fix multi-widget bounding box accuracy
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1 changed files with 6 additions and 1 deletions
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@ -49,8 +49,13 @@ function update_info() {
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const ui = api.ui;
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let bounds = new THREE.Box3(), track;
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for_meshes(mesh => {
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bounds = bounds.union(mesh.getBoundingBox());
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let box = mesh.getBoundingBox().clone();
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track = mesh.widget.track;
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let {pos} = track
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box.min.add(pos);
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box.max.add(pos);
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console.log(structuredClone({pos}))
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bounds = bounds.union(box);
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});
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if (bounds.min.x === Infinity) {
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if (selectedMeshes.length === 0) {
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