CAM routing refactor, area operation, and taper ball tool implementation
Major routing improvements: - Refactor depth-first routing algorithm for better path optimization - Reimplemented outline, roughing, pocket, and trace as area operation wrappers - Add pocket shadow travel routing with optimized descent using travel bounds - Improve contour routing with arc detection and polyEmit arc strategy - Add area smoothing and ease-down options - Fix outline handling with thru holes and surface reversal on tip2tip - Move widget shadow methods into widget class for faster hole detection - Better camInnerFirst support and proper feed/plunge defaults Tool system improvements: - Implement taper ball tool type with full support - Add renderTool2() for profile-based visualization - Convert tool menu to init code with bound vars - Fix auto tool and auto spindle for prep operations - Update tool profile generation for taperball geometry - Add calcTaperBallExtent() for proper ball tangency calculations Code cleanup: - Remove duplicated slicer code from specialized slicers - Asyncify shadowAt operations - Deprecate pocket engrave operation - Simplify upNover implementation - Fix animation with new tool+settings requirements
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@ -130,6 +130,18 @@ const LISTS = {
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surftyp: [
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{ name: "linear" },
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{ name: "offset" },
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],
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direction: [
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{ name: "climb" },
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{ name: "conventional" },
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{ name: "alternating" },
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],
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camtool: [
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{ name: "flat end", id: "endmill" },
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{ name: "ball end", id: "ballmill" },
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{ name: "taper tip", id: "tapermill" },
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{ name: "taper ball", id: "taperball" },
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{ name: "drill bit", id: "drill" },
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]
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};
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