
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addLight( x1, y1, z0, lightIntensity * 0.8),
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addLight( x1, y0, z0, lightIntensity * 1.2),
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addLight( 0, 0, z2, lightIntensity * 2),
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addLight( 0, 0, -z2, lightIntensity / 1),
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addLight( x0, y0, -z1, lightIntensity * 0.5),
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addLight( x0, y1, -z1, lightIntensity * 0.2),
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addLight( x1, y1, -z1, lightIntensity * 0.5),
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addLight( x1, y0, -z1, lightIntensity * 0.2),
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addLight( 0, 0, z2, lightIntensity * 0.8),
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addLight( 0, 0, -z2, lightIntensity * 0.8),
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];
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}
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