CAM routing refactor, area operation, and taper ball tool implementation
Major routing improvements: - Refactor depth-first routing algorithm for better path optimization - Reimplemented outline, roughing, pocket, and trace as area operation wrappers - Add pocket shadow travel routing with optimized descent using travel bounds - Improve contour routing with arc detection and polyEmit arc strategy - Add area smoothing and ease-down options - Fix outline handling with thru holes and surface reversal on tip2tip - Move widget shadow methods into widget class for faster hole detection - Better camInnerFirst support and proper feed/plunge defaults Tool system improvements: - Implement taper ball tool type with full support - Add renderTool2() for profile-based visualization - Convert tool menu to init code with bound vars - Fix auto tool and auto spindle for prep operations - Update tool profile generation for taperball geometry - Add calcTaperBallExtent() for proper ball tangency calculations Code cleanup: - Remove duplicated slicer code from specialized slicers - Asyncify shadowAt operations - Deprecate pocket engrave operation - Simplify upNover implementation - Fix animation with new tool+settings requirements
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44 changed files with 1607 additions and 2894 deletions
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@ -240,11 +240,10 @@ export class OpHelical extends CamOp {
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}
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async prepare(ops, progress) {
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let { polyEmit, printPoint, setTool, setSpindle } = ops;
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let { polyEmit, printPoint, setTool } = ops;
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let { tool, spindle, rate, feed } = this.op;
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setTool(tool, feed, rate);
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setSpindle(spindle);
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let [ polys ] = this.sliceOut.map((s) => s.camLines);
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polys = polys.slice();
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@ -268,7 +267,7 @@ export class OpHelical extends CamOp {
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if (!closest) break;
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poly = polys[closestI]
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polys[closestI] = null;
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printPoint = polyEmit(poly, 0, 1, poly.points[0])
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printPoint = polyEmit(poly);
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}
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}
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}
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