fix short travel moves with bounds
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14f66061a8
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eaf941d29a
1 changed files with 3 additions and 2 deletions
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@ -434,6 +434,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
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deltaZ = point.z - printPoint.z,
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absDeltaZ = Math.abs(deltaZ),
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isMove = (emit === 0 || emit === false),
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hasBounds = (travelBounds || lastTravelBounds),
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upAndOver = false;
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// contouring logic
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@ -460,7 +461,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
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newLayer();
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} else
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// convert short planar moves to cuts when not lasering
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if (isMove && deltaXY <= shortCut && deltaZ <= 0 && !lasering) {
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if (isMove && !hasBounds && deltaXY <= shortCut && deltaZ <= 0 && !lasering) {
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// but only if the z plunge is not too far
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if (absDeltaZ < 0.01 || (tolerance > 0 && absDeltaZ <= tolerance)) {
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if (debug) console.log('shortcut', { deltaXY, deltaZ, shortCut });
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@ -484,7 +485,7 @@ export async function prepare_one(widget, settings, print, firstPoint, update) {
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}
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} else
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// check move against a known boundary (pocketing)
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if (isMove && (travelBounds || lastTravelBounds)) {
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if (isMove && hasBounds) {
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// travel boundary "hangover" from last area op when traveling between
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let check = [];
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if (travelBounds) check.push(...travelBounds);
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