use fat lines for trace selection and rendering. fix trace offset when toggling in/out to none
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4 changed files with 31 additions and 13 deletions
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@ -64,7 +64,7 @@ class Layers {
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rotation: this.rotation,
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position: this.position,
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off: off === true,
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lines: [],
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lines: [], // basic line segments
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polys: [], // colors are an attribute on polygons
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faces: [], // triangles for areas and flats
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norms: undefined, // flats vertex normals
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@ -72,7 +72,7 @@ class Layers {
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paths: undefined, // 3d extrusion / tube paths (used to be an array, now merged - FIX)
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cpath: undefined, // path colors indices
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color: colors || {
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check: 0, // unused?
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fat: 0, // render polys & lines with thickness
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line: 0,
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face: 0,
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opacity: 1
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