fix arcToPath
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6551bfc499
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1 changed files with 42 additions and 25 deletions
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@ -529,33 +529,34 @@ function shapeToPath(shape, points, closed) {
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/**
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/**
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* Generate a list of points approximating a circular arc.
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* Generate a list of points approximating a circular arc.
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*
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* @param {number} radius - the radius of the arc. If undefined, will use the
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* start and end points to infer the radius.
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* @param {boolean} clockwise - whether the arc is clockwise or counter-clockwise.
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* @param {Point} start - the starting point of the arc.
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* @param {Point} start - the starting point of the arc.
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* @param {Point} end - the ending point of the arc.
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* @param {Point} end - the ending point of the arc.
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* @param {number} [arcdivs=Math.PI / 24] - the angular increment to use when
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* @param {number} [arcdivs= 24] - the number of lines to use to represent PI radians
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* @param {number} opts.radius - the radius of the arc. If undefined, will use the
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* start and end points to infer the radius.
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* @param {boolean} opts.clockwise - whether the arc is clockwise or counter-clockwise.
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* generating the points.
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* generating the points.
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*
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*
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* @return {Array<Point>} an array of points representing the arc.
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* @return {Array<Point>} an array of points representing the arc.
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*/
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*/
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function arcToPath( radius, clockwise, start, end,arcdivs=Math.PI / 24) {
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function arcToPath( start, end,arcdivs=24,opts) {
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console.log({radius, clockwise, start, end, arcdivs});
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let { clockwise, center, radius } = opts;
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let center = { x:0, y:0, r:0 };
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if (end.x === undefined && end.x === end.y) {
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// @type {Point}
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if (end.x === undefined && end.x === undefined && center === undefined) {
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// bambu generates loop z or wipe loop arcs in place
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// bambu generates loop z or wipe loop arcs in place
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// console.log({ skip_empty_arc: rec });
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// console.log({ skip_empty_arc: rec });
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return;
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return;
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}
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// G0G1(false, [`X${rec.x}`, `Y${rec.y}`, `E1`]);return;
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if (end.I !== undefined && end.J !== undefined) {
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}
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center.x = start.x + end.I;
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center.y = start.y + end.J;
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if (center) {
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center.r = Math.sqrt(end.I*end.I + end.J*end.J);
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// center = center.add(start);
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center.r = center.distTo2D(start);
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} else if (radius !== undefined) {
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} else if (radius !== undefined) {
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let pd = { x: end.x - start.x, y: end.y - start.y }; //position delta
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let pd = { x: end.x - start.x, y: end.y - start.y }; //position delta
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let dst = Math.sqrt(pd.x * pd.x + pd.y * pd.y) / 2; // distance
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let dst = Math.sqrt(pd.x * pd.x + pd.y * pd.y) / 2; // distance
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@ -571,38 +572,54 @@ function arcToPath( radius, clockwise, start, end,arcdivs=Math.PI / 24) {
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center.y = pr2.y;
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center.y = pr2.y;
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center.r = radius;
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center.r = radius;
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} else {
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} else {
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console.log({malfomed_arc: {radius, clockwise, start, end}});
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console.log({malfomed_arc: {radius,center, clockwise, start, end}});
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}
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}
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//deltas
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let dx = start.x - end.x;
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let dy = start.y - end.y;
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let dz = start.z - end.z;
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// line angles
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// line angles
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let a1 = Math.atan2(center.y - start.y, center.x - start.x) + Math.PI;
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let a1 = Math.atan2(center.y - start.y, center.x - start.x) + Math.PI;
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let a2 = Math.atan2(center.y - end.y, center.x - end.x) + Math.PI;
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let a2 = Math.atan2(center.y - end.y, center.x - end.x) + Math.PI;
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let ad = base.util.thetaDiff(a1, a2, clockwise);
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let ad = base.util.thetaDiff(a1, a2, clockwise); // angle difference in radians
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let steps = Math.max(Math.floor(Math.abs(ad) / arcdivs), 3);
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let samePoint = Math.abs(ad) < 0.001
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let step = (Math.abs(ad) > 0.001 ? ad : Math.PI * 2) / steps;
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let steps = samePoint? arcdivs : Math.max(Math.floor(( arcdivs) * (ad)),4);
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let step = (samePoint? (Math.PI*2) : ad) / steps;
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let numPoints = steps/ step;
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let zStart = start.z;
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let zStep = dz / numPoints;
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let rot = a1 + step;
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let rot = a1 + step;
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// console.log({ad,samePoint,steps,step})
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//unused deltas
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let da = Math.abs(a1 - a2);
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let da = Math.abs(a1 - a2);
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let dx = start.x - end.x;
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let dy = start.y - end.y;
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let dd = Math.sqrt(dx * dx + dy * dy);
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let dd = Math.sqrt(dx * dx + dy * dy);
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// LOG({index, da, dd, first: pos, last: rec, center, a1, a2, ad, step, steps, rot, line});
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// LOG({index, da, dd, first: pos, last: rec, center, a1, a2, ad, step, steps, rot, line});
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// G0G1(false, [`X${center.x}`, `Y${center.y}`, `E1`]);
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// G0G1(false, [`X${center.x}`, `Y${center.y}`, `E1`]);
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// under 1 degree arc and 5mm, convert to straight line
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// under 1 degree arc and 5mm, convert to straight line
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if (da < 0.005 && dd < 5) {
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// if (da < 0.005 && dd < 5) {
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G0G1(false, [`X${end.x}`, `Y${end.y}`, `E1`]);
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// G0G1(false, [`X${end.x}`, `Y${end.y}`, `E1`]);
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return;
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// return ;
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}
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// }
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let arr = [] // point accumulator
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let arr = [] // point accumulator
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for (let i=0; i<=steps-2; i++) {
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for (let i=0; i<=steps-2; i++) {
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if (isNaN(center.r) || isNaN(center.x) || isNaN(center.y)) {
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console.log({malfomed_arc: {radius, clockwise, start, end}});
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}
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arr.push(newPoint(
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arr.push(newPoint(
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center.x + Math.cos(rot) * center.r,
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center.x + Math.cos(rot) * center.r,
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center.y + Math.sin(rot) * center.r));
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center.y + Math.sin(rot) * center.r,
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zStart,
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));
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zStart += zStep;
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rot += step;
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rot += step;
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}
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}
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// console.log(arr,start,end);
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return arr
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return arr
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}
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}
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