add interpolated from/to supports. still todo angling

This commit is contained in:
Stewart Allen 2021-02-18 15:11:06 -05:00
commit e665499150

View file

@ -302,12 +302,51 @@
let x = p1.x - ip.x, y = -p1.z - ip.y, z = hy, id = Date.now();
let rec = {x, y, z, dw, dh, id};
if (fromPillar && event && event.shiftKey) {
// console.log("lerp pillars from", fromPillar, 'to', rec);
let targets = api.widgets.meshes().append(SPACE.internals().platform);
let from = fromPillar,
d = {
x: rec.x - from.x,
y: rec.y - from.y,
z: rec.z - from.z
};
let dist = Math.sqrt(d.x*d.x + d.y*d.y + d.z*d.z);
let lerp = UTIL.lerp(0,dist,dw).map(v => v/dist);
lerp.pop();
for (let pct of lerp) {
let point = new THREE.Vector3(from.x + d.x * pct, from.z + d.z * pct - ip.y, from.y + d.y * pct);
addSupportAtPoint(targets, point);
}
}
ws.push(Object.clone(rec));
fromPillar = addWidgetSupport(iw, rec);
API.conf.save();
});
function addSupportAtPoint(targets, point) {
let up = new THREE.Vector3(0,1,0)
let dn = new THREE.Vector3(0,-1,0)
let rp = new THREE.Vector3(point.x, point.y, -point.z);
let iup = new THREE.Raycaster(rp, up)
.intersectObjects(targets, false)
.filter(t => !t.object.pillar);
if (iup.length && iup.length % 2 === 0) {
let idn = new THREE.Raycaster(rp, dn)
.intersectObjects(targets, false)
.filter(t => !t.object.pillar);
if (idn.length && idn.length % 2 === 0) {
iw = iup[0].object.widget || iw;
let wa = api.widgets.annotate(iw.id);
let ws = (wa.support = wa.support || []);
let phi = iup[0].point;
let plo = idn[0].point;
let mp = (phi.y - plo.y) / 2;
let dy = Math.abs(phi.y - plo.y);
let dw = api.conf.get().process.sliceSupportSize / 2;
let rec = { x:point.x, y:point.z, z:mp, dw, dh:dy, id: Math.random() * 0xffffffffff };
ws.push(Object.clone(rec));
fromPillar = addWidgetSupport(iw, rec);
}
}
}
api.event.on("mouse.hover", data => {
if (!isFdmMode) {
return;
@ -342,25 +381,19 @@
if (int && int.face && int.face.normal.z < -0.1) {
dir.y = -1;
}
let targets = api.widgets.meshes()
.append(SPACE.internals().platform)
.appendAll(activeSupports())
;
let i2 = ray.intersectObjects(targets, false).filter(t => !t.object.pillar);
if (i2 && i2.length > 0) {
// prevent false matches close to origin of ray
i2 = i2.filter(i => i.distance > 0.1);
// prevent single point base to top matches
if (i2.length > 1) {
p2 = i2[0].point;
iw = i2[0].object.widget || iw;
let hy = (p1.y + p2.y) / 2;
let dy = Math.abs(p1.y - p2.y);
let dw = api.conf.get().process.sliceSupportSize / 2;
addbox({x:p1.x, y:hy, z:p1.z}, 0x0000dd, 'supp', {
x:dw, y:dw, z:dy
});
}
let targets = api.widgets.meshes().append(SPACE.internals().platform);
let i2 = ray.intersectObjects(targets, false)
.filter(t => !t.object.pillar) // eliminate other pillars
.filter(i => i.distance > 0.1); // false matches close to origin of ray
if (i2.length && i2.length % 2 === 0) {
p2 = i2[0].point;
iw = i2[0].object.widget || iw;
let hy = (p1.y + p2.y) / 2;
let dy = Math.abs(p1.y - p2.y);
let dw = api.conf.get().process.sliceSupportSize / 2;
addbox({x:p1.x, y:hy, z:p1.z}, 0x0000dd, 'supp', {
x:dw, y:dw, z:dy
});
}
if (event && event.altKey) {
return func.hoverup();