CAM routing refactor, area operation, and taper ball tool implementation
Major routing improvements: - Refactor depth-first routing algorithm for better path optimization - Reimplemented outline, roughing, pocket, and trace as area operation wrappers - Add pocket shadow travel routing with optimized descent using travel bounds - Improve contour routing with arc detection and polyEmit arc strategy - Add area smoothing and ease-down options - Fix outline handling with thru holes and surface reversal on tip2tip - Move widget shadow methods into widget class for faster hole detection - Better camInnerFirst support and proper feed/plunge defaults Tool system improvements: - Implement taper ball tool type with full support - Add renderTool2() for profile-based visualization - Convert tool menu to init code with bound vars - Fix auto tool and auto spindle for prep operations - Update tool profile generation for taperball geometry - Add calcTaperBallExtent() for proper ball tangency calculations Code cleanup: - Remove duplicated slicer code from specialized slicers - Asyncify shadowAt operations - Deprecate pocket engrave operation - Simplify upNover implementation - Fix animation with new tool+settings requirements
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@ -41,36 +41,36 @@ const CleanPolygon = Clipper.CleanPolygon,
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ClipIntersect = ClipType.ctIntersection;
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const POLYS = {
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clearInner,
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rayIntersect,
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alignWindings,
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setWinding,
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fillArea,
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subtract,
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flatten,
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offset,
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trimTo,
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expand,
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points,
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length,
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renest,
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route,
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union,
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inset,
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outer,
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inner,
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nest,
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cleanClipperTree,
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clearInner,
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diff,
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xor,
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setZ,
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expand,
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fillArea,
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filter,
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toClipper,
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fingerprint,
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fingerprintCompare,
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flatten,
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fromClipperNode,
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fromClipperTree,
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fromClipperTreeUnion,
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cleanClipperTree,
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fingerprintCompare,
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fingerprint
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inner,
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inset,
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length,
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nest,
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offset,
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outer,
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points,
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rayIntersect,
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renest,
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route,
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setWinding,
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setZ,
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subtract,
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toClipper,
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trimTo,
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union,
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xor,
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};
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export { POLYS };
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