pushing poiint lights way out seems to be better overall
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4 changed files with 14 additions and 16 deletions
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@ -451,8 +451,8 @@ console.log/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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geometry,
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new THREE.MeshPhongMaterial({
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color: 0xffff00,
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specular: 0x181818,
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shininess: 100,
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specular: 0x202020,
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shininess: 125,
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transparent: true,
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opacity: solid_opacity
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})
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