add separate speed for polishing moves

This commit is contained in:
Stewart Allen 2020-03-05 22:26:33 -05:00
commit de525f00fa
3 changed files with 30 additions and 16 deletions

View file

@ -161,7 +161,7 @@ var gs_kiri_fdm = exports;
}, "infill");
}
let polish = spro.layerPolishing;
let polish = spro.polishLayers;
// experimental polishing
if (polish) {
let polish_layer = Math.floor(polish);
@ -198,7 +198,13 @@ var gs_kiri_fdm = exports;
// console.log({polish_update});
});
// apply polishing finishes to layers
forSlices(1.0, 1.0, slice => {
forSlices(1.0, 1.0, (slice) => {
if (polish_layer >= 2) {
let sai = (slice.index - polish_layer);
if (sai % (polish_layer-1) !== 0) {
return;
}
}
if (slice.index >= polish_layer) {
let sd = slice;
for (let i=0; i<polish_layer; i++) {
@ -228,10 +234,12 @@ var gs_kiri_fdm = exports;
return;
}
// order points lowest to highest
let swap = false;
if (p1.z > p2.z) {
let t = p2;
p2 = p1;
p1 = t;
swap = true;
}
let trimlo = false;
let trimhi = false;
@ -250,8 +258,8 @@ var gs_kiri_fdm = exports;
p2 = BASE.newPoint(p2.x,p2.z,p2.y);
}
let slope = BASE.newSlope(p1, p2);
let angle = Math.abs(slope.angle);
if (angle > 40 && angle < 140) {
let angle = slope.angle;
if (angle > 80 && angle < 100) {
return;
}
let len = p1.distTo2D(p2);
@ -281,7 +289,8 @@ var gs_kiri_fdm = exports;
if (!lastp) {
poly.push(p1);
poly.push(p2);
} else if (p1.isEqual(lastp)) {
} else if (p1.isMergable2D(lastp)) {
// } else if (p1.isEqual(lastp)) {
poly.push(p2);
cont++;
} else if (poly.length) {
@ -296,17 +305,17 @@ var gs_kiri_fdm = exports;
});
pout.push(polys);
polys = [];
});
if (pout.length && slice.tops.length) {
slice.tops[0].polish = {
x: pout[0]
.map(a => BASE.newPolygon(a).setOpen())
.filter(p => p.perimeter() > sdev.nozzleSize),
// .filter(p => p.perimeter() > sdev.nozzleSize)
,
y: pout[1]
.map(a => BASE.newPolygon(a).setOpen())
.filter(p => p.perimeter() > sdev.nozzleSize)
// .filter(p => p.perimeter() > sdev.nozzleSize)
};
}
}
@ -812,7 +821,9 @@ var gs_kiri_fdm = exports;
moveTo({x:x, y:y, e:emitMM}, speedMMM);
emitted += emitMM;
} else {
moveTo({x:x, y:y, z:z}, seekMMM);
// when making z moves (like polishing) allow slowdown vs fast seek
let moveSpeed = (lastp && lastp.z !== z) ? speedMMM : seekMMM;
moveTo({x:x, y:y, z:z}, moveSpeed);
}
// retract filament