CAM routing refactor, area operation, and taper ball tool implementation
Major routing improvements: - Refactor depth-first routing algorithm for better path optimization - Reimplemented outline, roughing, pocket, and trace as area operation wrappers - Add pocket shadow travel routing with optimized descent using travel bounds - Improve contour routing with arc detection and polyEmit arc strategy - Add area smoothing and ease-down options - Fix outline handling with thru holes and surface reversal on tip2tip - Move widget shadow methods into widget class for faster hole detection - Better camInnerFirst support and proper feed/plunge defaults Tool system improvements: - Implement taper ball tool type with full support - Add renderTool2() for profile-based visualization - Convert tool menu to init code with bound vars - Fix auto tool and auto spindle for prep operations - Update tool profile generation for taperball geometry - Add calcTaperBallExtent() for proper ball tangency calculations Code cleanup: - Remove duplicated slicer code from specialized slicers - Asyncify shadowAt operations - Deprecate pocket engrave operation - Simplify upNover implementation - Fix animation with new tool+settings requirements
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44 changed files with 1607 additions and 2894 deletions
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@ -25,12 +25,12 @@ export class OpIndex extends CamOp {
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}
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prepare(ops, progress) {
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const { zmax, zsafe, camOut } = ops;
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let { zmax, zsafe, camOut, printPoint } = ops;
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// max point of stock corner radius when rotating (safe z when indexing)
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const ztop = Math.max(zsafe, zmax);
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let ztop = Math.max(zsafe, zmax);
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// move above rotating stock
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camOut(last = last.clone().setZ(ztop), 0);
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camOut(printPoint = printPoint.clone().setZ(ztop), 0);
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// issue rotation command
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camOut(last = last.clone().setZ(ztop).setA(this.degrees), 0);
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camOut(printPoint = printPoint.clone().setZ(ztop).setA(this.degrees), 0);
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}
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}
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