update notes/todo

This commit is contained in:
Stewart Allen 2020-11-05 21:37:22 -05:00
commit e013645fd3

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@ -11,7 +11,6 @@
* `F` 2D image import
* `P` bail on decimation if it's proving ineffective
* `P` improve decimation speed by avoiding in/out of Point?
* `P` server-side processing (determine protocol and storage)
* `P` duplicate objects should share same slice data unless rotated or scaled
# FDM
@ -46,11 +45,8 @@
* `B` outline slicing should be distinct from roughing which handles flats
* `B` excessive moves with tabs. allow reversing in open polys or do not nest them
* `B` fails in pancaking (clone) when there are no sliced layers (like z bottom too high)
* `B` contouring should extend beyond part boundaries by tool radius
* `B` outside cutting direction in roughing mode inverted
* `F` provide planar or other visual hint of current z bottom offset
* `F` redo collision code use fixed slices and path/poly intersection instead of a topo map
* `F` z bounded slices (extension of z bottom offset feature)
* `F` z planar settings visualizations
* `F` use arcs to connect hard angles
@ -63,8 +59,6 @@
* `F` add endmill spiral direction to fully respect climb vs conventional
* `F` add support for tapered ball mills
* `F` warn when part > stock or cuts go outside bed
* `P` refactor slicing around flats w/ interpolation instead of culling
* `P` disable topo generation when no contour xy and no depth first
* `P` crossing open space check point is outside camshell before returning max z
* `P` background worker to speculatively generate topo maps (and maybe pre-slicing)